Doombringer101
New member
And this is why no one should accept strange drinks from crazy German pottersAnd without your pants.

And this is why no one should accept strange drinks from crazy German pottersAnd without your pants.
Well, as long as no permanent markers or hair cutting is involved. You got off easy...And this is why no one should accept strange drinks from crazy German potters![]()
You are correct, don't ask me how but I started an older game, lolThat's because you are going off the false assumption that you become thirsty/hungry at an increasing rate (as you gain levels).
See aboveThis post makes no sense. What are you talking about?
Yes pleaseMaybe. I seriously thought there would be a flood of complaints about slowed leveling, but it got a pretty warm welcome. I thought we could also add a loot modifier that slows down how soon you get good loot or speeds it up, same with game staging because frankly those are knobs that add replay value.
Isn't the whole point of using a mindwipe because you found all the recipes or schematics and so now you no longer need the perks?I kept saying that all along! Somehow folks thought that an actual mind wipe would be a bad thing. IMO that's the only proper cost because at some point cash loses it's value so the balancing factor vanishes.
Yep, my zombie kill count is 1400 to 1500 at Day 35 while your already at 1200 to 1300. I havent really focused on leveling to be honest, which was the point I was making for that other dude.Thats actually pretty slow, I am on day 19 almost day 20, and I am level 46 already. Difficulty is set to warrior, and mark air drops is on, other than that everything else is default settings. My Gamestage is at 108 currently. I expect i'll see demolishers on the day 28 horde at the pace I am going, as they need 153 GS or so before they have a chance to start to show last I checked. View attachment 30658
The developers have said nothing about any change that would make restarting mandatory. So:Not sure if this has been asked or not but should we reset our worlds with 18.2 Exp. We updated our server today to the latest experimental from 18.1 and for some reason a lot of our trees are at 1 hp and if we hit them, they are one shotted, with axe or bikes. There is also a ton of new trees as well so we have double the trees everywhere..... Not all trees are at 1hp, only some are. Its as if the ones before the update were affected and new ones spawned or vice versa. Any feedback would be helpful!
Yep, I think that's why they are considering changing it as its OP. A complete mind wipe plus the high cost is probably what is needed.Isn't the whole point of using a mindwipe because you found all the recipes or schematics and so now you no longer need the perks?
I know that there are some minor benefits that the perks give you that the books don't, but that is a choice the player must make: whether those minor benefits are with keeping the perks for, or speccing into something entirely different.
I'm leveling up too fast: 82 to 90 in less than 2 days (just mining and building). I think the good spot would be 500k for each lvl at my current lvl, but I need 187k and that would make my gamestage skyrocket so I change it to 25% (although, I really wanted 33%, but I don't have necessary skills to change xml so 25% it is).50% seems about right to me. You can already mod the game to allow any unreasonable leveling speed.
I personally think it's turned out great. Points are really valuable now and hard decisions on where to spend them are a good consequence. It's also extremely rewarding to open up the skills menu after a long while to discover you have 3 or 4 points to spend.Maybe. I seriously thought there would be a flood of complaints about slowed leveling, but it got a pretty warm welcome. I thought we could also add a loot modifier that slows down how soon you get good loot or speeds it up, same with game staging because frankly those are knobs that add replay value.
( If you had used "schematic perks" instead of "perks" and "schematics" instead of "books", your post might not have been so confusing. :cocksure: )Isn't the whole point of using a mindwipe because you found all the recipes or schematics and so now you no longer need the perks?
I know that there are some minor benefits that the perks give you that the books don't, but that is a choice the player must make: whether those minor benefits are with keeping the perks for, or speccing into something entirely different.
The XP gain is still very unbalanced, but it became better with A18. I play only private multiplayer with friends and we specialize our chars, mostly according to the persons playstyle.I'm leveling up too fast: 82 to 90 in less than 2 days (just mining and building).
