I know the game and where to find every items... but it doesn't work always like this.While I don't agree that traders should always sell workstations, I do think that forges could be added to some additional POI's. Currently the only reliable location to find a forge is at a trader, and if its working or if the destroyed variation doesn't have the schematic, then you're almost "forced" to put a point into advanced engineering anyhow. Maybe it's balanced, maybe it's not, idk. I just find it odd that the forge, which is almost necessary early game, is by far the most rare workstation to be found in the world.![]()
(Also, you get the schematics from looting the destroyed versions of the workstations. There's lots of word going around that you need to wrench them (I've gotten into well over a dozen discussions in the past few days alone where people try to correct me on this, claiming you get them by wrenching the stations), which obviously isn't true.)
And who would ever spend 200k dukes on a workstation? That's 100,000 bullet casings right there.I know the game and where to find every items... but it doesn't work always like this.
Let's make it simple : in what way would it hurts the gameplay if traders had ALWAYS workstations to sell at, let's say, 200 000 dukes ?
No player would ever be able to afford this until he has completed a very large number of quests, and certainly not before day 20. And it would be such a big expense that he would do it only with a real good reason.
- If you think we can always find a blueprint, no problem: in what way does the fact that the traders sells the station poses a problem? Nobody will buy it, if you follow your reasoning.
- On the other hand, if you admit that the bad luck can lead a player to have to spend a fortune for a station, why the hell wouldn't he be given the opportunity to do it ? It's a matter of choice : buy or continue seeking.
Sorry to insist but I suck in English and it's sometimes very hard for me to discuss and stay understandable. I won't argue more, my English is definitivly too poor to be clearer.
He's the Native American, Noah is the bearded guy.nah, I mean his symbol for his casino, plus is he the guy with the white beard?um, let me pm you if you have space.
Then it would seem that what you want to do is not possible.@madmole
hi madmole,
i created with every test a new world with navisgane and worldgenerator and got every time the same results.( i deleted all decorations from main-biome except sub-biomes). no trees or prefabs(like rock_form02 or deco_nitrate_vein) spawned.when im changing treeblock to another block(for example concrete-pillar), these blocks get spawned.(i tried with diffent blocks).only normal blocks like plantedGoldenrod3Harvest, treeTallGrassDiagonal, rockResource) get spawned.
<subbiome prob="0.4">
<layers>
<layer depth="1" blockname="terrForestGround"/>
<layer depth="3" blockname="terrDirt"/>
<layer depth="1" blockname="terrStone">
<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
</layer>
<layer depth="*" blockname="terrStone">
<resource blockname="terrOrePotassiumNitrate" prob="0.6500" rwgGenerationType="all"/>
<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
</layer>
<layer depth="1" blockname="terrStone"/>
<layer depth="3" blockname="terrBedrock"/>
</layers>
<decorations>
<decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".00657"rotatemax="3"/>
<decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/>
<decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/>
<decoration type="block" blockname="cntForestRandomLootHelper" prob="0.00025"/>
<decoration type="prefab" name="rock_form02" prob=".001" rotatemax="7"/>
<decoration type="prefab" name="rock_form01" prob=".001" rotatemax="7"/>
<decoration type="block" blockname="plantedCotton3Harvest" prob="0.001"/>
<decoration type="block" blockname="rock01" prob=".001"/>
<decoration type="block" blockname="rock02" prob=".001"/>
<decoration type="block" blockname="rock04" prob=".001"/>
<decoration type="block" blockname="cntBirdnest" prob="0.001"/>
<decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/>
<decoration type="block" blockname="treeJuniper4m" prob="0.001" rotatemax="7"/>
<decoration type="block" blockname="treeMountainPine12m" prob="0.001" rotatemax="7"/>
<decoration type="block" blockname="treeMountainPine19m" prob="0.0015" rotatemax="7"/>
<decoration type="block" blockname="treeMountainPine27m" prob="0.002" rotatemax="7"/>
<decoration type="block" blockname="treeMountainPine31m" prob="0.002" rotatemax="7"/>
<decoration type="block" blockname="treeMountainPineDry21m" prob="0.002" rotatemax="7"/>
<decoration type="block" blockname="treeMountainPine41m" prob="0.004" rotatemax="7"/>
<decoration type="block" blockname="plantedSnowberry3Harvest" prob=".001"/>
<decoration type="block" blockname="plantedChrysanthemum3Harvest" prob="0.001"/>
<decoration type="block" blockname="treeTallGrassDiagonal" prob=".4"/>
<decoration type="block" blockname="treeOakLrg01" prob="0.001" rotatemax="7"/>
<decoration type="block" blockname="treeOakMed01" prob="0.001" rotatemax="7"/>
<decoration type="block" blockname="treeOakMed02" prob="0.001" rotatemax="7"/>
<decoration type="block" blockname="treeOakSml01" prob="0.001" rotatemax="7"/>
<decoration type="block" blockname="treeFirLrg01" prob="0.0005" rotatemax="7"/>
<decoration type="block" blockname="treeMountainPine48m" prob="0.0005" rotatemax="7"/>
<decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/>
</decorations>
</subbiome>
have a nice day
In all fairness, the primitive bow is pretty weak. It might be because of how ammo inefficient it is, due to shots passing through zombies heads without doing damage, heh.Nope, all T2 firearms require parts.
I know the game and where to find every items... but it doesn't work always like this.
Let's make it simple : in what way would it hurts the gameplay if traders had ALWAYS workstations to sell at, let's say, 200 000 dukes ?
No player would ever be able to afford this until he has completed a very large number of quests, and certainly not before day 20. And it would be such a big expense that he would do it only with a real good reason.
- If you think we can always find a blueprint, no problem: in what way does the fact that the traders sells the station poses a problem? Nobody will buy it, if you follow your reasoning.
- On the other hand, if you admit that the bad luck can lead a player to have to spend a fortune for a station, why the hell wouldn't he be given the opportunity to do it ? It's a matter of choice : buy or continue seeking.
Sorry to insist but I suck in English and it's sometimes very hard for me to discuss and stay understandable. I won't argue more, my English is definitivly too poor to be clearer.
workstations do come up for sale. far less expensive than that. forge, chem station. mixer. I have seen them all for saleI honestly think my english is far more worse.![]()
Even 200.000 dukes for a chemstation would be a nice deal. Especially since the barterskill would give a huge discount.
It would push the looting- and the barter-skills and also devalue the craftskills even more.
Without bad luck whats the worth ot having good luck? Just my 5 cent.
Primitive weapons should be weak. Once you get a wooden bow its a big upgrade.In all fairness, the primitive bow is pretty weak. It might be because of how ammo inefficient it is, due to shots passing through zombies heads without doing damage, heh.
If the shots were a little more reliable, then it would probably be fine.
On my bow guy, I am using a t5 primitive bow. I have found most of the other guns, but no bows at all lel. Go figure. I am around level 20.
It is just funny because I go bow because I want to be lower tech and have more cost effective ammo, but end up shooting twice or more arrows than I should because of hits not registering, so I end up burning through lots of arrows and running semi low on feathers, or at least more than I want to spend. I end up just shooting the pistol a lot of the time lel.
Not complaining or anything though. The game is really good now and I probably spend more time playing it than I should.
ThanksI honestly think my english is far more worse.
Not always, that was my point. But I give up.workstations do come up for sale. far less expensive than that. forge, chem station. mixer. I have seen them all for sale