It's tough to qualify what is a 'balance' issue. But, end game is lacking in fear and reason. I felt I had some ideas that might balance the end game experience and retain that 'fear' you have in the early days of a game.
- Ever increasing zombie difficulty
- Zombies failing to continue red night
- More Wandering hordes
- PermaDeath
Long wordy explanations:
First let me say I love the game. We just wiped our server so we could play low levels again. Low levels are hands down the part of the game me and my friends love the best. Once you reach that 'turning point' where you need nothing, and nothing scares you, its allure fizzles.
Example. myself and a friend built a giant base that took some damage from the Destroyers on red night, but nothing that was scary. Still Red Night was entertaining. However at level 80 we were pretty much invulnerable unless we purposefully did crazy crap like pull the roof of a Shotgun Messiah at night, with everything at Nightmare and at Level 5. We even set day time zombies to Nightmare. Murdering stuff is fun, but the fear was gone. The struggle to get food going in the garden, or to find a darn beaker, or the terror your base would be too wobbly to stand an assault was gone.
What I would like to see is an ever increasing Zombie difficulty. 'Level 5' just isn't enough once you are geared. I realize we can increase Zombie block damage, but as previously mentioned, Red Night is fun, and spending a huge amount of time simply collecting resources to replace things and patch holes gets old too.
The Zombies could be more thorough. I had an instance where I lagged off my base into the horde during red night. There wasn't a way back in, so I took off for a mine I had dug nearby. They caught me in the mine and killed me, and 'poof' red night was over. There was another player in the base. They should continue to destroy everything in sight until there is nothing left but rubble, or they have been dispatched.
A config setting to increase the frequency and number of Zombies in wandering hordes? (Currently we run towards them when we see one - it's just some experience points).
The last thing, which is probably unrealistic, is an option for PermaDeath when you die. Some deaths are lag related, or cat jumping on your keyboard deaths. But some deaths happen because you got in too deep, or simply got killed by the Zeds. Having a pop up with the option of self PermaDeath would be awesome. Being forced to start over would add a great deal of longevity especially when multiple people are working together. I.E. loose your miner, or your scientist?
My 2 cents. Have a great day everyone