PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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What is the point of your "testing" if you're not going to submit a proper bug report to fix a bug you "found"? Sounds like another steaming load to me.
If you're not going to help, stop boasting.
Maybe if you stopped trying to bully and listen to anything I have said in the past you will know that I have stated a lot that i test because thats what i find fun in video games. Half the time i test for pure pleasure the other half the time i play a game as intended. Please leave me alone dude. I will not tell you again.

 
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Did you opt out of experimental first?
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Thank you!

 
I think if you flip through the tabs when looking at something, if there is some perk you need to unlock it, there is a link that says "PERK". If you click it, it brings you to the perk you would need.
Oh see never knew that lol. Thank you.

 
Oh...there is that beautiful little perk, Animal tracking. I would strongly recommend any new player to spend that 1 single point there.
I wouldnt. The first point is just small stuff like rabbits, and you have to crouch everytime. The only time it is somewhat useful is when you are in an area thats cluttered with stuff (so no visability) or in between hills. The area of effect is rather small too.

I have it up to spotting deer etc , and it never helped me since by that time I have a bicycle or even minibike and theres no point in jumping off these and start crouching for a few seconds. You can just circle around way,way faster.

If they would make it that you can auto-spot animals while riding, it would be much more useful. It might sounds OP but once again, its only useful in areas where you cant see much. If you keep your eyes open in the more open areas you can spot animals much faster visually.

 
True... well still not entirely. I tested with rock, and no heat... but yeah, hitting ore will give a tiny bit after it breaks.
EDIT: Went in to test it out again... and I can't even get extra heat from tapping anymore either. Maybe they took that out. Still, no heat for rock, just a little after breaking ore.
Seems the auger is not making any hit sounds anymore in A18. The pickaxe produces heat on striking metal per hit, auger only when it breaks a piece of metal. Would need to break a load of those (since its 0.05 per break) to get a screamer. Seems pretty hard to do, unless there is more heat produced than what shows up. I have not always had heat show up correctly with the meter, but other heat effects seem to work so probably is not to much it makes anymore.

Edit: Same is true for the chainsaw. The sound.xml says it should generate heat from starting at least, but it does not even do that.

 
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Is there any way to get rotten flesh except the gore piles on street or the vultures or loot ?

In my MP Server it has got really rare - maybe i should go to desert and hurt myself under 90% health and wait for vultures ?

Without them i cannot make more plant boxes, since harvesting the POI ones does not give you rotten flesh back now.

 
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Is there any way to get rotten flesh except the gore piles on street or the vultures or loot ?In my MP Server it has got really rare - maybe i should go to desert and hurt myself under 90% health and wait for vultures ?

Without them i cannot make more plant boxes.
Zombie dogs and zombie bears work too.

Take a scenic holiday in the wasteland ;)

 
Seems the auger is not making any hit sounds anymore in A18. The pickaxe produces heat on striking metal per hit, auger only when it breaks a piece of metal. Would need to break a load of those (since its 0.05 per break) to get a screamer. Seems pretty hard to do, unless there is more heat produced than what shows up. I have not always had heat show up correctly with the meter, but other heat effects seem to work so probably is not to much it makes anymore.
Right... it would be really hard to do unless you had a really big vertical deposit in a chunk I guess. It certainly would be a rarity.

If I had to guess, I would say that wherever they were mining, they had a torch or two nearby and with the current problem with those causing screamers so frequently, it was probably assumed to be the auger's fault.

 
Is there any way to get rotten flesh except the gore piles on street or the vultures or loot ?In my MP Server it has got really rare - maybe i should go to desert and hurt myself under 90% health and wait for vultures ?

Without them i cannot make more plant boxes, since harvesting the POI ones does not give you rotten flesh back now.
I can recommend cycling/driving through the desert and hit them with a spear (I used an iron one), its childplay, they can not get close and you bump them back, and 2 hits kills them. Easy meat, I killed like 12 in 1 trip, I never got hit once and you dont waste any ammo.

 
Right... it would be really hard to do unless you had a really big vertical deposit in a chunk I guess. It certainly would be a rarity.If I had to guess, I would say that wherever they were mining, they had a torch or two nearby and with the current problem with those causing screamers so frequently, it was probably assumed to be the auger's fault.
Yeah was thinking the same. Seems the auger and chainsaw might actually be broken in not producing ANY kind of hit sound ever. The thing Should generate some heat, comparable to at least a campfire in my opinion.

