PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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BTW...PreGen 03.....there are no zombies in either of the underground bunkers... FYI
FAATAL!!!

Coughs * Airport POI * Coughs
known issue (in pois not map specific) and will be getting updated by level designers.

 
You won't likely like this answer, but try building a smaller map.
Strange that the Experimentals were working fine building 8k maps, but the "stable" won't build a 4k. I guess I should build a smaller map, rather than the Dev's fixing what they broke.

 
Question.....why is the Beef ration..called ...Large beef Ration?? The chicken and lamb are not large? I think all players should boycott the Large Beef Rations until it is brought into line with the chicken and Lamb! Game just doesnt work, until this fix is made!!

Coughs * Airport POI * Coughs

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known issue (in pois not map specific) and will be getting updated by level designers.
Thx Joe!

 
We'd have to make more sizes, but where does it stop?
no clue, since this is a bit of a builder game, it goes with the territory

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Cant we already create 1x1 plates? I think of the 1x5 as a freebie, otherwise we would be using 5 1x1 trigger plates. ��
laz, try to hook a hallway of trigger plates to 1 dart trap.... we have the 1x1 which is why I was trying to see if we can get a modular setup that extends with each new 1x1 we add to it. for odd sized or shaped areas, for lights, dart traps, speakers, etc

I tried hooking multiple plates to a relay to route them that way, but only 1 can hook up at a time.

 
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no clue, since this is a bit of a builder game, it goes with the territory
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laz, try to hook a hallway of trigger plates to 1 dart trap.... we have the 1x1 which is why I was trying to see if we can get a modular setup that extends with each new 1x1 we add to it. for odd sized or shaped areas, for lights, dart traps, speakers, etc

I tried hooking multiple plates to a relay to route them that way, but only 1 can hook up at a time.
Maybe they can make it like how tables function (merges together when placed adjacent to each other) 🤔

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Question.....why is the Beef ration..called ...Large beef Ration?? The chicken and lamb are not large? I think all players should boycott the Large Beef Rations until it is brought into line with the chicken and Lamb! Game just doesnt work, until this fix is made!!

Coughs * Airport POI * Coughs

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Thx Joe!
Inconsistent design!!! To the bat cave!!!! 😎

 
It would be amazing to hit 40k. I am going to log in and do my part right now :)
Well, 37141 on Sunday... That's pretty sweet!

Next weekend, it should get to 40k (fingers crossed... Okay, and toes also). :smile-new:

 
Maybe they can make it like how tables function (merges together when placed adjacent to each other) ��
��
this is what I meant by modular

this, leave the 1x1 as a standalone, and a second 1x1 as a modular. this way we can have them for multiple use types. such as an overhead dart trap for 1 spot side by side with another to trigger single locations in an area, or something to trigger large areas.

Why can't they just be 1 x 1 only, but they connect together like farm plots and the whole accepts a single input line?
say you want this

xx x

__ _

each x is an overhead dart trap. you only want each square triggered. this type would be 1x1 standalone. and then a linked one to do any size or length, then we can do away with the 1x5

 
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I accidentally scrapped my fully modded blue junk turret today, during a loot run. When I figured out what I did, I wanted to puke. There really should be a warning that asks if you want to junk high value items.
How many "are you sure" prompts should this come with though? Just in case you hit yes by accident on the first one. Need to make sure you REALLY want to scrap it you know?

 
I don’t understand the issue with paint, if someone could explain to me in plain English, it would be great.I don’t see how paint is cluttering anything. If anything, dye is cluttering inventory. All these different dye colors do not stack together. You can scrap them all into paint which does stack together. If any change should be made for the sake of eliminating clutter, it should be that dye is dye and when you use it, you select the color you want.
The issue is looting things that are useless for survival. Its not an issue currently as dye is destroyed when you scrap the shirt it comes in. Someone was asking for it to eject the dye into the inventory when you scrap it, I say no I don't want that clutter. If someone wants it, they can remove it before they scrap the shirt.

 
OK, but is anyone interested in hearing about the non-basic use cases? Is there still an ongoing effort to eliminate cheap deaths, or no? I thought there was, and I will gladly point out any I might find if it's going to be helpful. If it has gone back to a "just deal with it" attitude, I'll make a note of that and I won't point them out.
If you find any really cheap death scenarios yes we want to hear about it.

 
say you want this
xx x

__ _

each x is an overhead dart trap. you only want each square triggered. this type would be 1x1 standalone. and then a linked one to do any size or length, then we can do away with the 1x5
Right. You could then have a 2 x 2, a 3 x 2, a 6 x 1, an L-shape, whatever you want as long as they are touching.

Any sets that are separated by a gap would just have its own output, whether it be a 1 x 1, 2 x 2, etc

 
How many "are you sure" prompts should this come with though? Just in case you hit yes by accident on the first one. Need to make sure you REALLY want to scrap it you know?
While I agree that prompts are too much (and too arbitrary, what do you prompt for and what not?), it is annoying that scrapping something deletes the mods (and I don't think you get any scrap from those either), rather than just dismounting them automatically. It'd be good if it put them in the inventory or the floor if there's no space.

 
I accidentally scrapped my fully modded blue junk turret today, during a loot run. When I figured out what I did, I wanted to puke. There really should be a warning that asks if you want to junk high value items.
Na, people need to pay attention. Warning pop up boxes are annoying and in a game like this where there is no pause in menus it can get you killed. We could make stuff with mods unscrappable, that sounds like the best solution. Who would want to scrap a mod, let alone a gun with a mod in it.

 
Strange that the Experimentals were working fine building 8k maps, but the "stable" won't build a 4k. I guess I should build a smaller map, rather than the Dev's fixing what they broke.
Maybe you need to post a proper bug report with all the requirements and a seed name so we can try to repro it instead of being snarky?

 
Na, people need to pay attention. Warning pop up boxes are annoying and in a game like this where there is no pause in menus it can get you killed. We could make stuff with mods unscrappable, that sounds like the best solution. Who would want to scrap a mod, let alone a gun with a mod in it.
not a bad idea.

 
The issue is looting things that are useless for survival. Its not an issue currently as dye is destroyed when you scrap the shirt it comes in. Someone was asking for it to eject the dye into the inventory when you scrap it, I say no I don't want that clutter. If someone wants it, they can remove it before they scrap the shirt.
Oh I see.

How do you communicate that to players though? It's easy to say you can't scrap something if it has mods, it's even easy to say if you scrap something with mods, you will lose them.

It is not easy to say, if you scrap something you will not lose your mods, but you will lose dyes in the cosmetics slot... but not other cosmetics, so need to worry about those.

 
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