The-Walking-Dad
New member
I'm still hoping for a no-HUD option someday. I can mod some of it out but doing the whole thing is beyond me (and I can't use Sphereii's because my IP doesn't like github, apparently).
Major exaggeration because it's not a noticeable influence. Whether you are at 95 or 105% of your hunger meter makes no difference in a fight.The hunger/thirst stats are constantly having an influence on the players abilities, and change dynamically. Other entries dont.
Picture this, You are fighting a few zombies with a club, you manage to kill 2 of the 3. He backs in in a corner so there is no running away and if u get hit 1 more time you are dead. Like wise the zombie needs jsut 1 more hit to die but you are low on stamina. In fact you are so low u cannot swing again, you must wait just another second before it will refill enough to strike the zombie with the final blow.Major exaggeration because it's not a noticeable influence. Whether you are at 95 or 105% of your hunger meter makes no difference in a fight.
It's just a handful of players who "must" over-micromanage their stats for the sake of doing it.
Have you seen how many mods do this micromanagement? and how many people use these mods?Major exaggeration because it's not a noticeable influence. Whether you are at 95 or 105% of your hunger meter makes no difference in a fight.
It's just a handful of players who "must" over-micromanage their stats for the sake of doing it.
Kind of want this myself. I don’t want time and day on display. I want to be forced to use the sun and govern my own time and days, like in a real situation, and still think a time piece should be brought or crafted if needs be.I'm still hoping for a no-HUD option someday. I can mod some of it out but doing the whole thing is beyond me (and I can't use Sphereii's because my IP doesn't like github, apparently).
Yes, of course, at the moment when you have spent stamina - you do not know what replenishment to expect, not seeing the amount of food visually. This can lead to a fatal mistake in the heat of battle.Picture this, You are fighting a few zombies with a club, you manage to kill 2 of the 3. He backs in in a corner so there is no running away and if u get hit 1 more time you are dead. Like wise the zombie needs jsut 1 more hit to die but you are low on stamina. In fact you are so low u cannot swing again, you must wait just another second before it will refill enough to strike the zombie with the final blow.
As you wait the zombie goes to attack. Thank god you started this fight out with 105% stamina instead of 95% or else the zombie would have gotten the last hit and killed you. Now that 10% extra stamina starting out in the fight matters. Some times micro managing your own stats is a strategic advantage in situations like this.![]()
Sometimes its these types of obsessive behaviors that separates the really good players from the great ones. :rapture:
Disabling the time/date or compass would be a good option in the game options.Kind of want this myself. I don’t want time and day on display. I want to be forced to use the sun and govern my own time and days, like in a real situation, and still think a time piece should be brought or crafted if needs be.
Except even if this happened, you pull out your gun.Picture this, You are fighting a few zombies with a club, you manage to kill 2 of the 3. He backs in in a corner so there is no running away and if u get hit 1 more time you are dead. Like wise the zombie needs jsut 1 more hit to die but you are low on stamina. In fact you are so low u cannot swing again, you must wait just another second before it will refill enough to strike the zombie with the final blow.
As you wait the zombie goes to attack. Thank god you started this fight out with 105% stamina instead of 95% or else the zombie would have gotten the last hit and killed you. Now that 10% extra stamina starting out in the fight matters. Some times micro managing your own stats is a strategic advantage in situations like this.![]()
Sometimes its these types of obsessive behaviors that separates the really good players from the great ones. :rapture:
would be neat to have to find/craft a compass and/or calendar to keep track of time/days too, as an optionDisabling the time/date or compass would be a good option in the game options.
I knew someone would say that. What if hes a melee purist?!?Except even if this happened, you pull out your gun.
He will bring his dignity in The Afterlife.I knew someone would say that. What if hes a melee purist?!?![]()
I’m the wrong person to try and shock by suggesting some other hud indicators should be removed. I want an easy option to remove them all. As much as I do like the ISS I’d be perfectly happy with just the pop up indicators and a return of the timely sound effects. No compass and no clock would suit me wonderfully.It's a great idea, maybe it really would be a compromise!Well, that would be a better solution than (even) 4 bars on the screen![]()
You see, Roland, a lot of Alphas have passed and people have forgotten about sharp sticks (even me). But if after so much time questions are still raised - then it means that something is wrong.
