Insane, Nightmare all day, 64 hordes Day 49
As far as A18 goes, I must say that the developer has done a great job on FPS and texture improvement. I have been playing none stop since A18 was in experimental.
But there are a few things I want to address.
1. Hit box is off sometimes in both melee and mining. I missed my power attack multiple times when zombies got really close to me. As for mining, the game would intentionally hit the ore behind, instead of the ore that was directly targeted by my hit box.
2.Weapon quality and cloth quality bug. I have Q6 leather chest armor that yields 9 armor rating, while a Q5 leather cheat armor yiles 10 armor rating. The Q6 marksman rifile has a size of 4 magazine, but the Q3 marksmen rifle has a magazine of 5.
3. I really enjoy going out to look for books. However, I was hoping that the developer can do a combination of "learn by doing" from A16 while keeping perks/skills from A18.
4. The only problem I have with the perk system in A18 is that, I personally like the baseball bat/club, but not a fan of the shotgun. Therefore I invested in fortitude because I want to use the AK and the machine gun. Problem is, in a solo game, Intellect is a must have(transportation, forges, workbench, crucible) unless the player was really lucky to find the blueprint of those. As a result, I have always find myself having a hard time to lv up, and not have enough skill points to spend.
5. This is not a bug, but I really wish that the team can bring back steel polish/stainless steel upgrade. On insane difficulty, with 64 zombies, 90% of zombies were feral radiated. I had about 10 feral radiated cops and couple demolishes showed up, and my steel defense did not stand a chance. I am aware that a 10k hp block may make a defense invincible on lower difficulty(enemies are easier to kill), but I still hope that the developer can bring back the steel polish upgrades. Maybe make is very hard, expensive to obtain.
I appreciate the time and effort TFP has putted into 7D2D. The game has made great improvements, and I really enjoyed playing it.