PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
Same here, been wiped out by not noticing a mine a fair few times. Once was outside an army camp after trying to be clever and lead zombies over them.
Can’t say I ever used mines as a base defence. I guess they more for pvp play maybe.
That's a good strat, risky but ballsy. Pre a17 I used to clear the grass around the army camps so I could see the mines better. Used that for the first horde night carrying a torch lol. A18 is a different beast though, I gotta go full safe/survival mode in the first week now.

It's the ones in pois that get me, I get tanky and cocky and start running through quests only to have my legs blown off. Once I see barbed wire I just stop and slow right down now.

I tend to use the ones I find early on when I don't have stacks of supplies yet. I usually build a funnel system and place the mines where I can shoot them, once the blood moon horde group up it can be a nice xp earner.

 
Last edited by a moderator:
Whats the plan for future weapons, gun related.

I believe weapons are a huge part of this game but the animations are just bad, like really bad. Will we be seeing professional weapon animations in A19. i mean heck the MP5 reload does nothing to the gun, the magazine doesnt move the action doesnt lock back. It cant be that hard to rig up a skeleton in unity for the guns.

The single shot rifle should say in the game (because more gun is more fun) but you should also make a 5 Round Bolt Action version, just rig up animations and your set, you already have the model to do so (even tho using the same model would look cheap). The 5rd bolt action rifle can be a T2 rifle and the MR10 can be a T3 but make it hold 10rds instead of 5.

I love the M4 you fellas worked on, i use it in all my games even tho its not released yet!

i would love to see more guns added in every update just to keep thing fresh, like a m14, aa12, glock, salvaged guns and more.

I know people are waiting for a T3 shotgun everyone wants a AA-12 or some sort of semi/full auto shotgun, i made a mod the uses the Ak-47 model and turns into a Saiga-12 shotgun and its great not that OP eather depending on how you do the recoil, range and rpm

All im saying is, we need more guns, the m60 is great and so is the M4 but we just need more diversity

 
I wonder if there should be a journal entry or some sort of way to imply in-game on focusing skill points into a specific build early game. As the main complaint I've seen from returning and new players that decide to play on the server, I'm on is that weapons and killing zombies take a bit of time. On this point::

1. Server I'm on is @ 5/6 difficulty so, obvs we do less damage overall to zombies

2. I'm just assuming but a player might not understand that speccing early game is necessary

Point 2, I feel that there should be a journal entry that just goes over a general overview on which skill tree would suit a player and then its all up to the player at that point.

 
Is that for default settings and do you mean 100% knock down or high %?
Actually, the game is balanced for Nomad difficulty.

That is the base line.

We just call the next lower one "default" because

- changing this text is easy enough

- whatevs

And no.

No weapon is as effective on Insane as it is on Nomad.

 
nl7LoF8.png

Place your bets, folks. How long will I survive?
60 sec.

 
Is that for default settings and do you mean 100% knock down or high %?
I've been trying to make them work on Insane/nightmare but they don't knock things over as much as I'd thought even with 4 levels in the perk. I just gave up and drank some fergitin elixir. Pump does ok but definitely not op feels, or are you secretly holding off that aa12 for xmas?? :D
Balancing will and should never be done based on any setting but default. Do you know how whacked balance would be if they balanced for insane? shotguns would be one shotting irradiated on normal.

Why do people play on insane and then complain about sponges and difficulty. It boggles the mind.

- - - Updated - - -

I wonder if there should be a journal entry or some sort of way to imply in-game on focusing skill points into a specific build early game. As the main complaint I've seen from returning and new players that decide to play on the server, I'm on is that weapons and killing zombies take a bit of time. On this point::
1. Server I'm on is @ 5/6 difficulty so, obvs we do less damage overall to zombies

2. I'm just assuming but a player might not understand that speccing early game is necessary

Point 2, I feel that there should be a journal entry that just goes over a general overview on which skill tree would suit a player and then its all up to the player at that point.
Suggesting a certain build to a player means that build is the best one to go with. Im sure they are trying to make every build viable not just one or two power ones.

 
Actually, the game is balanced for Nomad difficulty.That is the base line.

We just call the next lower one "default" because

- changing this text is easy enough

- whatevs

And no.

No weapon is as effective on Insane as it is on Nomad.
Just out of curiosity, is dismemeberment chance the same? For example knifes with their fast attack speed might be quite desirable on bulletsponge zombies on insane.

