I don't think its needed. A little practice makes perfect.
Over 36k now!
@MADMOLE:
You had talked about adding it as a perk or book in the past for players who prefer it....I never even craft and rarely even use found ones because they are just too iffy to target well. I'd say I've wasted at least 1/2 of them trying to guess range. They cost a lot of resources to make, so it ends up being a big waste of them with the current system.
IMHO its another of those things you personally don't like, but there is a reason why its a feature in most games with throwable ammo.
BTW, whoever redid the Hospital POI deserves a promotion! They took a large bland shell and made it a nice aaa 2 day adventure! BTW, FINALLY crafted a steel tool on day 34 after buying the schematic from a trader when I saw it. I've still never seen the steel tool schematic drop in all a18 and for the first time also FINALLY saw a bicycle handlebar schematic drop.
Speaking of which, an the gamestage weighted loot range field for vehicles be tweaked a bit more?
It makes sense to see the vehicle schematics (or parts) drop more based on gamestage. I would think a higher probably would be for bike parts/schematics estimated gamestage under day 14, minibike 7-28, motorcycle 21-42, ect.
Also IMHO vehicle schematics should unlock both parts of a vehicle, not just one of the required parts. I've never been able to craft any vehicle with only half a schematic, and have had to unlock them 100% with perk points, defeating the entire usefulness of finding the vehicle schematics in loot.
Getting a bicycle handlbar schematic in loot on day 34 isn't going to thrill anyone. On day two though it could be a game changer.
The groundwork is already in place for it, but the vehicle drops all need to be adjusted.
I also LOVE the modlet that adds complete half damaged bikes in the dumpster loot list. You find one, its at 10%, repair it and you have basic transportation, and its a great early find!