If you're comfortable with the rate of Tier 3 firearms, I would say that's accurate. Same with melee weapons though; we're on Day 26 (52 hours) and just finally came across a machete.So steel tool parts need to be more common, or brown steel tools?
LOL!FFS, Traders don't even stock these at ALL. Loot is one thing but traders should have a few on hand so you could buy them out and build up some craftable tools.
It is a known limitation to the slot memory code, hopefully we can improve it.MM I don't know if this can be done, if it can please
advise. If it can't please advise also. Since its
introduction I favor the spear for hunting and mass
dispatch.
Basically i have more than one in my slots, but
unless 1 is stone 1 is iron and 1 is steel, they
will not return to their slot when repaired or
picked up only the first one.
Is their a way to get the game to differentiate
between 2 stone spears to return to slot 2 and 3
respectively?
I play ring around the rosie, a pocket full of spears
when i hunt by torch light.
Oh yeah on my 1st fort build I used one m60 with AP and rad reducer for the tougher zeds and the other used HP for normal zeds and it was shred-tastic.TFPs have a reputation to maintain...
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Never consider having multiple weapons of the same type ready. Sounds like a good strat especially if heavily specced in one wpn type.
Edit: not to mention dual wielding shotguns is just plain badass.
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I think the torches are giving off an insane amount of heat. its a known issue that faatal is working on for the next update. My horde night is coming up and i use torches in my build. Have not placed them yet but this should be interesting lolI know the last patch made some fixes to the way heat works. Is anyone experiencing screamers every 1 real time minute with two or three forges on (not using torches either, only 4 candles or so)? I'm wondering if it's an intentional change, or a bug introduced, or an issue with keeping a save from before 18.1 exp.
Especially helpful on weapons with long reload times I would expect.Oh yeah on my 1st fort build I used one m60 with AP and rad reducer for the tougher zeds and the other used HP for normal zeds and it was shred-tastic.
Both the ammo stats and the perk description differentiate between penetration and armor reduction.Regarding that AP ammo, and that perk. How do both work? I read somewhere that AP ammo pierces multiple targets while the perk further augments that? Maybe I have that confused.
Nah, can be done even simpler and misclick-proof.That might be more work than anything, then you forget and its not crafting. I'd rather cancel everything and do my repair then re-add whatever I was crafting. 99% of the time its cobblestone rocks or flagstone shift click to max craft and go
Since the distant terrain is the main LODed mesh at a distance, and the POI imposters are placed ontop,I'd just do a stripped down chunk build once a minute or two when cpu is good, and generate any changed chunks in a queue. ONly render the opaque blocks, skip railings, model entities etc. Save this mesh to disk until its changed again, and load it at a distance instead of the pre baked imposters we have now. It doesn't need to update in real time or have collision since its only seen in the distance, it can change once an hour or whatever is reasonable for performance.
That would be when it reached the size of silt; which is usually <0.075 mm.Indeed. Question: How small would a piece of quartz, SiO2, have to be before we no longer call it rock/sand?
Yeah I have the same thing. Started a game on A18.1 b2, and after ~10 hours in-game I've only found a single purple item (which wasn't useful anyway).I think you and the rest of the team did VERY good with the last patch. Definitely seeing a big difference in loot and while its still a bit easier in MP we aren't swimming in gear. Where as before we had almost all blue/purple gear now we might have 1-2 pieces of blue/green mixed with quality 1 and 2 pieces or yellows.
I might have a blue AK and a green baseball bat (thank you trader) but 4/5 pieces of my armor are Quality 1 or Quality 2.
Oof nice, the hunt for purple and mods makes late game enjoyable.First t6 drop for me. *sheds a tear of joy*![]()
Default loot%, Day 25 (LL level 2? GS ~50), 60 minute days. Still running my save game from A18e b139.
cuz - you is after RNG luck, not IRL luck.That's the only kind of luck I get. I want IRL luck.
well, we also have Undie Takers. so panty thieves. I blame Snowdog's influence on MM for some of these."♥♥♥♥s" next to a "Munchez Carpets"? You guys going down a dangerous path.
What's next, 'Hancock Tools'?, 'Get Stuffed Funerals?', 'Floater's Plumbing?', 'Heywood Jablomi Farm Animals?'
Thank you sir! Really enjoying Alpha 18 so far and the group I play with seem to be enjoying it as well.Anistropic Filtering. We're optimizing defaults and adding a slider.
Same here, not once I crafted armor or weapons and only stone tools, it is al loot, quest and trader supply.Same here. I started a new world and haven't had to craft anything except for a sniper rifle for my perception build. Everything else I've found or bought.
Sad, but makes sense. I'd much rather see proper weather (we need a thunderstorm with lightening), rivers, bridges, the return of the multi height towns and cities and the oft mentioned event system more than random caves.Traders have a range restriction that will be adjusted.
Underground already occludes above ground stuff, occluding it isn't the problem, its generating all those vertices while driving fast and weighting the game down for very little return. On top of that it has to be engineered to look good and be interesting and worth doing. Given that roads are still a mess, towns and biomes need work and 1% of players would go oh cool for 5 minutes then find out they are just the same thing over and over with very little loot or game play so its not worth investing into. We can do anything, but not everything. We have man made caves in the game, they work fine.
Bandits need done, rgw needs improved, we can't keep adding more features that are lowest priority at best when we can clearly smash the market with the right choices moving forward: Fix bugs, polish, performance, usability, bandits and main quest, improved graphics. Please add this to the FAQ!