- - - Updated - - -

That's a good strat, risky but ballsy. Pre a17 I used to clear the grass around the army camps so I could see the mines better. Used that for the first horde night carrying a torch lol. A18 is a different beast though, I gotta go full safe/survival mode in the first week now.
It's the ones in pois that get me, I get tanky and cocky and start running through quests only to have my legs blown off. Once I see barbed wire I just stop and slow right down now.

I tend to use the ones I find early on when I don't have stacks of supplies yet. I usually build a funnel system and place the mines where I can shoot them, once the blood moon horde group up it can be a nice xp earner.
shooting the mine gives xp from dead zombies?

 
Am I the only person who generates an 8k map under 10 minutes? Does the forest biome always have little elevation and no flat sections?

 
That's a good strat, risky but ballsy. Pre a17 I used to clear the grass around the army camps so I could see the mines better. Used that for the first horde night carrying a torch lol. A18 is a different beast though, I gotta go full safe/survival mode in the first week now.
It's the ones in pois that get me, I get tanky and cocky and start running through quests only to have my legs blown off. Once I see barbed wire I just stop and slow right down now.

I tend to use the ones I find early on when I don't have stacks of supplies yet. I usually build a funnel system and place the mines where I can shoot them, once the blood moon horde group up it can be a nice xp earner.
Another top strategy I need to try one day. The fact this game provides so many different approaches to defence is flipping top stuff !!!

 
Suggesting a certain build to a player means that build is the best one to go with. Im sure they are trying to make every build viable not just one or two power ones.
Would it though? The way I would have the journal entry would be like this:

- Perception: Useful for spears and rifles

- Strength - Useful for clubs and shotguns

- Fortitude - Useful for fist and machinegun

- Agility - Useful for bows and pistol

- Intellect - Useful for stun baton and turret

Just a general overview, not a full on guide like, use Agility if you want to be a badass stealth ninja. If the text was like that, a player would get a hint on what skills goes with what weapons and then plan accordingly.

- - - Updated - - -

Return the iron ore!!!Return the iron ore!!!

Return the iron ore!!!

Return the iron ore!!!
Iron is still in the game.

- - - Updated - - -

Actually, the game is balanced for Nomad difficulty.That is the base line.

We just call the next lower one "default" because

- changing this text is easy enough

- whatevs

And no.

No weapon is as effective on Insane as it is on Nomad.
Correct me if I'm wrong, but isn't the only difference in terms of difficulty is that the player does less damage to the zombies? The zombies still have the same health.

 
Kipster - excellent read and I thought I had it rough.

I think to get a workbench schematic you have to wrench the workbench. Well worked for me anyways. Apart from they of course can’t be a traders workbench as everything is flagged protected in them.

 
it happens with the 4x4 as well. the work around is pick it up, then replace it back on the ground and you should be able to repair the vehicle. you may have to log out then log in.
Tried that and it didn't work. I'll double check that again today though. I also just reported the junk turrets are no longer showing icons on the map or compass. I;ve had to waste a full day or two retracing steps to recover my tier 6.

Man, I really want to name them!

 
Iron is still in the game.
He’s talking about iron ORE. They removed iron ore so now when you mine you don’t get ore, you get straight iron. More simplification... sigh.

Loc

 
Last edited by a moderator:
Kipster - excellent read and I thought I had it rough.
I think to get a workbench schematic you have to wrench the workbench. Well worked for me anyways. Apart from they of course can’t be a traders workbench as everything is flagged protected in them.
You can find a workbench schematic sometimes, when looting a the destroyed variant. That's how I finally was able to craft my own workbench.

 
He talking about iron ORE. They removed iron ore so now when you mine you don’t get ore, you get straight iron. More simplification... sigh.
I find it hilarious. It isn't as if it is particularly immersion breaking, like removing cotton and just having cloth lying around in the fields. You still have to smelt it to use it, and it already basically was 1:1 (1200 stack v. 6000 stack; 5 seconds v. 1 second). What changed was an icon which couldn't be used for anything.

 
You can find a workbench schematic sometimes, when looting a the destroyed variant. That's how I finally was able to craft my own workbench.
Ohhh simple looting can produce a schematic as well, I stand corrected then.

- - - Updated - - -

He’s talking about iron ORE. They removed iron ore so now when you mine you don’t get ore, you get straight iron. More simplification... sigh.

Loc
I swear I found iron ore last night. I think it was from a destroyed forge though.

 
Status
Not open for further replies.
Back
Top