PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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Why and how is your base floating?Time to bring back gore blocks, clearly :cocksure:
I use iron sheets, it basically leaves a two block gap, making it look like its floating. I don't cover the surfaces as the zombies can sometimes can get caught up a bit.

Gore blocks were great, it was the only time I had a strong fortress almost completely overrun. I will not forget that night! :)

 
Dead is Dead Birdcage 2.0 with a shout out to Laz, MM, and Snowdogonly day 14, havent cooked any cement or made any cobblestone, still scavenged alot of mats to make the base.

Intel Agility build. 90 minute days, 20 max alive.

That setup rocked. Great design, and great baseball arm you have there....not bad considering how many you threw lol...😂

I wasnt sure using a door up top would work but the AI didny seem to mind it. I may incorporate those.

 
I got an end game weapon on day one and said, "Dang, I won already". :) I put on my Dirty, milk drinking, cheater hat and tested out my Zero Maintenance fort I did in A17 or A16.

It still works... but its boring after that.

I suggest that end game items and weapon should be impossible to find until at least Day 7. Day 28 would be better or maybe some option setting or have that part of the difficulty setting.

Edit: Or Lucky Looter needs an adjustment.
What base design are you using again? The Good weapon drop is not the problem. It's your zero maintenance base design that's OP...😂 especially if it can built early game.

If it's a loop cheese base, try using a different design for now as faatal will eventually update the AI to debunk that setup...😂

 
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It's invincible with the current AI.

You can ignore the "penthouse" at the top, its all fluff. :)
I see wyd there. Very clever, basically metal sheet plates stacked opposite of each other to create a 2 high gap. Yeah I can see how that is OP as hell. No wonder your bored out of your mind...😂

 
Are you logged in?
Yeah... but i click on the spoiler button and nothing happens :-(

But anyway, from what you wrote, you stack 2 metal sheets opposite to one another, and them build on top of the 2nd sheet, basically? The zombied don't hit upwards?

 
What base design are you using again? The Good weapon drop is not the problem. It's your zero maintenance base design that's OP...�� especially if it can built early game.
If it's a loop cheese base, try using a different design for now as faatal will eventually update the AI to debunk that setup...��
No it cant be built very early. I cheated it up, its a "floater" base. I must give the AI credit, the fort did take some damage! So they (BM zombies only) will hit up, but not very much. :)

 
Bleh, the downsides of playing on a multi server, I go through a POI, cleared it and finished it. Only to find out it the loot room has already been looted. Though not much can be done, I believe on that point.

 
Yeah... but i click on the spoiler button and nothing happens :-(
But anyway, from what you wrote, you stack 2 metal sheets opposite to one another, and them build on top of the 2nd sheet, basically? The zombied don't hit upwards?
Are you using the mobile version? It's borked on mobile.

 
No it cant be built very early. I cheated it up, its a "floater" base. I must give the AI credit, the fort did take some damage! So they (BM zombies only) will hit up, but not very much. :)
Why can't you make it early? Doesn't it work with flagstone plates too?

 
Why can't you make it early? Doesn't it work with flagstone plates too?
It might work but metal sheets are paper thin compared to plates which are a bit thicker.

- - - Updated - - -

Right now, yes. That must be it then, i didnt know the mobile version had a problem with attachments. Thanks!
You should be able to view it in desktop view mode (android). For photos, I usually use imgur.com so I dont mess with that nonsense. 😂

 
Well the random guy running to your door with a horde behind him isn't so bad. You get to decide to let him in and help him kill the herde or not help him the herd gets him while you stay silent and the zs don't bother with your base cause they don't know your there.
That was my thinking. The encounters could be in stages even, so helpless npc shows up and says “Zombies are attacking my house!”, which is a block away, so by the time you get there, the zombies have already spawned in.

Loc

 
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That setup rocked. Great design, and great baseball arm you have there....not bad considering how many you threw lol...��
I wasnt sure using a door up top would work but the AI didny seem to mind it. I may incorporate those.
thanks, and yeah, got a little toasty there. I must be clipping the edge of the trap door or something.

the door at the top took a little damage near the end

I know I at times tease the snowdog, but he is a good perv, has a sense of humor. I slipped up and yelled at MM in the video. Not that he was there to hear it, but oh well. Damned food poisoning at a really bad time.

 
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I got an end game weapon on day one and said, "Dang, I won already". :) I put on my Dirty, milk drinking, cheater hat and tested out my Zero Maintenance fort I did in A17 or A16.

It still works... but its boring after that.

I suggest that end game items and weapon should be impossible to find until at least Day 7. Day 28 would be better or maybe some option setting or have that part of the difficulty setting.

Edit: Or Lucky Looter needs an adjustment.
Totally against it. It's just far from any sort of reason. If I am not good at judging quality, I might miss good stuff and see more bad stuff, but hell, it's not like t3 stuff should appear magically because I reached gamestage X. We are playing a sandbox game and not super mario bros.

Having a low chance for good stuff early on and a higher one later on is an adequate solution - and the joy when you find an outstanding tool, when your mates are just trying to get a basic tool ... priceless.

It's all good talking about chances, but hardcoding looting caps would be a step in the wrong direction and one more step away from sandbox in my opinion.

If you happen to be lucky and roll those Q5 Steel Knuckles on day 1 on a Fort build, the rest of the playthrough is gonna be boring in that department.
If all you play for is that Q5 knuckles ... basically you can just do away with all the perks and books. just add 1% by each level you progress and make it linear levels instead of sandbox. Problem solved, Jump 'n' gun ^^

 
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