PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Yes you would not, because as I said, they are not in loot tables except for loot bags so chance to get them is one in a milion. Thats what I was pointing out. I suppose that is a bug?
You are right that visibility outside once moon comes out is more then sufficient to aim at zombies. I was however thinking more in terms of clearing PoIs.

Sneak bonus is awesome, but as you mentioned, you need silenced weapon to be effective. Not long ago I argued that they are hard to come by on which you replied that is by design, because AGI has more weapons. So if you want to spec into AGI from the get go, you are rolling dice where odds are largely stacked against you. This is issue n. 1. Large barrier for entry compared to other specs




Yes, you can get perks from other trees, but with other trees you need only one combat perk to use them, whereas in AGI for stealth you need 3 - bows/crosbows or pistols provided you found silencer, stealth dmg and stealth effectiveness. This means less perks to put into other trees if you wanted to be effective in combat. This combined with the fact that AGI has no gathering perk is issue number 2. AGI build is weaker compared to other trees.

My idea of stealth build was to get muffled military armor, silenced weapon and night vision goggles and go clearing PoIs at night (which I presumed was what night stalker perks are for). I always counted this as one of the benefits of AGI build - ability to clear PoIs at night. I thought that is pretty cool, but I guess that was never the intention from your statements "Who uses night vision goggles? Those are dumb gimmick" and "I'm talking about hunting zeds outside at night, not clearing POIs at night."
I've seen NVG sold at the trader, so they aren't just found in loot bags.

 
Switching to 17.4 because of soil issues? Wow...
Let me get this straight, the most important game function for you is to plant grass or play in creative menu? What the hell are you talking about?
These are better than what I wanted to say. Thanks for voicing my thoughts in a kinder way.

 
Not a big deal but it would be more practical if, when we scrap clothes with tint, the dye was ejected (for example : ammos are retrieved when we scrap guns). Currently, it's modify &gt; take the dye &gt; close &gt; scrap if you want to get back the tint. This hurts my laziness.
Maybe some people don't care to salvage the paint.

 
Originally Posted by Jost Amman


Could you add maybe a Trader Quest leading to a garage (or a factory) where the Trader knows there's a working vehicle?



That could be a new (sort of gated) way to get vehicles without just dropping them on the player from loot.


 


Maybe the level of the POI you're sent to can be related to the vehicle tier.



E.g.: a Garage could be for the Bicycle and the other tiers would be found in a Factory maybe.


 







Why? Its perfect as is. If you want a guaranteed thing, spend 1 point on it.
Thanks for the reply first of all...

Because IMO it would be more exciting to do a "vehicle mission" instead of just buying it from the trader.

I see you're a guy who thinks stuff should be earned in life (and in videogames), so why not giving the player another, more action packed way, of earning a vehicle when he doesn't want to spec in it? :-]

If you think it would be too easy with the current low zombie count in POIs then maybe you could make that specific POI harder by adding more zeds than normal to it. I don't know, on paper it sounds great to me...

 
We chose to go with splat maps because hey the world looks amazing now. Along with that comes some limits to how many unique player made terrain blocks can be placed and render correctly. It may be possible to swap your block to have the proper ingredients, but who is placing adaptive terrain, then digging that same block up? You can't have sand back unless we delete gravel or dirt and nobody wants to lose those to sand. What is the use case where you need more than dirt/grass/gravel?
Do splatmaps actually preclude the difference between terrain blocks? I didn't realize this was a technical issue more than anything.

I guess placed sand being just disguised soil can be overlooked as it's just an aesthetic problem, but it's still kinda weird. The generated sand is inherently different as it gives sand + clay when dug up, so why can't the player access that version of the soil block?

And on that point, the real problem with no unique sand recipe is that the recipe for topsoil calls for more clay than you dig up from desert sand. If you dig a hole and want to patch it, or if the ground becomes sufficiently damaged by zombies or explosives or whatever, you can't meaningfully fix it because the clay cost is so high relative to what you actually receive by digging. You have to dig more and more to fix less blocks. I don't want to haul my ass to the forest biome every time I want to make my base look nice again.

