lord_ahriman
Member
Day 112: 1103 pipe bombs, 200 shotgun shells and 1097 zombies killed. That was a nice 30 minutes of continuous fight (I play 120 minutes day).
Don't say its name! It's the alpha that shall not be spoken of; simply saying its name poisons the air around us.Of all the A17 hate this is the worst I’ve seen—wanting us to go back to March of this year and edit out all references to ever having been involved with A17 takes the cake.![]()
I think LBD should come back, and zombies shouldn't be able to damage walls... uh oh, I think I got the infection from the poison...Don't say its name! It's the alpha that shall not be spoken of; simply saying its name poisons the air around us.
Let me consult Sauron first. I'll get back to you on that one.I think LBD should come back, and zombies shouldn't be able to damage walls... uh oh, I think I got the infection from the poison...
Quick, you look like a wizard, cast a cure spell plz. I have 700 gold.
Please tell Sauron I'm sorry for what I did last Tuesday. Snowdog coerced me to do it.Let me consult Sauron first. I'll get back to you on that one.
P.S. I'm an Istari, folk sent to your world to observe and aid when needed. Due to our appearances however, we're often confused with wizard-folk.
Sauron wishes to contact you himself. You'll need a Palantir to communicate with him. (Or what do you kids call them these days? Smartstones?)Please tell Sauron I'm sorry for what I did last Tuesday. Snowdog coerced me to do it.
Hey, appearances are all that makes a wizard a wizard. This is a grand need for aid - the poison is rather contagious. The database had an error just now after I posted that I got the infection.
No pointy hat. No one will confuse you for a wizard.P.S. I'm an Istari, folk sent to your world to observe and aid when needed. Due to our appearances however, we're often confused with wizard-folk.
That's an accepted fact on the Discworld.No pointy hat. No one will confuse you for a wizard.
You ever think that some times the men in black might be ♥♥♥♥ faced on the job and accidentally have the ♥♥♥♥♥ looking thing pointed the wrong way and accidentally use it on drunk self?........It really isn't that bad of an idea.
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It supports a lot of settings and modules, but we use it for triplanar and procedural blending of 24 textures with noise variations. Bottom line, the artists like it and say it looks much better.Sorry for sounding negative here but what good does that micro splat map bring to the table that forces a rather good gaming pc to it's knees?(I'm genuinely curious, not just old and grumpy)
Definitely don't disagree there, it makes the terrain/underground beautiful.It supports a lot of settings and modules, but we use it for triplanar and procedural blending of 24 textures with noise variations. Bottom line, the artists like it and say it looks much better.
You are the man, Stan. As much as I like pretty, it's good to have options for those of us that don't have beast computersI added a Terrain Quality slider which will be in A18.2.
Low - 3x3 terrain chunks. Simplified shader (testers have gotten up to x2 FPS and that was before the 3x3 reduction)
Medium - 3x3 terrain chunks
High - 4x4 terrain chunks
Ultra - 5x5 terrain chunks (what you have now)
Again...music to my ears. Time will tell but I'm sure I'll be able to say, good job sir.I added a Terrain Quality slider which will be in A18.2.
Low - 3x3 terrain chunks. Simplified shader (testers have gotten up to x2 FPS and that was before the 3x3 reduction)
Medium - 3x3 terrain chunks
High - 4x4 terrain chunks
Ultra - 5x5 terrain chunks (what you have now)
Ohh. Do you remember the name or where you found it?Definitely don't disagree there, it makes the terrain/underground beautiful.
I did find a mod that removed the microsplat, kinda making the terrain look old school.
Average 70 FPS outdoors on the same settings as before on a higher resolution which previously I got 30 FPS on a lower resolution.
40 - 60 FPS on high-textures on a slightly higher resolution (1600x900).
I did this on GLcore, though, haven't had time to try it out on DX11. But, previously with the microsplat there was nominal difference between GLcore and DX11, infact the GLcore had stutters every 30 seconds or so, so unsure what to do with assumptions on that info lol.