Gazz
Fun Pimps Staff
The cripple effect is permanent.yeah, shotguns feel inferior since forever, i used to have high hopes for them back when i was a newb (even perked into them) just to realise the cripple effect was like 1 second long lol
The cripple effect is permanent.yeah, shotguns feel inferior since forever, i used to have high hopes for them back when i was a newb (even perked into them) just to realise the cripple effect was like 1 second long lol
That you see the old house from far away is simply the result of how distant terrain is shown. You would get much less than 1 FPS if the game had to draw every block of every house when you look at a town from afar. So the game engine pre-generates static pictures of how pois look from afar and shows them instead of generating the real scene in real time.i came to the conclusion that the game refused to accept my design as it would forcefully try to load the old house, sometimes i would even see my base as the old house for few seconds when far away from it
You have to take into account that the strength guy is the one who should swim in building material. What he lacks in shooting power at horde night he might make up for in wall thickness, multiple bases to switch between, etc....Yes but it doesn't really work that way. At some point the real struggle ARE the horde nights and as such you need a specialized weapon to face the horde. If I'm gonna resort to using my AK I might aswell just spec into FORT and thus machine guns. The odd dude in the wild is easily dispatched with a decent sledgehammer anyways. Let's also not forget the AK is better than the pump shotgun in pretty much every area : DPS (when you account for reload times), effective range, magazine size... We're talking a T2 being much better overall than a T3. And the T2 double barrel is just a terrible weapon overall.
I don't want all weapons to be equal in all situations, but when your 100% close quarter strength guy has both less survivability, less raw damage output, less effective range, less crowd control/area damage than his closest friend the tank machine-gunner, the discussion isn't really about making everything equal but balancing stuff out in the grand scheme of things.
I observed something strange with stealth: Even though I have helmet lights on in the night and the stealth meter is at 90 or more I do not wake up zeds on the other side of the room. It seems your stealth perk shrinks the noise range greatly. After that first shot though you often wake up other zeds and have to use quick shots with the pistol. In night raids of POIs I use a turret as backup, very helpful.First off, you really cannot kill anything at night, because night vision goggles do not drop. From what I saw in XML files, they only drop from loot bags and in several of my games,
Got to agree. I would like to see combat shotgun modable with drum magazine. something like thisYes but it doesn't really work that way. At some point the real struggle ARE the horde nights and as such you need a specialized weapon to face the horde. If I'm gonna resort to using my AK I might aswell just spec into FORT and thus machine guns. The odd dude in the wild is easily dispatched with a decent sledgehammer anyways. Let's also not forget the AK is better than the pump shotgun in pretty much every area : DPS (when you account for reload times), effective range, magazine size... We're talking a T2 being much better overall than a T3. And the T2 double barrel is just a terrible weapon overall.
I don't want all weapons to be equal in all situations, but when your 100% close quarter strength guy has both less survivability, less raw damage output, less effective range, less crowd control/area damage than his closest friend the tank machine-gunner, the discussion isn't really about making everything equal but balancing stuff out in the grand scheme of things.
Honestly the double barrel doesn't fit the game and should be replaced by the pump shotgun as a T2, and a brand new T3 shotgun should come into play. And give the shotguns some uniqueness, whether it is AOE damage with more damage/more spread, less movement penalty when reloading, anything really. In my book it only has drawbacks right now, expect for a lower skill floor.
Nope, in regards to shotguns, they are weak compared to AK. I agree with that. And AGI is weaker than STR (from single player standpoint)At the same time Onarr complains that Agi is too weak and strength is soo strong. Everyone complains, so it looks like it is well balanced :cocksure:
Put scrap iron into forge -> get forged iron and forged steel -> recipe explosion! :cocksure:True, but scrap iron is only useful for a handful of items, most of them being scrap armor and mines. The only notable recipes that I can see are junk turret ammo, barbed wire fence, timed charges, and spotlights.
I think it's fine the way it is, but one would have to be crazy to sell lead over scrap iron.![]()
It probably leads to new players often doing a strength build and only in later playthrough checking out other attributes. At least for melee it isn't the worst way to get into the game.I wonder if new players would not even know about the alternate weapon types were because the tutorial only has them make the club.
What is cripple effect is anyway? A slow? Its not really explained. What is stun? How do I recognize it on a zombie? Its quite important, because for example clubs say they have increased DMG to stunned zombies. If zombie lies on the floor is he stunned? Or only when he is flinching after a hit? Its not really explained anywhere so Iam asking. It might be nice to write it into those tutorial notes too (if it is there sorryThe cripple effect is permanent.
