I play on 25% xp nomad, all day horde night
You guys did a great job with most of the balance.
Loot is ok, zembies did surprise me with their occasional charge, life became pretty harsh out there.
What i did notice that bows really got nerfed, i mean dont get me wrong i wont expect much from a handmade on spot bow and stone on a stick at the start of the game, but its really hard to do any ranged damage early on. *maybe add an iron scrap arrow* thats between the stone and smelted iron arrowheads and make wooden bow more frequent to find in hunting lodges rather than in cities
As for melee damage im fine with the current RNG damage and quality mixup, but what i reall miss since the start of 7 days to die to have a Shield or weapon block to avoid or reduce attack of a zombie
i mean currently everyone just max melee range hit the zombies and running if they start to run or swap to guns
it would be really fun to have a dynamic option to eighter go and be close and personal to a few zombies and brawl them
Guns are still awesome, they are well balanced with the perks and im really happy with the armored zombies vs ap bullet and of course more more guns. wonder when we can do setup a nest with machine gun pre loaded on a tripod to jump between positions
Recipes: Well done on the recipe vs perk ideas, but to be fair please on seeds like corn, yukka etc, remove the recipe and make it default *or atleast make the recipe available after looting a corn*.
(I mean if a person in the post apocalyptic world cannot figure out where the seeds are on a corn, should shoot themselves in the head)
Graphics and world generation: really good job, seeds generated smoothly. like the rugged terrains and no more endless flat terrains (sometimes barren biome is too empty on the 8k gen)
Started to notice on multiple setups that really far away mountains with fog tends to flicker in and out of existence
Talent distribution: Now this is a topic you guys probably dont like
At the moment yes fortitude is too overpowered with the current distribution
What i would definetly add OR add a list on an item what perk affects what weapon (lets say i loot a bone knife or iron pickaxe, will it be affected with one handed weapon damage or two handed? ) , best would be on a weapon it would show currently affected by what with the percentages *also i would add on the weapons the category, 1 handed club etc to make it more understandable for people who just started
I personally adore and hate some changes in talents and it will take time to explore hybrid talenting solo
I would also advise u guys to make zombie spawn frequency/event frequency(like roaming zombies or wolves), loot multiplier/balancer settings on server/game so you statisfy some players who want total mayhem or get more reward per investment on their own free will without destroying a generic balance on all gamestyle
I really like the changes and the directions you guys are heading * Good job to the devs and all involved* , i like the harsh survival and hard encounters you are going towards, still ai and battle dynamics could get better in the future (also please add in multiple type melee weapon animation (for gathering tools and melee weapons not just for power attack) and please please please make weapon jam/malfunction a thing!
Ps.: also i would love to add that please make a few nodes to be visible on top of the ground , not all of the resources (at the moment i hit each 2 mins a resource indicator with my bike)