I know this sounds like such a minor, irrelevant problem, but it's still a problem for... at least two people, lol. Either way, there doesn't seem to be any meaningful reason why it DOES have to be like this. You could always fix the ground however you wanted with the correct materials in previous builds. That being said, if some bizarre technical issue actually does preclude the use of unique terrain blocks, I guess I'll just have suck it up :chargrined:

One last thing: can gravel be repairable again? I feel like I'm losing my mind but I swear it could be repaired in previous builds.

 
I like the night vision goggles. They add some roleplaying sense and it just feels like the icing on the cake for a stealth build.In a18 the nightlighting is different so they are less usefull, but still.

I would like to use them, so don't get rid of them please.
We're not, I was just pointing out I didn't have them and every night I hunted zombies as I scavenged cars, I killed everything I saw, even in the wasteland with a bow or silenced pistol and had a ton of fun.

 
mm, on NV goggles.
I finally found one in all the hours I have played, and I play about 6-8 hours a day since drop. I do poi raiding at night several times, with all the night prowler perk books, that's where an agil build excels;but, for that to work, NV is important since lights kinda kills stealth. agility stealth build and night stalker books are very synergistic.

would you be willing to tweak the drop rate or sale availability of NV goggles at traders?

side note, can we get radio detonated explosives? would be a great asset for the demolitionist build
Yes, because in loads of 18 hours I've yet to find a set.

 
I've seen NVG sold at the trader, so they aren't just found in loot bags.
On A18? I saw them at trader in earlier builds, but not in current ones. If so its nice to know you can get them at least this way.

 
@Madmole

I know you were a fan of Neebs Gaming, maybe you still are....

Have you seen The new episode that got released last night? They guys are loving A18 boss.

7 Days to Die: Alpha 18!

 
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@Madmole
I know you were a fan of Neebs Gaming, maybe you still are....

Have you seen The new episode that got released last night? They guys are loving A18 boss.

7 Days to Die: Alpha 18!

I tweeted that yesterday :)

 
Two things I've noticed but not sure if anyone else has...
I've had my motorcycle hit by zombies once or twice and completely broken...and repair kits won't repair it at all. I've only seen this with the motorcycle though. (Saw it last night, and saw it two xp's back as we.)
4x4 for me. I looted a POI. When I went out, there was a dead zombie bear spread out in front of my 4x4. The 4x4 had 0 life points. I used a dozen repair kits before it was fixed. But when I started driving, the health of the SUV fell to 0. I tried to repair it again, but same thing. The creative menu was needed this time ...

 
Madmole, do you have any plans to overhaul the UI in A19? What we have now gets the job done, but it's not that sexy.
We have a lot of mock ups to talk about, but we're not committing to anything yet.

 
Who cares about these guys ?
Either way you make one guy mad ejecting worthless paint into his inventory and he has to throw it out, or make the guy who wants the paint mad by not ejecting it. You can make a jillion gallons of paint cheap, I'm not sure I like the change that you can scrap die to paint yet. Not sure we need a dye slot, you could just drag and drop it and be done, its permanent. Dye with another color if you don't like it. That might be less management/clutter.

 
People were suicide farming 100s of blood bags, so there was a buff that was added on death, that TFP didn't approve of, death should clear all buffs for consistency. Without that inconsistency they could farm all the blood bags they want for a one time maximum loss of 50% xp.
Furthermore, the large first aid kit violated one of 18's key principal designs which is all good crafts require a loot only trinket. As it was they were 100% farmable which also goes against everything we've done making odd loot only trinkets to craft anything decent.

More blood kits are in loot now, so it should be fine, just no endless best medical item in the game.
Thanks for the response. Glad to know that they'll be more findable to compensate. it was a little too easy to get too many medkits.

 
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