Yes, it does.Also it would be nice if with slug ammo, the shotgun would become more precise as you shoot a single bullet
I haven't tried the laser sight mod yet. Is it more visible (including in dark environments) than in A17? In A17, not complaining, but it was almost not noticeable? HahaYes, it does.
Even better, if you install a laser sight it will tell you exactly where a slug goes.
It takes 1 to 2 real time hours to clear shamway or shotgun messiah factories with fists, unless you have a team of guys and have done it 10 times and have it memorized. I have never cleared a full town, I'd rather walk down the road and explore than systematically grind a town out hitting POIs that visually have no interest to me or look too risky for where I am at in the game.2 hrs to clean a big bussines??? you cant be serious.. this is not alpha 17 mate, specially in early game where there are no radiated zeds yet, also there is like 2-4 zeds in some houses/farms, multifloor buildings have like 4 zeds per floor... what would i get from lying anyway?? i came to write this exactly because just yesterday i cleaned like 60% of the town i stablished myself at (horde included) in 1 day, i am in day 18 and the town i am in has like 30 houses/bussines etc, also what are you talking about walmart? i am not asking you to increase loot or remove exploration.. i have 4 storages full of stuff and it will be a pain in the ass to move all that every 2 days without perking into the truck until i find a city i like to build my base at, thats all.
Supplement to this: I was right, tested with wood frames and cobblestone. This is a before and after of two cooblestone piles where I just stacked blocks on top:Not sure, but here is how I think SI works (and I could be wrong so please correct me if you know better). This is a side view of your base with one of the support pillars:
Code:# <-1 # <-2 # <-3 # <-4 # <-5 S## <-6,7 <- so 7 is the necessary SI your pillar needs to provide S S S <- pillar providing SI S -------------------- <-ground
Great job and thanks for sharing. At that gamestage, lvl, and difficulty setting, you hung in like a champ. Look forward to seeing your next attempt.After a bug or something tonight (out of blue one side of my living quarters decided to just cave, no rhyme or reason, just crumbled. Wasn't due to structural integrity and zeds aren't around to blame LOL. This sort of thing has happened in previous alphas but can't replicate (captured it:
Switching to 17.4 because of soil issues? Wow...My friends and I have decided to play version 17.4 again. Since in 18.0 the creative menue was partially destroyed. No structure has been assigned to the soil types so that they look the same except for 2 exceptions.After 6 years = ♥♥♥♥, worst update
No we just need you guys. I improve all the time. I JUST learned that It's is opposite of standard use of 's and I want to shoot whoever invented English right now. So apparently It's is only used for It is, but not possessive, like Joel's Gym, its is considered to be like his/hers. Stupid IMO but it is what it is, or isn't lol. BTW, most mistakes I'm finding here aren't mine but I'm sure some areThis is only the tip of the iceberg, to be honest...
TFP really needs to hire a copy editor. There are many punctuation mistakes, spelling errors, wrong use of "its" vs. "it's", etc. The grammar Nazi in me gets angry every time I see them.
What's worse - I see Joel's posts here, and how he types, and I'm pretty sure most of them come from him. And he's the boss, so it's going to be harder to correct him.
(My boss at work is the same way, incidentally, so I speak a little bit from experience here.)
Mm mentioned an idea how to address that issue develolment wise (some type of update set at a certain frequency) but it was mostly conceptual at this point.That you see the old house from far away is simply the result of how distant terrain is shown. You would get much less than 1 FPS if the game had to draw every block of every house when you look at a town from afar. So the game engine pre-generates static pictures of how pois look from afar and shows them instead of generating the real scene in real time.
Don't forget plural possessive apostrophes!No we just need you guys. I improve all the time. I JUST learned that It's is opposite of standard use of 's and I want to shoot whoever invented English right now. So apparently It's is only used for It is, but not possessive, like Joel's Gym, its is considered to be like his/hers. Stupid IMO but it is what it is, or isn't lol. BTW, most mistakes I'm finding here aren't mine but I'm sure some areThanks for pointing it out.
Don't forget to write a negative review on Steam: there is a real deficiency right now. And above all, make it clear why you are furious: we are living in difficult times and it's good to laugh sometimes.My friends and I have decided to play version 17.4 again. Since in 18.0 the creative menue was partially destroyed. No structure has been assigned to the soil types so that they look the same except for 2 exceptions.After 6 years = ♥♥♥♥, worst update
Is it just me, or are all/most of the negative reviews on 7D2D on Steam written by people who prefer older versions of the game, and not new players who dislike A18 for some reason or another? (Just goes to show how awesome A18 is. Like, legit.Don't forget to write a negative review on Steam: there is a real deficiency right now. And above all, make it clear why you are furious: we are living in difficult times and it's good to laugh sometimes.