madmole
Fun Pimps Staff
Crucibles are for sale, and schematics are in loot. I had one on day 1 before.Start checking the traders around game-stage 40+ for the crucible.I bought one around that GS and some time later later found another one.
Crucibles are for sale, and schematics are in loot. I had one on day 1 before.Start checking the traders around game-stage 40+ for the crucible.I bought one around that GS and some time later later found another one.
Who's to say I'm not already dead? I'm the model on which TFP based their dead hawaiian tourist!That's likely to get you killed.
Maybe in the game too.
I've played on an old game (3 builds now) and haven't experienced this with 4 cement mixers, 4 forges 2 chem stations and 2 benches, but then again I have spikes around my walls so not too sure. Once I die from infinite horde nights I'm going to run on the newest build tho.Has anyone who's started a *new game* experienced this screamer overload?
Let the fingers out of the CM? What does that mean?@madmole Hello dear Joel, I have been playing since 2013 exactly since version 4.1 7d2d. I've experienced everything from ever-increasing blood clumps to huge holes in the world. I've always loved having the opportunity to shape the world. Now after 6 years as a loyal player you come round the corner and say to me let the fingers out of the CM ? Somehow you lost a par sympathy point. Are the players who want to take advantage of the fantastic possibilities of building no longer important from now on? If so, you have discarded a nice part of the game.Greeting Oldman
Ah! You are a very handsome man then Dave!Who's to say I'm not already dead? I'm the model on which TFP based their dead hawaiian tourist!
Build thicker walls, multiple vault doors and buy yourself more time. Add turrets and traps and barbed wire and electric fences to slow them down. Adding a lull in the horde is complicated because some players have 64 alive, when one dies another takes its place so you might need half an hour lull to kill off everyone to have "break time". I think its fine, this is the fun of the game, finding a solution around the problem.Maybe a suggestion for BM's. Any chance you could slow down the respawn of zombies or add a pause based on how many people are in? That way we can get 10-20 second lull's in the horde.
This may sound weird, but with two of us fighting in a base, we never had a chance to even really breathe, let alone repair anything. Cause of that, our bunker (concrete and steel) got completely destroyed, and the same with our fallback position (concrete again). We just never had a moment to do anything other than shoot, reload, and repair weapons. The entire time I had a M60 just wrecking heads and I couldn't keep up.
We're still working on it.Did the change to the torch heat map on the update last night make things go tits up for screamers? Guy on Discord:
"we are getting stupid amounts of screamer spawns
like im not doing anything and had like 4 at my base"
Anybody else seeing this?
He said he has two torches and is basically non stop fighting hordes now![]()
Agility and fortitude used to govern hit points and stamina so it was more effective then. It needs some love.When it comes to Charismatic nature maybe you could make it where the buff lasts a bit after leaving the affected area like maybe 1 - 5 minutes. It would give it a bit more functionality so if you leave it for a bit you will still have it for a while. As for the buff the agility and Fortitude bonuses aren't that great, maybe a small speed bonus or even a little less less food and water loss, you know something that is more broadly useful than agility and fortitude. I like the Idea of charismatic nature and even use it but the attribute bonuses never really help, also maybe give a bonus to the person who has the perk obviously not the attribute bonuses if those are kept.
I can vouch for all of that - especially electric fencing. Man that stuff is useful. I put pictures somewhere in this blog, but I made a box of trigger plates/dart traps around the outside of my base with electric fencing right before the plates/darts. They get stunned/slowed/damaged by the fence, then slowly move onto the dart trap setup and get blasted by them - since they are slow moving and meet the darts while still stunned. You gotta repair the fence posts after a night, but it works.Build thicker walls, multiple vault doors and buy yourself more time. Add turrets and traps and barbed wire and electric fences to slow them down. Adding a lull in the horde is complicated because some players have 64 alive, when one dies another takes its place so you might need half an hour lull to kill off everyone to have "break time". I think its fine, this is the fun of the game, finding a solution around the problem.
MM I reported a bug related to the state of the Waterworks POI which is affecting it since a17. Said POI has been changed in a18 so I guess it is some kind of updated version of it, and yet when I reported this issue, while it has been acknowledged by a tester, it hasn't been reported as fixed nor in the known issues.Agility and fortitude used to govern hit points and stamina so it was more effective then. It needs some love.
There's no way. I'm 100% sure you are skinny, fit and really white. As all geologists should be and must be.Who's to say I'm not already dead? I'm the model on which TFP based their dead hawaiian tourist!
Welcome to the Twilight Zone...."There is a real lack of zombies in the world.""Zombies can't stop coming at my base and interrupt my building"
Something's happening...
Very good question. *strokes beard while thinking*Has anyone who's started a *new game* experienced this screamer overload?
Theoretically since faatal tied the heatmap frequency to day length, super short days should be even more screamer spawns. That's something I want to check out when I get home.Very good question. *strokes beard while thinking*
Ahh. When I changed my 24-hr cycles to 10 minutes long, I did notice increase screamer spawns. I just didn't mind them since I'm in a constant state of prepping for the next horde night coming in the next few mins (horde every night).Theoretically since faatal tied the heatmap frequency to day length, super short days should be even more screamer spawns. That's something I want to check out when I get home.