PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
Cool stuff, are you playing longer days or did you pull that all off in 10 hours real time?
90 min days nomad level, 20 alive

tradepost with all working stations. several of the houses under construction so lots of cement and cobblestone. and a nearby iron vein. my weapons tho suck. bought the bow and generator. and mostly straight intel build. a point here and there in other stats, but only intel has been bought. no crucible yet.

edit: moved it to 90 minutes at day 8. felt like exploring more. can really work your but off when a town is mostly small houses under construction

 
Last edited by a moderator:
Well...It depends on how much time has passed after the nuclear fallout, after 40-50 years the world would be full of flora (It's just an estimate) Maybe that guy who worked with radiated material could help us know better (I don't remember if it was ZombieSurvivor? idk)
Not I but I know who you are talking about.... cannot remember his name.

 
90 min days nomad level, 20 alivetradepost with all working stations. several of the houses under construction so lots of cement and cobblestone. and a nearby iron vein. my weapons tho suck. bought the bow and generator. and mostly straight intel build. a point here and there in other stats, but only intel has been bought. no crucible yet.

edit: moved it to 90 minutes at day 8. felt like exploring more. can really work your but off when a town is mostly small houses under construction
Ah yeah I can see building that under those conditions.

 
I have very little experience with the shotgun so I can't give any opinion. I've brought it up to gazz and he argues vehemently that the shotgun is OP already, dealing the most DPS, devastating cripple/knockdown and has full ranged abilities with slugs.
I had a good shotgun build going (only had a db) and had to restart so now I'm on fortitude again, but I will drink the elixer once I find a decent shotgun and see how it compares to a fresh fort build.
Gazz only says it's OP because he's just looking at the raw numbers and not thinking abstractly about it. Ya each shell is more powerful then a single 7.62 but you have to take into account some of these things:

1. Range

2. Pellet Spread

3. Shots per minute

4. Ammo capacity/Reloads per minute

5. Accuracy &lt;--&gt; Effectiveness

6. AOE/Lack thereof

7. Tier placement comparisons

8. Ammo/Weapon viability against stronger/armored enemies

7. Ammo/Weapon viability against Hordes of all levels

8. Role of a shotgun (right now it's a single shot / single enemy weapon, should be a powerful short range AOE devastator)

9. Does its design full fill a fantasy or is too similar to other Ranged/Melee weapons

etc.

 
Well we decided rare ore is so rare no one will miss it. We moved asphalt to that slot so you can make asphalt roads now. We could do a 3d rare ore if we had to, it is so rare it wouldn't kill performance. Another way to handle it is just make it look like gravel and its still there but suddenly you are mining $$$$$.

 
Well we decided rare ore is so rare no one will miss it. We moved asphalt to that slot so you can make asphalt roads now. We could do a 3d rare ore if we had to, it is so rare it wouldn't kill performance. Another way to handle it is just make it look like gravel and its still there but suddenly you are mining $$$$$.
so, panning gravel for gold? works for me

 
Tried a shotgun run but blunderbuss and double barrel just aren't viable clearing poi's especially on higher difficulties/nightmare. Easy to miss headshots, slow reload, switch to body shots zombies not getting knocked down. The slow fire rate and close range makes them situational on horde night too. This is with 4 points put in shotgun perk.
Pump does ok but you need bandoleer and drum and maxing out the perk asap for the reload speed. Apart from the sledge Strength builds are looking over at Brawlers....fists, healing, heavy armor, ak47 + drum mod + silencer + scope + rad remover?.....m60?!?!? Did I miss anything?

And sure any attribute can wear heavy armor but if you're not watching your mobility speed and stamina you ain't gonna last long on higher settings.
I forget what its called but there is a mod that increases reload speed and is a must have with shotguns. I honestly do not understand why so many say the double barrel shotty is useless. As a bow and shotgun are my two primary weapons of choice for years, I'm thinking most just do not know how to use shotguns effectively or know which perks and such should be invested in to that supports that playstyle.

Then again I have not had a chance to do my normal stealth playstyle in A18 yet (meaning have not used shotguns in this version) so maybe they have been nerfed and I have not heard of this news?

 
Last edited by a moderator:
I like the Unforgiven idea, a sister idea would be that your next hit after getting hit yourself is a guaranteed knockdown/stun. Good for when you enter a room, check right, but the zombie is on your left.

 
Its just a temporary arrangement. We'll probably add another tier, delete the blunderbuss. If you put a choke mod I or use slugs you can have a tighter spread or a nice ranged attack.
D-delete the blunderbuss? Sacrilege! Sacrilege, I say!

 
Like 10% of your posts are this.
...what's on your mind.
I was just slightly "venting" that I lost another world due to a glitch. Nothing to see here. :p (It was a "vent" + "oh hey, there's this glitch, is anyone else experiencing this?")

 
From what I've been seeing, there's a general consensus that Agility builds are notably weaker, part for combat and part for lack of utility so here's a random idea dump.

Five Fingered Discount: Once per day/stock reset/other interval you can "steal" from traders, sort of giving you a recurring "thief credit" that you can use to purchase items without spending actual dukes. Higher tiers increase maximum value and allow stealing from the secret stash. This allows Agi users to bring a steady supply of various resources while still saving their dukes for the big purchases, being encouraged to spend those thief credits often since they will reset anyway.

