SuperCosmo
New member
We've been playing since A15 and are loving A18 so far.
Playing insane, permadeath, using no trader (not forges, vending machines, workbenches etc at trader either), 25% loot and 64 zombie bm, we are definitely feeling the increase in difficulty (and it's awesome). In A17 we would mostly never die.
The only comment so far is that we basically can't progress weaponwise through crafting. In A17 the crafting progression for tools and weapons felt right, though leveling was too easy. Using perks to specialize into a certain area is now based on what you find, not how you want to play. Previously you would progress from bows/crossbows to guns, but now you just go from primitive bow to any gun you find. Atleast on insane+permadeath you don't want to risk too much melee.
I suggest removing schematics for tools/weapons from being lootable, only available through perks, and removing the need for loot only parts to make most of them. And then limiting the quality/mod slots even more for craftable items if the devs want to incentivize looting over crafting.
Then you would have a crafting progression where you would have to pick your perks carefully, yet still be incentivized to loot for better gear.
I'd also like a permadeath/ironman option in the server settings
Playing insane, permadeath, using no trader (not forges, vending machines, workbenches etc at trader either), 25% loot and 64 zombie bm, we are definitely feeling the increase in difficulty (and it's awesome). In A17 we would mostly never die.
The only comment so far is that we basically can't progress weaponwise through crafting. In A17 the crafting progression for tools and weapons felt right, though leveling was too easy. Using perks to specialize into a certain area is now based on what you find, not how you want to play. Previously you would progress from bows/crossbows to guns, but now you just go from primitive bow to any gun you find. Atleast on insane+permadeath you don't want to risk too much melee.
I suggest removing schematics for tools/weapons from being lootable, only available through perks, and removing the need for loot only parts to make most of them. And then limiting the quality/mod slots even more for craftable items if the devs want to incentivize looting over crafting.
Then you would have a crafting progression where you would have to pick your perks carefully, yet still be incentivized to loot for better gear.
I'd also like a permadeath/ironman option in the server settings
