Thecolours
New member
Same here. I started a new world and haven't had to craft anything except for a sniper rifle for my perception build. Everything else I've found or bought.Since the stable rebalance?
Same here. I started a new world and haven't had to craft anything except for a sniper rifle for my perception build. Everything else I've found or bought.Since the stable rebalance?
If you do so, don't forget PVP servers and bases protected by the claim block : for example, currently, the black safes can be open with a lockpick, whatever protection the claim block offers. I can see a lot of dramas coming...No doors can be lockpicked yet. We are considering it.
Distant trees that have fallen should disappear. Buildings do not, but I feel like we could tackle the problem in a different way and solve it. Then player forts would render and distant POIs would reflect changes.MadMole, do u feel that distant objects like trees and buildings that have been removed or changed will ever not pop in/out of view. Or do u think that will never be fixed?
If it helps my cause I could throw in the buzzword immersion.![]()
AwesomeDistant trees that have fallen should disappear. Buildings do not, but I feel like we could tackle the problem in a different way and solve it. Then player forts would render and distant POIs would reflect changes.
Distant trees that have fallen should disappear. Buildings do not, but I feel like we could tackle the problem in a different way and solve it. Then player forts would render and distant POIs would reflect changes.
Its called planning. Do you want us to build your base too? How dare you interrupt my crafting queue with your stupid low priority repair? Just messing with you. But what might be better is a drag and swap craft queue then we're not FORCING that repair to be first.Anyone ever talked about repairing something automatically becoming the first thing in your queue so I don’t have to cancel and rebuild 3 other things?
Yes, and I fixed that for you. But seriously, why not? Build a fortified tree stand and spike it up and go for it.Tough decision. I'm starving. Do I really go after a beer?
That would be nice to! but repairing is so quick it’s almost a non issue to put it first.Its called planning. Do you want us to build your base too? How dare you interrupt my crafting queue with your stupid low priority repair? Just messing with you. But what might be better is a drag and swap craft queue then we're not FORCING that repair to be first.
Orsey is slang for Guppy.Lol, I see what you did there....like 2 orsey slugs from the double barreled shotgun...
Didn't y'all once say a modder was trying it? I assume Hal, but don't know.Distant trees that have fallen should disappear. Buildings do not, but I feel like we could tackle the problem in a different way and solve it. Then player forts would render and distant POIs would reflect changes.
I nerfed those medical rewards just now. Quest rewards don't care what your loot % is. Its two separate things, I don't know if its a good idea to even try to tie them together.Yeah well I'd still say you should try to focus on quests for a day or two and see how much loot you get even solo. Getting 14 first aid bandages from a single quest on a server with 50% loot is totally OP. No one is even having to make any meds atm because its just easier to spam the quests.
It's a balance issue, and nothing major or show stopping, but if quest rewards could be tied to server loot percentage and/or your gamestage that would probably solve one of hte last major imbalances i'm seeing loot wise.
Perhaps a "Cycle Que" button near the 4 crafting que slots.Its called planning. Do you want us to build your base too? How dare you interrupt my crafting queue with your stupid low priority repair? Just messing with you. But what might be better is a drag and swap craft queue then we're not FORCING that repair to be first.
Okay, to clarify, I'm thinking we've got too much stuff, not too little, but either way the discrepancy is real, and it won't be survivable if it's lesser.What are you saying? That you can't find any steel brown tools to break into parts to make into better quality steel tools? What game stage are you? I think part of the problem is 120 minute days you have too much time on your hands and no risk of a horde every 7 hours of real time. I spend a large amount of time fixing my base, grinding mats to fix my base, fighting off wandering hordes, preparing for the next horde (mining bullets and crafting spikes) which is less than 7 hours real time away. So I don't have a ton of time to loot and be bored that I don't have pink tools because I'm playing the game as intended. I get a lot of XP upgrading my base so maybe my GS gets raised more, and I find stuff I'm happy to get sooner? I raised 4 levels killing my horde.
Maybe if you fought more hordes you wouldn't have this problem which seems to be "too much time on my hands to steel parts and I'm not happy I can't craft the best stuff right now". I find a fair amount of crappy steel stuff later game, at which time you can craft your steel whatever. Day 14 120 minutes is day 28 in my time, so yeah you should barely sniff one t3 thing if you are lucky, not be crafting every guy a full set of sweet stuff. Its not A16, you should relish your scrap and iron crap a bit and embrace a 100 to 200 hour game before making any further comments on balance IMO.
I don't mean to sound like an ass either, I'm just trying to grasp the issue from over here. With all the settings its hard to say what we need to do based off of player input because some of the settings allow for some extremely different games.
Did that twice with two bears; just built a couple pillars, upgraded them to cobblestone, and blasted them with my double barrel shotgun.Yes, and I fixed that for you. But seriously, why not? Build a fortified tree stand and spike it up and go for it.
And there lies the problem. What is considered Mid-game? That will vary player to player based on their settings.Thats not what I meant. I think tier 6 should only start dropping in the midgame and not on day 17.But thats ony my opinion.
Hi MM, if that's not considered a bug that will be fixed, what do you think of giving players the same temp. BM safety bestowed on players like when they die?Never log out until 4am after the BM unless you want more action. Think of it like this, the game doesn't know who you are or what you did. You join during a BM and you will get zombies after you.
Then players could just log out when the blood moon starts and avoid it entirely.Hi MM, if that's not considered a bug that will be fixed, what do you think of giving players the same temp. BM safety bestowed on players like when they die?
This would hopefilly prevent accidently starting another BM.
For example: "Oh crap why is the sky red.....I better stay hidden until 4am"
Do the traders have a range restriction on potential quests? It seems there are a lot of potential pois, but very few end up on the rotation list.I didn't say no more T5's, I said personally I'd like to see more T3's, and I want it to not repeat the same POI until I've cleared every damn T3 on the whole map. I don't care if its 10 miles away, if I want a T3, I have to go there.