PC Alpha 18 feedback and balancing thread

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Possible bugs:

-Forge smetling can sometimes causes fps to stutters. The fps problem disappeared when I (1) turn off the forge, (2) leave far away from the smelting forges. However, it continues to come back if I stand around the forges.

-Vehicle duplicates.

I drove my truck to go explore some poi.

I died 1km away from my base. Hop on my motorcycle to get my stuff pick up.

I put the motorcycle back into my inventory. Drove my truck back home. I SEE my motorcycle located right infront of my base. (With more gas, than the motorcycle I have in my bag)

So now I have 1 free motorcycle.

It is a nice bug to have lol.

-character ragdoll when getting on or off vehicle. Not sure if it was intentional.

I was running away from 20 zombies and trying to get on my truck to escape. The truck caused me to fall flat onto the ground and before i was able to get up, i got obliterated. While zombies were having their finest breakfast, the breakfast at heaven sure wasn't as great as I expected.

-zombies could squeeze through the door sometimes. I had a v3 door on horde night, and occasionally, one or two zombies could squeeze themselves through the door.

This occurred when there are massive of zeds.

Or maybe because i was using explosives, which blew them into the door. (The door was shut though)

 
Any plans on sharing XP on traps? Atm one of us sits +20 levels above the rest because he placed down the traps and the XP don't share. We ended up redsigning our base so we could kill them instead of passive traps, which only gave one player XP.
We've been talking about it.

 
pros

1. It's been fantastic seeing zombies actually pathfind into my base!

2. power attacks are fun

3. thank you for adding so many server options to customize gameplay experience.

4. thank you for the new stealth system from the bottom of my heart

cons

1. Agility needs a perk for increasing strafe/backpedal speed for more agile melee combat.

2. cop zombie explosion is too damaging

3. Can zombie vultures please give an attack cry? They're too quiet...

4. melee sneak attacks seem almost unacheivable (dark, no armor, not stepping on noise-makers, 4/5 sneakiness perk)

5. I wish stealth was somehow useful during hoard night.

 
I play a lot. After many hours of play, I saw that the game has a lot of stone, clay, glass jars (these are resources that I don’t specifically mine, they accumulate themself),

gas (they are easy to mine and craft, you can reduce production)

these things quickly become useless.

From the first minute of the game, I start throwing out empty glass jars; I am tired of doing this for 1000 hours. They start to be caught from the first minute of the game.

glass jars can be replaced with something more universal. For example a plastic bottle. From it you can craft 1) a bottle of water 2) food 3) make glue, 4) burn in the forge as fuel 5) get plastic from them.

Glass jar is useless

in store brass is more expensive than bullet casings

 
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I would like a new quests.

Type

1) bring some resources or items, get a reward for that.

2) deliver the item to a specific point. (trader to trader). in a certain time.

3) Repair a damaged communication transmitter. or road, bridge.

4) connect to the electricity, some block, poi on the map.

 
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Hey Madmole, would it be alright if I sent you a modified localization file, which has the text fixes I mentioned before, in PM?

 
I would like a new quests.
Type

1) bring some resources or items, get a reward for that.

2) deliver the item to a specific point. (trader to trader). in a certain time.

3) Repair a damaged communication transmitter. or road, bridge.

4) connect to the electricity, some block, poi on the map.
oooh yeah, and rescue the researcher working on the virus stuck in the bottom of a military poi or bring the trader random items to help the zombies without borders fund such as 3 pistols a stack of sham and boiled water or 50 iron ingots for struggling dwarven miners.

 
Is the store POI spawning issue going to be fixed? It appears there is a problem with probabilities in RWGMIXER.XML. Random worlds are missing a lot of stores. even the pregens are affected:

Pregen01 - No bank, no hardware

Pregen02 - no gun, no autoparts

Pregen03 - no gun, no book, no bank

An indication of if its being looked at would be nice, otherwise great work. A18 is very nice despite only being able to use medium textures. No other issues at all.

 
....another that allows harvesting of brass from sinks.....A/C units....
- The book do not work for me. Reported and see what they come up with.

- A/C units, Thanks for tips. I found some but very few. I think the drop rate of brass can be raised and my feeling is that there is not as many AC on houses nowdays compared to A16. (But many new fun house designs, thanks!)

For balancing I think the drop rate of brass can be higher from the ACs and when read the book the brass should be really plenty to be able to use turrest in a blasting way. I play with a friend PvE on our server so I understand that it might be totally different on PvP servers. Maby a procentage in serversettings xml to modify droprate of brass since its a important metal that can not be found in mines?

 
Yes there were all these requests for food spoilage when the crux of the problem was balance. We solved it.
Might have to disagree here. While it's true that the new farming does improve the food situation a bit, I don't think it can be considered solved.

The amount of food the player gets is still too abundant. I've seen people ignore the piles of food containers of POIs in their second week already because, "why would you waste your time and space if you're just getting food/water? Better get the good stuff".

