madmole
Refugee
No it doesn't. Leveling is the only thing that actually hurts new players because it makes the game harder. If you avoid XP and find a bunch of good gear the game is way easier. Leveling is just a part of the player power curve. Skill, gear and game stages are the rest, but leveling is 100% responsible for the enemy power curve.Even at 300% XP gain, leveling is far too slow currently. I've dumped a lot of hours into Alpha 18 (though admittedly with multiple games) and I've never surpassed level 100, and I don't even believe I've gotten to level 80, though I'd have to look. The current alpha (later on) is a sludge-fest and feels very grindy.
This also drastically hurts new players and the early game, because if you don't know where exactly to put your points early game, you are going to pay for it later when you realized you messed up. You may even have to start over. A game that is designed liked this needs to have a way to easily correct stuff like this. Only 1 in-game item can help with this, and it is very expensive to obtain. If leveling were a bit faster, all you'd have to do is grind a bit, grab a few more points, and start moving yourself on the correct path. The way it is currently, it can take up to 2 full hours to go up one level mid-game (depending on your actions, of course).