PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
MadMoleis it possible to make trigger plates modular. 1 and 5 are nice, but say I want it to cover a 1x3 area? I cant hook those up to the same dart trap tho. It would be nice to make it so we can somehow customize the size of the area covered.

Are there any plans for a feature regarding the electricity that would allow electrical items to have multiple inputs? Would be nice to be able to have a powered door with switches on either side of the door.

You can connect switches and trigger plates serially and they act as if they were parallel. The wonders of the magical wasteland!! :distrust:

A18.1_2019-11-04_04-32-36.jpg

May not be logical but it is more usefull this way (as long as the restriction exists of one input only per device)

 
Last edited by a moderator:
You can connect switches and trigger plates serially and they act as if they were parallel. The wonders of the magical wasteland!! :distrust:
View attachment 30387
wrong way. you are going 1 to 2, need to go 3 to 1

Mega, if you can get 3 triggers plates to work on 1 dart trap no matter the hook ups, I will drop this.

 
Last edited by a moderator:
Hey MadMole, in one stream with fubar i asked if it is posible to make storage boxes with naming ability so we don't have to put signs on them wich blockes part of the box. You guys were talking about 2 options, have it just hover name when you look at it, as now it says open storage, or have it printed on the box, which would be more usefull.

 
While I agree that prompts are too much (and too arbitrary, what do you prompt for and what not?), it is annoying that scrapping something deletes the mods (and I don't think you get any scrap from those either), rather than just dismounting them automatically. It'd be good if it put them in the inventory or the floor if there's no space.
I agree, and its easy to do actually. My mod has it. You go to scrap or combine an item, a ding pops up and a red message tells you on the bottom that the item has mods, please remove them first.

So i guess i dont see the issue because wookienookie our mod coder already fixed this issue in A17.

 
wrong way. you are going 1 to 2, need to go 3 to 1
Mega, if you can get 3 triggers plates to work on 1 dart trap no matter the hook ups, I will drop this.
Unless I am missing what you are trying to achieve you can do this:

Plate-&gt; Plate -&gt; Plate -&gt; Dart

Any of the 3 plates will trigger the dart trap.

 
Unless I am missing what you are trying to achieve you can do this:Plate-&gt; Plate -&gt; Plate -&gt; Dart

Any of the 3 plates will trigger the dart trap.
ding ding. we have a winner

edit: tested this in creative. logically, this shouldnt work, since all it would do would be to tell the second plate it can now power something, but hey, I wont argue with it.

 
this opens up possibilities, but just feels so damned wrong
The one wire providing all functionality is the mental hurdle in a way.

Just don't try networking your home pc's with the same cable that supplies the power ;)

 
The one wire providing all functionality is the mental hurdle in a way.Just don't try networking your home pc's with the same cable that supplies the power ;)
no kidding, what happens when zombies stand on 2 different ones in that chain? does it turn them back off?

 
Awesome. It feels good to have the train back on the rails.
The 88% Approval rating ("Very Positive") for recent reviews is an additional feather in your hat. Now, just work on the 12% when there is time and who knows where 7D2D will be on the charts then! :D

 
Na, people need to pay attention. Warning pop up boxes are annoying and in a game like this where there is no pause in menus it can get you killed. We could make stuff with mods unscrappable, that sounds like the best solution. Who would want to scrap a mod, let alone a gun with a mod in it.
pretty sure this is the case already, is it not?

 
Before the days of traders and when guns were pretty rare we used to craft them to get started.
Might've been a mod back in A16.4, but at one point we were running around with nothing but blunderbusses because we could one-shot just about anything at close range, and god help you if you missed. That was great fun.

That said - and this will make one of my friends pretty annoyed - you should either remove it or remove double-barrels. Pump gun with 5-8 rounds for your Tier 2 is logical, but when there are semi-auto mag-fed shotguns in the world, not to mention the AA-12 is actually a thing that exists (full-automatic shottie), the fact that the best shotgun in the game is one so common it's in every cop car and a solid third of the homes in the US is a bit absurd.

 
Na, people need to pay attention. Warning pop up boxes are annoying and in a game like this where there is no pause in menus it can get you killed. We could make stuff with mods unscrappable, that sounds like the best solution. Who would want to scrap a mod, let alone a gun with a mod in it.
^this

...using the same method that not being able to upgrade because of missing materials uses... Weird noise and an icon.

 
Wait what? Theres a section that shows only modifier stats? I've always looked at the what stats changed after adding each mod...😂
no, there is a part in your character panel that shows your "damage". It's the number modified by any bonuses you have, like from perks. AFAIk the gun damage actually doesn't account for those bonuses.

- - - Updated - - -

Lol, turn off creative then tell me the brush doesn't use paint...
oooh, that explains it. we usually play with creative on just because. It's an alpha we use it to help deal with things like bugs causing item loss

 
I accidentally scrapped my fully modded blue junk turret today, during a loot run. When I figured out what I did, I wanted to puke. There really should be a warning that asks if you want to junk high value items.
and that is why we play with the creative menu on. you shouldn't be able to scrap a modded weapon

 
Oh I see.How do you communicate that to players though? It's easy to say you can't scrap something if it has mods, it's even easy to say if you scrap something with mods, you will lose them.

It is not easy to say, if you scrap something you will not lose your mods, but you will lose dyes in the cosmetics slot... but not other cosmetics, so need to worry about those.
I knew it!!!!! Therefore Illuminati!!!!!! 😂😂

 
Status
Not open for further replies.
Back
Top