It already costs 40k dukes to do it. If they made it wipe the recipes you already found, no one would use it. Hell, I can't be bothered to use it now even though I could afford it and I have a few points that might serve me better elsewhere. So yea, keep going to get this nerfed. Just like power attacks are worse dps and worse stamina usage than regular attacks unless you are using knuckles or a hunting knife. That is what you get when you pander to the "Everything is OP" crowd.Yep, I think that's why they are considering changing it as its OP. A complete mind wipe plus the high cost is probably what is needed.
The super prepared would stockpile a copy of every book that they already learned which I think is an acceptable activity as it takes effort to do so.
I don't think your very personal experience is enough data to backup the fact the game sets you up so that you don't find what you want.It already costs 40k dukes to do it. If they made it wipe the recipes you already found, no one would use it. Hell, I can't be bothered to use it now even though I could afford it and I have a few points that might serve me better elsewhere. So yea, keep going to get this nerfed. Just like power attacks are worse dps and worse stamina usage than regular attacks unless you are using knuckles or a hunting knife. That is what you get when you pander to the "Everything is OP" crowd.
Keep that in mind every time you see a youtuber power attack into a crowd of zombies with a sledge hammer. It might look cool, but they are still dumb for doing it.
Another thing is the RNG in this game simply isn't. There is nothing random about going into a book store and finding 8 copies of the same book from 24 bookshelves. That is not random. Every play through of the game I do, there is always something that I can never find after extended play time. All I have to do is go into the creative menu. Give one of that item to my player. Save the game. Then drop that item on the ground. I will find then find the item again in no time. That is not random. It is clearly being influenced by position in memory and it is also proven to be influenced by the order of the loot list it self. This problem is made way worse by the fact that the lists of things you can find in containers is far too big. It just makes it that much more unlikely that you will find the thing you are looking for in the appropriate place. I don't know about you, but I just love finding trash in refrigerators and food in the trash. The high amount of loot overlap in the various containers hurts my brain.
lvl 68, 3500+ kills, no deaths, day 50, GS 140. default diff.Yep, my zombie kill count is 1400 to 1500 at Day 35 while your already at 1200 to 1300. I havent really focused on leveling to be honest, which was the point I was making for that other dude.
I didn't test workstations in particular. I earn some exp by crafting certain things, but the amount is small enough that it's nothing more than a nice little plus. Upgrading xp is very well balanced, because:Upgrading 20 blocks requires your time and activity. Cooking 20 delicious blueberry pies is clicking a button and then forgetting it.
You could upgrade 20 blocks simultaneously with your pies baking and get both xp rewards which would leave your builder friend behind.
Ongoing crafting xp— especially those jobs done at workstations simply turn into xp factories for the sake of power leveling when they exist in the game. Since crafting in this game is “click once and forget” it should never have ongoing xp rewards. As it is I think you do get xp the first few times you craft a new recipe. It was like that in A17 but I haven’t noticed if it is still that way or if it applies to workstation crafting.
That is not what I am saying at all. What I am saying is there is always an item that is not found after an extended play time. Whether it is something I want or not. When I say extended, I mean like by like day 80. If I then go into the creative menu and give that item to my player and save the game. Then I drop that Item on the ground, I will, with out fail, find that item in subsequent loot runs in appropriate containers. It is a QA check that people in the industry use quite often. It is to check if an item being loaded into memory affects the chance it will be found. In this case it does. I have done a lot of video game QA as an actual job. Just because you don't understand something doesn't mean the person pointing it out is wrong.I don't think your very personal experience is enough data to backup the fact the game sets you up so that you don't find what you want.
I gain 1-2 levels per day the first 35 days or so, in 17 I'd have 10 perks to buy every night.Too be honest I haven't found leveling any slower than A17. Upgrading blocks gives so much Experience.. I almost don't wanna do it... don't wanna increase my GS too fast. Literally upgrade 1 block and you see a your exp bar move by a chunk....