So to solve this problems appeared a whole class of mods that the number of almost overtakes full-fledged overhauls.
If for vanilla to return these "4 bars" - hardly will appear fashion which will clean up their![]()
PS: By the way! I have an idea - what could be removed from the screen for better immersion and what would not interfere!
These are stupid "up" and "down" arrows that show an upgrade or destruction is being performed!
Apply to them the arguments you just did for 4 bars.... aaaand done!![]()
(not sarcasm)
Thirst doesn't have any effect on stamina regen speed until the thirst icon appears, so the game does tell you when it is time to drink to not have bad effects.The hunger/thirst stats are constantly having an influence on the players abilities, and change dynamically. Other entries dont. For example the armor rating can be in a submenu, as it only changes when the player alters his setup.
There is a reason UI Mods always add those numbers (hunger, thirst, temperature)
Why'd you stop using the no HUD mod Roland?I’m the wrong person to try and shock by suggesting some other hud indicators should be removed. I want an easy option to remove them all. As much as I do like the ISS I’d be perfectly happy with just the pop up indicators and a return of the timely sound effects. No compass and no clock would suit me wonderfully.
Even when I did play a mod that removed all indicators — even the pop ups and all I had to rely on was the hunger sound effects it was simplicity itself to not starve or get myself into trouble. And even then I never checked the bars on the character screen. So you and Damocles will have to forgive my disbelief and lack of sympathy for the idea that players need to know their moment to moment exact stats. I’ve proven the contrary through actual gameplay.
As it is, I really do prefer the current system to what is used for every other game.
maybe but in this painted picture you have nothing else but a club.Except even if this happened, you pull out your gun.
same lolI knew someone would say that. What if hes a melee purist?!?
I told you, I'm not being sarcasticI’m the wrong person to try and shock by suggesting some other hud indicators should be removed. I want an easy option to remove them all. As much as I do like the ISS I’d be perfectly happy with just the pop up indicators and a return of the timely sound effects. No compass and no clock would suit me wonderfully.
Even when I did play a mod that removed all indicators — even the pop ups and all I had to rely on was the hunger sound effects it was simplicity itself to not starve or get myself into trouble. And even then I never checked the bars on the character screen. So you and Damocles will have to forgive my disbelief and lack of sympathy for the idea that players need to know their moment to moment exact stats. I’ve proven the contrary through actual gameplay.
As it is, I really do prefer the current system to what is used for every other game.
You have that buffer, it just isn't shown on the HUD unless you are eating something. It is a fixed buffer though, always 50 food big.To be honest the system is far from intuitive. Not only is the percentage indicator misguiding, but I mostly hate the fact that you have to overeat in order not to be penalized as soon as you lose 1% max hunger. It's a good idea to tie food to max stamina but it shouldn't deplete the stamina unless you're below 75% food or something. And by 75% I mean a static 75%, not 75% of your maximum. This would make it so a new character has a 25% buffer before it's impacting his stamina, and the higher level you are the bigger this buffer gets.
Using the quest system to explain it is an excellent idea. No code changes neccessary, there is ample space for text anyone not interested in can ignore. The only thing missing would be showing a picture that explains each of the UI elements. In that case a picture would be really worth a lot of words.I think all that is missing is some type of tutorial on how stamina/food/thirst works and I'm not talking about a journal note.
The journal notes are akin to an operations manual, most people dont read them or would refer not to. Dont get me wrong, I think the journal notes is a good start but would hope to see more intuitive designs the closer we get to v1.0. (e.g. forced journal pop ups (can be disabled) the 1st time the player gets hungry/thristy, quest-based tutorial like the starter quest that tasks the player with gathering water and food)
I played No HUD A17. I just haven’t with A18 yet.Why'd you stop using the no HUD mod Roland?
I know. But it's just deceptive and really not intuitive at all. I had to explain it to my friend and my girlfriend and let's be honest, they get it but it's... weird.You have that buffer, it just isn't shown on the HUD unless you are eating something. It is a fixed buffer though, always 50 food big.