Well, in an apocalypse food and water should definitely be considered good stuff too, but just a couple loot runs can get you so much food, you don't even need to hunt/farm for a while; so you can just imagine how incredibly small of a problem food and water is if you also hunt and store all that meat forever, or even worse, if you just buy all the food at the traders and store it, since it will never spoil anyways.

Food spoilage plus some nerfing in the loot department would solve the long-lasting issue of nutrition and hydration not being a concern at all. I'm not saying it should be impossible or super punishing, but food and water should definitely be an aspect of importance in the game. If players are just throwing away food and water as if they were garbage items early in the game, then there's definitely something to be done.

This, of course, being just my opinion.

 
The amount of food the player gets is still too abundant. I've seen people ignore the piles of food containers of POIs in their second week already because, "why would you waste your time and space if you're just getting food/water? Better get the good stuff".
Well, in an apocalypse food and water should definitely be considered good stuff too, but just a couple loot runs can get you so much food, you don't even need to hunt/farm for a while; so you can just imagine how incredibly small of a problem food and water is if you also hunt and store all that meat forever, or even worse, if you just buy all the food at the traders and store it, since it will never spoil anyways.
It’s tricky as single player yes there is a lot of food out there. But place three or four players into the fray then things get tight.

I personally would like a use for the cold boxes, as of right now they play no part in keeping meat fresh. This would be alone a great way to utilise them as without them meat from a kill should go off after so many days and end up as rotten meat.

The game will need to apply changes depending on player count and this may help the food issue.

 
It’s tricky as single player yes there is a lot of food out there. But place three or four players into the fray then things get tight.
Confirmed. We played with 3-5 players on a server and food was a heavy issue till about week 3-4 until we could place plant plots and got enough seeds and one player had enough farming and cooking skills.

And it became again an issue when our garden build collapsed due to a bug, and we lost all the farming plots and plants (and didn't have (enough) backup seeds).

The food cans give far to little food as to feed 3-4 players playing in a group. And the only (worthy) meal you can cook without farming ingredients is bacon & egss, and we also found way to less eggs to feed our players just with bacon & eggs.

 
I don't think having 12+ different repair kits would make the game play any smoother.
Why 12 different? I told you one universal was enough. Make it as a tool with lost durability (like a hammer) when used for repair. And as consumables for the repair of items will be typical materials for them, for example, for weapons weapons parts obtained during the disassembly of weapons.

 
- The book do not work for me. Reported and see what they come up with.
- A/C units, Thanks for tips. I found some but very few. I think the drop rate of brass can be raised and my feeling is that there is not as many AC on houses nowdays compared to A16. (But many new fun house designs, thanks!)

For balancing I think the drop rate of brass can be higher from the ACs and when read the book the brass should be really plenty to be able to use turrest in a blasting way. I play with a friend PvE on our server so I understand that it might be totally different on PvP servers. Maby a procentage in serversettings xml to modify droprate of brass since its a important metal that can not be found in mines?
Dukes can be converted into brass now, so I heard.

 
It’s tricky as single player yes there is a lot of food out there. But place three or four players into the fray then things get tight.
I personally would like a use for the cold boxes, as of right now they play no part in keeping meat fresh. This would be alone a great way to utilise them as without them meat from a kill should go off after so many days and end up as rotten meat.

The game will need to apply changes depending on player count and this may help the food issue.
It's a complicated issue for sure, which is why I don't think it's solved with just the change in farming. I know madmole would probably tell me to just lower the loot abundance settings. The problem with that is that it's not everything else that's over abundant; mainly the food and water.

Maybe the loot abundance of food and water, as well as spawn rates of animals, should depend on the amount of players permitted in the server.

 
Honestly some of the quests specifically fetch ones seem greatly imbalanced with rewards vs risk involved. Now if a fetch quest had multiple items that you needed to gather and the higher the tier the more items that would be perfect.

Aka T1 fetch - collect 1 item

t2 - 2 items

t5 - 5 items

Right now you can literally complete fetch quests in a matter of minutes and get the rewards.

 
It's a complicated issue for sure, which is why I don't think it's solved with just the change in farming. I know madmole would probably tell me to just lower the loot abundance settings. The problem with that is that it's not everything else that's over abundant; mainly the food and water.
Maybe the loot abundance of food and water, as well as spawn rates of animals, should depend on the amount of players permitted in the server.
Hopefully after the game goes gold, TFP will give us more settings to fiddle with - I think it would be great to have a slider for the difficulty level of the survival aspect. Remembering to eat and drink is not my favourite part of the game, so I'd set my survival slider to noob level, whereas some one like you, who clearly enjoys that part more, could maybe slide it to hardcore (where eating and stuff starts become as important as you think it should be). I guess that is simultaneously the problem and the glory of this game - it's a different thing to different people.

 
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