thats high gs level at work and i love it... cant wait to get my next game play higher gs for the all nite bm.So... was testing a base design, adventurer vanilla with 120 min days.Level 42, gamestage 110 +-, 2 players. Day 42.
And.... the zombies kept coming. Nonstop. All night. Anybody else seem this?
I must've killed more than 300 zs, and they never stopped coming.
Not so much ugly, but the cleanup process was tedious I think?I do miss the implementation of GoreBlocks.
It allowed zombies to reach all manor of places given time and created a larger sense of dread no matter what type of base and how high up you was.
They do now but zombies need the ability to climb on top of each other easier/faster and this could then present the same fear factor.
Plus the fact zombies just vanish in game kind of cheapens the death somewhat.
I think the main reason gore blocks discontinued was that they were simply ugly or something right ?
I think that sounds about right. More importantly what kind of zeds were u getting? Just started getting cops in my day 28 bm horde.So... was testing a base design, adventurer vanilla with 120 min days.Level 42, gamestage 110 +-, 2 players. Day 42.
And.... the zombies kept coming. Nonstop. All night. Anybody else seem this?
I must've killed more than 300 zs, and they never stopped coming.
I feel like it was a combination of things. Ugly blocks, Long tedious unfun cleanup, Hard to balance loot from them. It also made doing larger POI's extra long and tedious when you had to loot and break every goreblock in them too.Not so much ugly, but the cleanup process was tedious I think?
At least 1/4 of them were greens... i got 30+ glowing cops, 10 glowing wights, more than 20 glowing vultures, over 50 of glowing regulars... just seems off, for a adventurer difficulty, To have this kinda onslaught....I think that sounds about right. More importantly what kind of zeds were u getting? Just started getting cops in my day 28 bm horde.
I'm on Day 35 almost horde time, lvl 35ish gs 80. 60 min days, 7 day horde nights, 10 alive, and the zeds in my last bm horde went to 3am ish?
I think after the 35 day horde I may switch to 14 day horde nights so I can relax a bit until the next one. (E.g. do more POIs, deco building, etc.)
Edits: Vids if your curious.
Wait until you hit HS 300 + ;p The ferals and silly glowing rads have more hp. That's the thing about this game, the game wants to kill you - adapt your tactics/base to counter it, that's the fun about itAt least 1/4 of them were greens... i got 30+ glowing cops, 10 glowing wights, more than 20 glowing vultures, over 50 of glowing regulars... just seems off, for a adventurer difficulty, To have this kinda onslaught....
Do the zombies get more hp the higher the gamestage?
Between them blowing up, throwing acid puke and overall bashing everything, seems that you're garanteed to die...
I have ridden in both snow and desert on a motorbike, my issue is not with the motorbike.Oh then you know they have motorcycles that can drive in the snow also, it would be a nice Mod to add to the Game, so again your original statement is again debunked...I had a Schwinn Super Le Tour 2.2, & I fast...
The game is angry that you didnt die on the 7th day...At least 1/4 of them were greens... i got 30+ glowing cops, 10 glowing wights, more than 20 glowing vultures, over 50 of glowing regulars... just seems off, for a adventurer difficulty, To have this kinda onslaught....
Do the zombies get more hp the higher the gamestage?
Between them blowing up, throwing acid puke and overall bashing everything, seems that you're garanteed to die...
That dam good graphics !... no Farm plots ???The game is angry that you didnt die on the 7th day...
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Day 35, got my seeds down finally.
Whoops, 7d2d and real life sometimes blurs together....
They are there, I dug down 1 cubic feet and inserted them so they are ground level.That dam good graphics !... no Farm plots ???
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Those arent in planters. You're doing it wrong.The game is angry that you didnt die on the 7th day...
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Day 35, got my seeds down finally.
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Whoops, 7d2d and real life sometimes blurs together....
I “think” that is the invisible juniper tree bug that is supposed to be fixed with the next experimental release. Not sure if someone has figured out how to deal with it...happens to me every time I build a base.how do I fix this bug? I have it here and there where I cant place a block in an empty space. I cant place a ramp in that spot or place anything one block above that.View attachment 30494
I tried destroying blocks under it etc nothing worked.
That's been happening since like alpha like 12View attachment 30492
No answer found. So let's look like it...