Are you ♥♥♥♥ing serious? are you rly telling me to back up my files every day i play the game???Out of your control??? is out of your control to make the game create a saved file every ingame midnight??
Are you rly so short of sight as to assume ♥♥♥♥ i have never said?? this town has electric problems whenever there is strong winds, so should i go complain to the electric company because your incapability of putting your ego aside and analyse feeback in a objective manner to improve your game???
I seriously cant believe you are working with the professionals who made this nice game possible.
I live in South Africa, where our corrupt energy company runs out of coal on a regular basis and hasn't maintained power stations in the past 25 years, so I know a little bit about random electricity cuts. I know they can be infuriating, but you're misdirecting your anger here. It is not TFP's fault that your town has a power problem, and you really should get yourself a UPS - not just for the ability to have your games save properly, but also to prevent damage to your PC.
More importantly, you should try to speak to people with less aggression. This is a thread about balance issues, and while some of us are trying to have civil discussions, people like you get MadMole all riled up, and then he in turn answers other people like this:
How many times do I have to explain this? All combat focuses attributes need a way to heal. Strength gets master chef, those muscles need a lot of calories as well for mining, sledgehammers etc. Fortitude doesn't use any stamina in comparison (fists don't use much) has self healing and damage resistance already. Int has medicine for healing. Perception and agility avoid taking damage by shooting at a distance or hiding in the shadows.
MadMole, I suspect you would have answered that differently if you weren't getting lambasted by certain individuals, but if you stick by what you've said, I'd like to point out that not all of us have read every one of your posts, so if you see the same question popping up, it's not because we are deliberately trying to annoy you. It's obviously because it is a common concern.
I would like to make a suggestion regarding the perk tree. Before, I do, I want to mention that the perk tree is not terrible, and I, for one, will still happily play the game regardless...
From your explanation, I understand that you've tried to balance each branch (perspective, intelligence, etc) of the tree into specific classes, but in practise, this is frustrating for people who want to straddle those branches to create a custom build to suit their play style. For example, I want certain perks under the strength tree, but in order to get them, I find myself having to put points into strength which benefits unarmed combat (which I don't want). I feel I'm wasting points, which is something we shouldn't have to feel in a game like this.
People are constantly arguing about what type of game (crafting, building, looter shooter etc) it should be predominantly, but it's a multifacted sandbox game, that should cater to all playstyles instead of pigeon-holed class builds. So to satisfy each playstyle, you could arrange the tree branches into the following:
SURVIVAL
Contains perks regarding managing temperature, hunger, cooking, stamina, health reg etc.
RESOURCES
Contains perks regarding mining, farming, hunting, etc.
CRAFTING/BUILDING/ENGINEERING
Contains perks regarding crafting of items, and building bases, traps, and vehicles
SNEAKING/LOOTING/ADVENTURE
Contains perks regarding stealth, lockpicking, loot bonuses, merchant skills
COMBAT MELEE
Contains perks regarding unarmed, spears, clubs, etc
COMBAT RANGED
Contains perks regarding archery and guns
With the above format people could spec into multiple branches depending on their interests, without feeling like they are wasting points.