Hidden Strike also reduces chance of zombies raging from your attacks, giving value when stealth is broken

Olympic Swimmer -&gt; Flow Like Water; In addition to current effects, also increases movement speed briefly after striking an enemy. This bonus can not be gained by striking the same enemy twice in a row. Great for dishing out bleeds via power attacks through a crowd.

Gone Dark: Reduces the heat map created by the player. Not sure how thes would be implemented, perhaps causes the player's bed/land claim to provide a negative heat value. Perhaps apply this effect to another perk.

 
Speaking of perks... I think the Weather Tolerence (is that what it's called?) one needs love. Really, there's zero need for it with all the clothing / mods that's easy to get, and the naming is funky anyway. Such as, the one that says you don't care about the snow and the cold doesn't bother you (+10 resistance to heat/cold). I think something like... individual but smaller buffs to each (i.e. cold resistance perk, +5), and a little damage reduction in said conditions (+1% in snow biomes or something). Not much, say +1% so it balances with other DR buffs, something other than just +cold/heat resistance may make it useful.

Or you know, delete it and replace it with a Blunderbuss perk ;)

 
I ended up writing a bunch of legendary designs today, hats will boost a perk, like Chef hat is +1 to master chef.
Pants/shirts/coats will have legendary +1 bonuses allowing up to +3 combined and attributes will get bonuses extended beyond 10. Bear in mind stuff changes from design in implementation a bit.

OP weapons will have a negative to offset them. Like a Waster's weapon will do 2x headshot damage but reduces ammo capacity by 25%.

The Unforgiven Deals 20% extra damage to anyone who has inflicted damage upon its wielder. So you need to get hit by that enemy before its extra damage kicks in.

Names will be applied, like Waster's shotgun, The Unforgiven Pistol, etc.

This stuff could get nuked for a better idea, but I'm just writing down possible ideas on how to implement it and some possible effects. It would be proceduraral and add a hidden mod that changes the name of a base item and adds the multipliers so we can edit the base items without editing every legendary to calculate balance changes.

I'm super excited to be working on this. I've already designed four complete book sets, and vehicle mods.
WOW sounds like A19 will be coming sooner than later!

 
@MM - I have not been in the forums because I am enjoying A18 a lot!
I like the idea that you are going to address the head slots, need reasons to wear something like Cigar, or College Jacket, or performance Running shoes and nerdy glasses. absolutely love those! a hat with some bonus to crafting might be cool as well.

the game - the books and schematics are a hit, there are 10-30 of us on a server and there is a whole economy around trading books/schematics and recipes.

questing is still a big deal for players, especially since getting Steel Tool parts is super rare in A18, those few steel tools you get from trader quest are uber items.

Random stats - awesome albeit frustrating when you get a level 1 bow that is better then the level 3 but you need the slots :)

the terrain with the new ground textures are really nice! also loving the skulls.

being a miner the nodes are a nice feature.

a nice surprise was the forget elixir - being able to restart your perks once you have the cash is nice.

I am left 38 and have speck into Dual Turrets and added mods, they rock, on horde night we get 4 of us and all with turrets and it is a lot of fun.

so A18 is best by a long shot.

needs:

-- bigger maps beyond 8192 - we are playing on a 12144 and it is really 2.5 islands of the same map flipped around.

-- more ways to get Steel Tool Parts

-- head slot options like Cigar/Glasses/ offer.

-- loving the food - maybe more recipes that are seasonal like Chicken pot pie

so back to the game!
what would be kool if they added a turkey NPC animal to the game with turkey recipes for the season. but regardless A18 is amazing!

 
@MM

I had asked about this earlier, but I’ll ask again (maybe you answered, I’m not sure)...

Is it possible to get more options for icons on the mini map? There are tons of them in the game and it would be cool to label all the different pois visually, without having to manually mouse over them all to see what they are.

Also, it would be especially helpful to add colour to the icons. For example, I use the X to mark most pois, but it would be great to mark a red X on pois I need to raid and green checkmarks when I’ve completed them.

Loc

 
From what I've been seeing, there's a general consensus that Agility builds are notably weaker, part for combat and part for lack of utility so here's a random idea dump.
Five Fingered Discount: Once per day/stock reset/other interval you can "steal" from traders, sort of giving you a recurring "thief credit" that you can use to purchase items without spending actual dukes. Higher tiers increase maximum value and allow stealing from the secret stash. This allows Agi users to bring a steady supply of various resources while still saving their dukes for the big purchases, being encouraged to spend those thief credits often since they will reset anyway.

Hidden Strike also reduces chance of zombies raging from your attacks, giving value when stealth is broken

Olympic Swimmer -&gt; Flow Like Water; In addition to current effects, also increases movement speed briefly after striking an enemy. This bonus can not be gained by striking the same enemy twice in a row. Great for dishing out bleeds via power attacks through a crowd.

Gone Dark: Reduces the heat map created by the player. Not sure how thes would be implemented, perhaps causes the player's bed/land claim to provide a negative heat value. Perhaps apply this effect to another perk.
I put these in the perkolator.

 
Status
Not open for further replies.
Back
Top