Oh you're making me blush, you!Ah! You are a very handsome man then Dave!
Out of skinny, fit and white.. I'm 1 of the 3.. guess which oneThere's no way. I'm 100% sure you are skinny, fit and really white. As all geologists should be and must be.
Since they modeled the Tourist zombie after him, I guess fit! A little gassy, though, but very fit.Oh you're making me blush, you!
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Out of skinny, fit and white.. I'm 1 of the 3.. guess which one![]()
That's just bio-renewable gas.. it's good for societySince they modeled the Tourist zombie after him, I guess fit! A little gassy, though, but very fit.
Hmmmm now we know whos farts are responsible for global warming. You just want this rock we live on all to yourself, just admit it. =PThat's just bio-renewable gas.. it's good for society![]()
That gave me a what if...Hmmmm now we know whos farts are responsible for global warming. You just want this rock we live on all to yourself, just admit it. =P![]()
You have to create a brand new world to see the result. Navezgane works fine, just start a new game name each time you want to test it. SOme objects have a large deco radius and might not allow a tree to spawn near it, but very few, usually its trees that have that property.@madmole
hi madmole, ive got a question. im trying to add some trees to the sub-biome from forest in biomes.xml. but this didnt work.after some tries i deleted all other decorations except trees in sub-biomes and do a high prob. and in all my attempts i had no trees in any sub-biome. do trees not "spawn" or created in sub-biomes and only in main-biome???
greetings and thx for an answer
Disturbed Tourist zombie-gas harvesting confirmed for A18.2That's just bio-renewable gas.. it's good for society![]()
That is a great idea, slow them down so they eat as many darts as possible. Might help tame the nightmare run speed horde and ferals I have a bit.I can vouch for all of that - especially electric fencing. Man that stuff is useful. I put pictures somewhere in this blog, but I made a box of trigger plates/dart traps around the outside of my base with electric fencing right before the plates/darts. They get stunned/slowed/damaged by the fence, then slowly move onto the dart trap setup and get blasted by them - since they are slow moving and meet the darts while still stunned. You gotta repair the fence posts after a night, but it works.
I spent another 5 hours on heat today and redid parts of it that were hurting my brain and found I had made a bug, when I was fixing it before.I think the torches are giving off an insane amount of heat. its a known issue that faatal is working on for the next update. My horde night is coming up and i use torches in my build. Have not placed them yet but this should be interesting lol
EDIT - Ah i see you said no torches. Interesting as most of that convo was geared to torches. Perhaps all heat is broken?
I think wolf posted a horde video with that setup?That is a great idea, slow them down so they eat as many darts as possible. Might help tame the nightmare run speed horde and ferals I have a bit.
Nice. Nothing worse than OPCI spent another 5 hours on heat today and redid parts of it that were hurting my brain and found I had made a bug, when I was fixing it before.
I think it works fine now in all the use cases (10 to 120 minute days, torch or workstation heat) based on a design of 4 campfires/forges or 20 torches get a screamer in about 10 mins as it was supposed to be doing.
yep,I think wolf posted a horde video with that setup?
@madmole
hi madmole, ive got a question. im trying to add some trees to the sub-biome from forest in biomes.xml. but this didnt work.after some tries i deleted all other decorations except trees in sub-biomes and do a high prob. and in all my attempts i had no trees in any sub-biome. do trees not "spawn" or created in sub-biomes and only in main-biome???
greetings and thx for an answer
I can confirm that DrTod is correct. Large decos like trees and cacti will not be placed in sub-biomes. They are only placed in main biome when the world is generated. I thought this may have to do with distant terrain but I tried with a few smaller trees that don’t have distant terrain and they were not placed either.You have to create a brand new world to see the result. Navezgane works fine, just start a new game name each time you want to test it. SOme objects have a large deco radius and might not allow a tree to spawn near it, but very few, usually its trees that have that property.
Yep that's the one. Will have to remember that trick when I decide to incorporate pressure plates. I went with motion sensors in my build so I could incorporate more traps (barb wire) on the path the zeds would be walking through.yep,
Will we get a hotfix exp pushed out with this? I've been hounded by them incessantly, and the only way Icould clear them easily was to log off and restart.. that wpuld give me enough time to cook some food and grab water...lol!I spent another 5 hours on heat today and redid parts of it that were hurting my brain and found I had made a bug, when I was fixing it before.
I think it works fine now in all the use cases (10 to 120 minute days, torch or workstation heat) based on a design of 4 campfires/forges or 20 torches get a screamer in about 10 mins as it was supposed to be doing.