JayzenFreeze
New member
why was regular barbed wire removed? Cant craft it now.
It will be like that if we keep polishing stuff to shippable quality along the way. My roadmap additions are mostly improvements rather than new stuff. There is new stuff, but the core focus is "hey lets make this d- feature and somehow try to make it a or b+ for sure."I feel the feels. But I'm sure you meant "Awesome 12 month beta period in which TFP will change the very core meaning of BETA and still add lots of content to the title". Followed very closely by an "Awesome Master Gold Candidate with 10 dlcs and a puppy".
Sorry, that's all I heard.
Yeah the old GS formula was a get rich quick scheme that was legit. Now that its fixed you guys are experiencing what I experience playing solo, aside from being able to team pound quests.I think you and the rest of the team did VERY good with the last patch. Definitely seeing a big difference in loot and while its still a bit easier in MP we aren't swimming in gear. Where as before we had almost all blue/purple gear now we might have 1-2 pieces of blue/green mixed with quality 1 and 2 pieces or yellows.
I might have a blue AK and a green baseball bat (thank you trader) but 4/5 pieces of my armor are Quality 1 or Quality 2.
Totally fine. Just wanted to fight for the remain of the T5 classI'm sure there will be more, but we're moving to a "polish this up to shippable status, THEN you can do new content" kind of mentality so we can ship when we want to, and not have a grueling 12 month beta period.
Regarding that AP ammo, and that perk. How do both work? I read somewhere that AP ammo pierces multiple targets while the perk further augments that? Maybe I have that confused.That is a fair point but so far no book and perk overlap duties. We'd have to replace that book with something else and make an AP ammo schematic.
Lol, I see what you did there....like 2 orsey slugs from the double barreled shotgun...Or alternatively, recognize that a lot of people are saying "this is the best alpha yet", and just improve upon the system, perhaps with a degradation system for balance...
Or maybe add some zombies so that the items are harder to get.
If it is a fat bear, yes. If it is a slim one, no, it's probaly starving too and pondering the same thing.Tough decision. I'm starving. Do I really go after a bear?
Yeah well I'd still say you should try to focus on quests for a day or two and see how much loot you get even solo. Getting 14 first aid bandages from a single quest on a server with 50% loot is totally OP. No one is even having to make any meds atm because its just easier to spam the quests.Yeah the old GS formula was a get rich quick scheme that was legit. Now that its fixed you guys are experiencing what I experience playing solo, aside from being able to team pound quests.
Just curious what difficulty level you are playing. The club feels just right as a primitive weapon (to me) when playing the default difficulty but it is super weak against the bullet spongey zombies of the tougher difficulty levels.snip
RNG is a hell of a thing. We're around day 40 on our game with 5-6 people. We've had a handful of Q6 stuff, mostly from high end POI's or zombie drops. I've found 3 Q6 items. iron gloves, and iron shovel, and an iron crossbow. Only one of which I use. So I'm at a single useful Q6 in 40 hours..It feels much better than before when at this point we were getting backpacks with multiple Q6 guns in them.I've been testing early game (days 1-30) and in the 3 games I've played so far, other than primitive, I haven't had to craft any tool or weapon. I've always found better than what I could craft at the time. Obviously a small sample size, but I was hoping that Q5 and Q6 would be a little rarer.
Thank you for that information.It's a very rare chance to find a Q6 item early game. If it were forced OFF, I think that a lot of min maxers would start feeling frustrated, and want to power level or feel forced into min maxing to level as fast as possible to open that door. I think its fine now, its very rare, and never common even at very high GS. We will continue to tweak it until the majority feels it is good. Having one Q6 at day 17 is fine, 4+ every game would feel like a huge problem.
Also limit the number of quests that can be done during a period of time. The trader should run out of quests until he refreshes. That would end the spamming of quests.Yeah well I'd still say you should try to focus on quests for a day or two and see how much loot you get even solo. Getting 14 first aid bandages from a single quest on a server with 50% loot is totally OP. No one is even having to make any meds atm because its just easier to spam the quests.
It's a balance issue, and nothing major or show stopping, but if quest rewards could be tied to server loot percentage and/or your gamestage that would probably solve one of hte last major imbalances i'm seeing loot wise.
Classic premature craft-ulation...Anyone ever talked about repairing something automatically becoming the first thing in your queue so I don’t have to cancel and rebuild 3 other things?
Oh please allow this! I think it would be awesome!No doors can be lockpicked yet. We are considering it.