 
MadMoleon workstation schematics, I would lower the % chance. I have found them quite often, especially in the mixer
Whereas I have yet to find a single schematic for the cement mixer as of day 24 despite a dogged search of every poi for a mixer.

 
Whereas I have yet to find a single schematic for the cement mixer as of day 24 despite a dogged search of every poi for a mixer.
First mixer I looted after the patch had the recipe. Still miss a workstation though and need to travel to a POI to use one. Isn't it funny how doggedly we try to avoid putting any points into INT recipe perks? :cocksure:

 
I wish we had softer and moodier lighting options such as the pumpkin, other lights such as the lantern are too harsh and end up making surrounding blocks look blindingly bright.

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The gateway I made into my base. Inspired by the gate in Jurassic Park. Unfortunately, the barrels don't light up the surrounding blocks so will probably remove them. I'm also getting a screamer every 5 minutes now so yeah...

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Surrounded the entire side of the building with a walkway. Gives a chance to shoot incoming zombies as well as giving more shape to the flat outer walls.

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Last I spawned in some lights just to see how it would look inside. I did a few different lighting placements, and this one looked the best imo. I like that these specific industrial lights have a tint of yellow to their glow, as the others were just too white and washed out the color. I also needed a softer light to light up the back corners as they were too dark, so I used some pumpkins and a burning barrel.

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Sorry to interrupt heatmapsgate and socialskillgate, but...

@MadMole:

I mentioned this in the feedback thread, but I know more guys read and comment about this here.

To stop the gun loot over abundance and go back to encouraging crafting them, reverse the complete weapon drop probability and the weapon parts drop probability. Finding a complete gun will be a special treat, and people will NEED to craft weapons.

(I haven't been able to craft one better than loot in over 160 a18 game days over the course of 3 games now.)

To fix steel tool crafting (I haven't been able to make one in 3 games and 160+ hours now) I'd drop the schematic requirement, and either drop the parts completely or increase their drop probability.

Lastly, the traders seem to have a set price on weapon reselling. Can that have a more complex formula system instead taking into account weapon tier and the stats? Crafting later game higher tier weapons should make you more dukes when you sell them, and low level stuff should be less profitable.

What do you guys think of these balance ideas? the steel tools would still be gated by steel production and progression, and the guns crafting would kind of be a hybrid of the new random stat crafting and the old a15 gun crafting.

Less complete gun drops like Borderlands, and more weapon crafting like Skyrim.

 
@fataal I think I found a bug. I'm playing at 75% loot and when open a bag dropped by zed and in this moment bag dissappear (before inventory shows) there is 100% chance to no loot. Last time I searched 4 bags after bloodmoon and every bag dissappear in moment of search and there was no loot. I saw this bug many times and always there was no loot. When the bag is laying on ground after open, there is loot normally. (sorry for my english)
I'm playing 67% loot now and thought I got something from a yellow zombie bag. I'll see what I get as I play more.
Ok thanks for reply. I'm waiting for info.
I had the same "issue" in A17, playing with 75% loot.

I think that when the bag is empty (because of the 75%) it automatically disappear when we open it (instead of nicely waiting that we close it).

 
Madmole, I have gone into the old underground bunkers. both types. 2 of the small one, and 3 of the one with the well. none had sleepers. whats up with that?

 
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I had the same "issue" in A17, playing with 75% loot. I think that when the bag is empty (because of the 75%) it automatically disappear when we open it (instead of nicely waiting that we close it).
Ok but what is probability of 4 or 5 bag to be empty? I had that situation. Or maybe I'm very unlucky 😁

 
The problem is all the new players posting about it and not understanding why the game isn't doing as described by veteran players, but giving them screamers on their first day.
You got one guy who can place a combination of over 30 stations who will never see a screamer compared to another guy who gets a screamer every 25 minutes because he placed 4 torches.
Pretty much this. Not a critical issue but an odd one to fresh eyes.

 
Is there any way to get rotten flesh except the gore piles on street or the vultures or loot ?In my MP Server it has got really rare - maybe i should go to desert and hurt myself under 90% health and wait for vultures ?

Without them i cannot make more plant boxes, since harvesting the POI ones does not give you rotten flesh back now.
Grace's place (house_gambrel_03?). Although you cannot pick up the farm plots anymore, shoveling them gives you nitrate and there are dozens of gore piles. I got the quest there twice in a row, so in four runs through it, I had the stuff for 40 farm plots.

 
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