PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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So... was testing a base design, adventurer vanilla with 120 min days.

Level 42, gamestage 110 +-, 2 players. Day 42.

And.... the zombies kept coming. Nonstop. All night. Anybody else seem this?

I must've killed more than 300 zs, and they never stopped coming.

 
So... was testing a base design, adventurer vanilla with 120 min days.Level 42, gamestage 110 +-, 2 players. Day 42.

And.... the zombies kept coming. Nonstop. All night. Anybody else seem this?

I must've killed more than 300 zs, and they never stopped coming.
thats high gs level at work and i love it... cant wait to get my next game play higher gs for the all nite bm. :)

my new play i am at day 23 and each bm lasts a tad longer but i like it to last all nite... i know others probably dont tho.

 
I do miss the implementation of GoreBlocks.

It allowed zombies to reach all manor of places given time and created a larger sense of dread no matter what type of base and how high up you was.

They do now but zombies need the ability to climb on top of each other easier/faster and this could then present the same fear factor.

Plus the fact zombies just vanish in game kind of cheapens the death somewhat.

I think the main reason gore blocks discontinued was that they were simply ugly or something right ?
Not so much ugly, but the cleanup process was tedious I think?

I think a zombie climbing animation would be nice. The zombies already have a kneeling down animation so maybe when they go into that animation other zombies see them as blocks and try to dog pile and climb? Would be awesome. 😎👍

 
So... was testing a base design, adventurer vanilla with 120 min days.Level 42, gamestage 110 +-, 2 players. Day 42.

And.... the zombies kept coming. Nonstop. All night. Anybody else seem this?

I must've killed more than 300 zs, and they never stopped coming.
I think that sounds about right. More importantly what kind of zeds were u getting? Just started getting cops in my day 28 bm horde.

I'm on Day 35 almost horde time, lvl 35ish gs 80. 60 min days, 7 day horde nights, 10 alive, and the zeds in my last bm horde went to 3am ish?

I think after the 35 day horde I may switch to 14 day horde nights so I can relax a bit until the next one. (E.g. do more POIs, deco building, etc.)

Edits: Vids if your curious.

 
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Not so much ugly, but the cleanup process was tedious I think?
I feel like it was a combination of things. Ugly blocks, Long tedious unfun cleanup, Hard to balance loot from them. It also made doing larger POI's extra long and tedious when you had to loot and break every goreblock in them too.

 
Just found that a junk turret equipped with a semi or full auto mod will only play the firing sound on the first bullet fired in succession.

 
I think that sounds about right. More importantly what kind of zeds were u getting? Just started getting cops in my day 28 bm horde.
I'm on Day 35 almost horde time, lvl 35ish gs 80. 60 min days, 7 day horde nights, 10 alive, and the zeds in my last bm horde went to 3am ish?

I think after the 35 day horde I may switch to 14 day horde nights so I can relax a bit until the next one. (E.g. do more POIs, deco building, etc.)

Edits: Vids if your curious.

At least 1/4 of them were greens... i got 30+ glowing cops, 10 glowing wights, more than 20 glowing vultures, over 50 of glowing regulars... just seems off, for a adventurer difficulty, To have this kinda onslaught....

Do the zombies get more hp the higher the gamestage?

Between them blowing up, throwing acid puke and overall bashing everything, seems that you're garanteed to die...

 
At least 1/4 of them were greens... i got 30+ glowing cops, 10 glowing wights, more than 20 glowing vultures, over 50 of glowing regulars... just seems off, for a adventurer difficulty, To have this kinda onslaught....
Do the zombies get more hp the higher the gamestage?

Between them blowing up, throwing acid puke and overall bashing everything, seems that you're garanteed to die...
Wait until you hit HS 300 + ;p The ferals and silly glowing rads have more hp. That's the thing about this game, the game wants to kill you - adapt your tactics/base to counter it, that's the fun about it :)

 
Oh then you know they have motorcycles that can drive in the snow also, it would be a nice Mod to add to the Game, so again your original statement is again debunked...I had a Schwinn Super Le Tour 2.2, & I fast...
I have ridden in both snow and desert on a motorbike, my issue is not with the motorbike.

It's pretty clear you have overlooked the part where I mentioned gameplay balance. When a [pedal]bike is performing similar to a motorbike/car, things need to be looked at, especially when riding through sand/snow. (which clearly you have never done, sand is nigh impossible to move a pedal bike through, and certainly nowhere near as fast as what can be done in the game)

I have no concerns whatsoever being very safe in my assumption that you never rode your schwinn on desert sand and/or snow, so whilst I have sympathy for your predicament, I disagree knowingly and wholeheartedly, and my statement never once wavered in the face of your response.

 
At least 1/4 of them were greens... i got 30+ glowing cops, 10 glowing wights, more than 20 glowing vultures, over 50 of glowing regulars... just seems off, for a adventurer difficulty, To have this kinda onslaught....
Do the zombies get more hp the higher the gamestage?

Between them blowing up, throwing acid puke and overall bashing everything, seems that you're garanteed to die...
The game is angry that you didnt die on the 7th day...😂😂😂

- - - Updated - - -

Day 35, got my seeds down finally.

lxeeuM8.jpg


Whoops, 7d2d and real life sometimes blurs together....😂

 
The game is angry that you didnt die on the 7th day...
- - - Updated - - -

Day 35, got my seeds down finally.

Whoops, 7d2d and real life sometimes blurs together....
That dam good graphics !... no Farm plots ???

:)

 
how do I fix this bug? I have it here and there where I cant place a block in an empty space. I cant place a ramp in that spot or place anything one block above that.

7daysbug.jpg

I tried destroying blocks under it etc nothing worked.

 
The game is angry that you didnt die on the 7th day...
- - - Updated - - -

Day 35, got my seeds down finally.

lxeeuM8.jpg


Whoops, 7d2d and real life sometimes blurs together....
Those arent in planters. You're doing it wrong.

 
how do I fix this bug? I have it here and there where I cant place a block in an empty space. I cant place a ramp in that spot or place anything one block above that.View attachment 30494

I tried destroying blocks under it etc nothing worked.
I “think” that is the invisible juniper tree bug that is supposed to be fixed with the next experimental release. Not sure if someone has figured out how to deal with it...happens to me every time I build a base.

 
Gazz or Fataal

any words on the forge fps bug where if you have multiple forge going, your fps fluctuate by 5x forge number on?

There seem to be something wrong with the resource calculation in A18, it feel like it taking way too much computing resource just to calculate. If you have resource to craft a lot of things (e.g 2 stack of wood and making wood frame) and have something in the crafting queue, moving any item while having the woodframe recipe select will also tank your fps. The forge bug above. Max craft calculation.

for calculating output, maybe have the game update the crafting stations once every minute unless you open it (while it open, force live update like currently)? So the fps doesn't go crazy every seconds.

and max craft calculation, all resource / resources needed for recipe, get the resource with the lowest max craft and round down. (I think in B6, now it give max craft round up instead of round down)

and for the inventory one, remove auto select last recipe so the game doesn't need to calculate max craft of X item every time you open the backpack or move an item. (this is just a bandage fix suggestion, I feel like there something else much worse is going on, simple math calculation shouldn't be this much taxing on a computer)

 
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