Laz Man
Fun Pimps Staff
Nice!!!!! Pallets4Life!!!!
Nice!!!!! Pallets4Life!!!!
I use iron sheets, it basically leaves a two block gap, making it look like its floating. I don't cover the surfaces as the zombies can sometimes can get caught up a bit.Why and how is your base floating?Time to bring back gore blocks, clearly :cocksure:
That setup rocked. Great design, and great baseball arm you have there....not bad considering how many you threw lol...Dead is Dead Birdcage 2.0 with a shout out to Laz, MM, and Snowdogonly day 14, havent cooked any cement or made any cobblestone, still scavenged alot of mats to make the base.
Intel Agility build. 90 minute days, 20 max alive.
Are you logged in?I'm interested in this as well, but the attachment doesn't seem to be working
What base design are you using again? The Good weapon drop is not the problem. It's your zero maintenance base design that's OP...I got an end game weapon on day one and said, "Dang, I won already".I put on my Dirty, milk drinking, cheater hat and tested out my Zero Maintenance fort I did in A17 or A16.
It still works... but its boring after that.
I suggest that end game items and weapon should be impossible to find until at least Day 7. Day 28 would be better or maybe some option setting or have that part of the difficulty setting.
Edit: Or Lucky Looter needs an adjustment.
I see wyd there. Very clever, basically metal sheet plates stacked opposite of each other to create a 2 high gap. Yeah I can see how that is OP as hell. No wonder your bored out of your mind...It's invincible with the current AI.
You can ignore the "penthouse" at the top, its all fluff.![]()
Yeah... but i click on the spoiler button and nothing happens :-(Are you logged in?
No it cant be built very early. I cheated it up, its a "floater" base. I must give the AI credit, the fort did take some damage! So they (BM zombies only) will hit up, but not very much.What base design are you using again? The Good weapon drop is not the problem. It's your zero maintenance base design that's OP...�� especially if it can built early game.
If it's a loop cheese base, try using a different design for now as faatal will eventually update the AI to debunk that setup...��
Are you using the mobile version? It's borked on mobile.Yeah... but i click on the spoiler button and nothing happens :-(
But anyway, from what you wrote, you stack 2 metal sheets opposite to one another, and them build on top of the 2nd sheet, basically? The zombied don't hit upwards?
Right now, yes. That must be it then, i didnt know the mobile version had a problem with attachments. Thanks!Are you using the mobile version? It's borked on mobile.
Why can't you make it early? Doesn't it work with flagstone plates too?No it cant be built very early. I cheated it up, its a "floater" base. I must give the AI credit, the fort did take some damage! So they (BM zombies only) will hit up, but not very much.![]()
It might work but metal sheets are paper thin compared to plates which are a bit thicker.Why can't you make it early? Doesn't it work with flagstone plates too?
You should be able to view it in desktop view mode (android). For photos, I usually use imgur.com so I dont mess with that nonsense.Right now, yes. That must be it then, i didnt know the mobile version had a problem with attachments. Thanks!
That was my thinking. The encounters could be in stages even, so helpless npc shows up and says “Zombies are attacking my house!”, which is a block away, so by the time you get there, the zombies have already spawned in.Well the random guy running to your door with a horde behind him isn't so bad. You get to decide to let him in and help him kill the herde or not help him the herd gets him while you stay silent and the zs don't bother with your base cause they don't know your there.
You can use desktop view on your mobile browser to work around this.Right now, yes. That must be it then, i didnt know the mobile version had a problem with attachments. Thanks!
thanks, and yeah, got a little toasty there. I must be clipping the edge of the trap door or something.That setup rocked. Great design, and great baseball arm you have there....not bad considering how many you threw lol...��
I wasnt sure using a door up top would work but the AI didny seem to mind it. I may incorporate those.
Totally against it. It's just far from any sort of reason. If I am not good at judging quality, I might miss good stuff and see more bad stuff, but hell, it's not like t3 stuff should appear magically because I reached gamestage X. We are playing a sandbox game and not super mario bros.I got an end game weapon on day one and said, "Dang, I won already".I put on my Dirty, milk drinking, cheater hat and tested out my Zero Maintenance fort I did in A17 or A16.
It still works... but its boring after that.
I suggest that end game items and weapon should be impossible to find until at least Day 7. Day 28 would be better or maybe some option setting or have that part of the difficulty setting.
Edit: Or Lucky Looter needs an adjustment.
If all you play for is that Q5 knuckles ... basically you can just do away with all the perks and books. just add 1% by each level you progress and make it linear levels instead of sandbox. Problem solved, Jump 'n' gun ^^If you happen to be lucky and roll those Q5 Steel Knuckles on day 1 on a Fort build, the rest of the playthrough is gonna be boring in that department.