SnowDog1942
Navezgane's Perv
Anyone know what file the yellow loot bag time to stay before it disappears is in?
Nice, what zeds came in your horde this time around?well, I was gonna post a video up for the next birdcage horde with changes. Unfortunately, got console spammed for a sound bug. known issue, so not gonna bother with a report. so no update. Laz, you woulda found it interesting. even console spammed, I lived with little damage to the base. just because I was spammed, the horde still kept coming.
A18.2 exp looks great, lots of good changes and fixes. Will be hard to resist playing the Experimental.
If you are really good, you kill them with landmines.I once shot down a vulture with a thrown pipe bomb.(I'll admit that I used more than 1)
nothing special, spiders, dogs, vultures. oddly enough no cops this time, had a couple last time. the set up had them stunned where they could get hit by 3 dart traps at the same timeNice, what zeds came in your horde this time around?
Nice, for horde night 42, I think I'm going to let my traps and turrets do all the work while I head hunt cops, wights and anything else nastier to see how I do...nothing special, spiders, dogs, vultures. oddly enough no cops this time, had a couple last time. the set up had them stunned where they could get hit by 3 dart traps at the same time
turns out the electric fence is what bugged out on me and kept console locking me during horde nightNice, for horde night 42, I think I'm going to let my traps and turrets do all the work while I head hunt cops, wights and anything else nastier to see how I do...
While I drink golden rod tea with my pinky...
What do you mean? For my day 35 horde I did have one side not activate but i chalked it up to me rewiring something wrong.hey laz, is your fence posts bugging out?
Ah I see, no console spam for me that I recall.turns out the electric fence is what bugged out on me and kept console locking me during horde night
Battery bank -> camera -> speakerCan someone advise me please, for the first time I am messing with electrical gadgets and I have a battery bank, a camera and a speaker.
I am trying to use them in a way that the camera spots a zombie and the speaker emits a sound. I have wired both to battery bank. The speaker just emits sounds indefinitely and I am not sure how to use the camera.
Wire the camera to the battery, and then the speaker to the camera. Battery powers the camera, camera triggers the speaker.Can someone advise me please, for the first time I am messing with electrical gadgets and I have a battery bank, a camera and a speaker.
I am trying to use them in a way that the camera spots a zombie and the speaker emits a sound. I have wired both to battery bank. The speaker just emits sounds indefinitely and I am not sure how to use the camera.
Regarding the highlighted Part: Thank God its not the same game anymore.The game sucks donkeyballs today (imo)! Has not got anything in common with what i bought and started some years ago. With that said I've got my moneys worth and have no complaints to that. And I wish TFP all the best in their future chase of more income.
Battery bank -> camera -> speakerTurn on battery bank
Open camera menu with the action button, default to "E".
set it to detect zombies, click on camera preview to adjust where it aims.
Leave camera menu.
Thanks guys, pretty simples really... ><Wire the camera to the battery, and then the speaker to the camera. Battery powers the camera, camera triggers the speaker.
I was going to do something with trip wires but what you did sounds soooo much easier. Will copy that for my main base (non horde base).Thanks guys, pretty simples really... ><
I use Talon's/War3zuk's Zombie Loot modlet. I did some modifications to it since all I wanted were the bags to stay around alonger before despawning (his modlet also made the bags drop more often i think). Here is the modlet code.Anyone know what file the yellow loot bag time to stay before it disappears is in?
<LootDrop>
<set xpath="/entity_classes/entity_class[contains(@name, 'EntityLoot')]/property[contains(@name, 'TimeStayAfterDeath')]/@value">3600</set>
</LootDrop>
Thank you sir.I use Talon's/War3zuk's Zombie Loot modlet. I did some modifications to it since all I wanted were the bags to stay around alonger before despawning (his modlet also made the bags drop more often i think). Here is the modlet code.
Code:<LootDrop> <set xpath="/entity_classes/entity_class[contains(@name, 'EntityLoot')]/property[contains(@name, 'TimeStayAfterDeath')]/@value">3600</set> </LootDrop>