PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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weight isn't an issue in this game... yet...
Adding weight would be a right pita. (See FO76 for the failure there) FO4 has weight, and yep, many mods to increase carryweight.

(I've done a few) Skyrim, same.

In all cases though, it was there from the beginning, and calculating the weight for everything is not an easy task.

Each weapon, ammo types etc.

Really hope they don't add that.

I was more concerned about just a minor tweak to stack size a bit for immersion, and of course easier maths.

(cause if you miscalc, you lose the production and the mats, which, should be fixed at some point)

 
Please do so, if you do that I'll start using your tool. its the only thing that turns me off, damned those grass patches..not sure why but they drive me crazy for whatever reason.
Just added it to the new version. You can have all roads completely pristine now.

 
Exactly, ore distribution is a too generous, better have one type of ore vein IMO
You need a new opinion lol :-P.

Nothing wrong with different ore veins. Don't see why we have to miss out on this cool feature it's realistic and alot of games do this and why not. If a player wants a specific ore they search for that specific ore vein and can mine it. Rather then going round blindly looking for it and getting random other crap they don't need or want etc .

 
I made this one with NitroGen. Awesome tool...
previewMap.jpg
Yea it's amazing how well NitroGen can get RWG to work yet TFP somehow can't? Nitro gets rid of the messed up jagged terrain, actually puts skyscrapers in cities and gives user options. I'm really confused why TFP can't get their own RWG to work. It obviously is capable of doing a helluva lit better than it does in vanilla. Maybe it's just not a priority for them? Idk, makes no sense.

 
anyone else notice that the junk turrets seem to generate absurd amount of heat when placed?
Every time I use them in a poi I have screamers showing up, even when I only had one of them.
I AM playing with the compopack though, so I dunno if that could impact it, but it's kinda of nuts when I have screamers showing up every 3-4 minutes any time I run any poi.

 
I AM playing with the compopack though, so I dunno if that could impact it, but it's kinda of nuts when I have screamers showing up every 3-4 minutes any time I run any poi.
Dunno man, I'm not getting that many screamers. Probably your mods.

 
You need a new opinion lol :-P.
Nothing wrong with different ore veins. Don't see why we have to miss out on this cool feature it's realistic and alot of games do this and why not. If a player wants a specific ore they search for that specific ore vein and can mine it. Rather then going round blindly looking for it and getting random other crap they don't need or want etc .
Not what I ment, was replying to the vein with multiple ores in it ;)

 
Dunno man, I'm not getting that many screamers. Probably your mods.
Yeah, I had to have 2 chem labs, 2 forges, campfire, and 4 cement mixers going for 15 mins before I finally saw a screamer lol. Hadn't seen one for a week in-game.

 
Got to share this. Yesterday I was relocating stuff from my old hidey hole and as I was exiting the PoI I came across a magnificent deer, perfectly in view, did not notice me. Perfect time to hunt it down...except I left all my firearms and bow at the new base. And cant pursue him with club when Iam overburduned. What now? Well there is one item that could work in my inventory.... *tsssssssss*.......BOOOOOOM! Ok thats a new way of hunting I thought to myself as I gathered pieces of meat from the crater.

 
A18.2 exp looks great, lots of good changes and fixes. Will be hard to resist playing the Experimental.

Two days ago I had a very intense moment which I have to share. It was one of these are moments when 7 Days to Die felt like a proper horror game. I with my friend was doing a Fetch quest in a building POI which also has underground mine. Sun set and we went to the underground to stay. Considering the lighting currently changes underground depending on the time of the day (I know lighting will be reworked), it was super dark at night, but I had forgotten to take my torch. I reminded my friend that he has light mod installed, and he promptly enabled it. Then we heard some zombie dogs, barking like hell and destroying some blocks. And we couldn't figure out where the hell are they in. It was so scary because all I could see was a little spot wherever my friend looked. We finally found them and killed them at morning. Props to the guy who made the zombie dog sounds! I wish all zombies had really creepy sounds at night.

 
Got to share this. Yesterday I was relocating stuff from my old hidey hole and as I was exiting the PoI I came across a magnificent deer, perfectly in view, did not notice me. Perfect time to hunt it down...except I left all my firearms and bow at the new base. And cant pursue him with club when Iam overburduned. What now? Well there is one item that could work in my inventory.... *tsssssssss*.......BOOOOOOM! Ok thats a new way of hunting I thought to myself as I gathered pieces of meat from the crater.
I once shot down a vulture with a thrown pipe bomb.

(I'll admit that I used more than 1 ;) )

 
Got to share this. Yesterday I was relocating stuff from my old hidey hole and as I was exiting the PoI I came across a magnificent deer, perfectly in view, did not notice me. Perfect time to hunt it down...except I left all my firearms and bow at the new base. And cant pursue him with club when Iam overburduned. What now? Well there is one item that could work in my inventory.... *tsssssssss*.......BOOOOOOM! Ok thats a new way of hunting I thought to myself as I gathered pieces of meat from the crater.
The Naval forces of many nations use the following technique for fishing.

1. Use state of the art sonar to locate a school of fish.

2. Sail over the school of fish.

3. Launch a depth charge to detonate below the fish.

4. Launch a depth charge to detonate above the fish, timed to coincide with the previous depth charge detonating.

5. Drag whatever floats to the surface on board for lunch.

 
well, I was gonna post a video up for the next birdcage horde with changes. Unfortunately, got console spammed for a sound bug. known issue, so not gonna bother with a report. so no update. Laz, you woulda found it interesting. even console spammed, I lived with little damage to the base. just because I was spammed, the horde still kept coming.

 
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