PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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If they are dead, their charge will not detonate. You probably killed them, before the armed change detonated.
Thank you! Now I don't have to experiment to figure that out. Yeah I killed them before I shot their charges and they turned red. I prioritize them and have my AK loaded with AP rounds that I swap to when I see one.

 
Set the torches to 5 and they will still make heat, but at 20% of the rate.
I did this:

&lt;property name="HeatMapStrength" value="0.5"/&gt;

&lt;property name="HeatMapTime" value="600"/&gt;

&lt;property name="HeatMapFrequency" value="60"/&gt;

To match the candles.... which is really low... until heat dissipation is fixed.

 
No, that's the problem. You can remove all heat sources and the heat remains at whatever it was at.Been reporting this through 3 builds. Responded to madmoles requests for testing. Several people have been reporting screamer problems for a while now.

SEE THIS: https://7daystodie.com/forums/showthread.php?131448-A18-1-b2-EXP-bug-reporting-thread&p=1048731#post1048731
Looks like a state value of the voxel itself. It will then stay the same, even if the torch is removed. The torch adding to that heatvalue when its at this position.

 
That is awesome. I got outer worlds and it feels exactly like a Fallout game, and I'm sure I'll end up sinking loads of time into it, but tbh I play a bit, start thinking about my base needing this or that, and next thing you know I'm back into 7 days lol.
I've been hearing about Outer worlds, seems interesting. May need to check it out after I build my new rig. I think for my next build I'm going to incorporate that base with yours, I like the look of it and can see some ideas. It's about time I build something pretty lol.

 
Looks like a state value of the voxel itself. It will then stay the same, even if the torch is removed. The torch adding to that heatvalue when its at this position.
Possibly. I've only tried checking dissipation with torches and candles. Haven't tried the stations because I expect the same result. No dissipation.

 
Possibly. I've only tried checking dissipation with candles. Haven't tried the stations because I expect the same result. No dissipation.
Actually I can confirm that too. I was just messing around and watched the heat chunk going. I got rid of my jack o lanterns and turned everything off (no light sources or anything), and the heat values didn't dissipate one bit (nor from forges/chem/workbench), stayed at 60. Tbf I don't exactly care about it, but if it's supposed to dissipate, it does not.

 
Possibly. I've only tried checking dissipation with torches and candles. Haven't tried the stations because I expect the same result. No dissipation.
Given that they use the frequency in two different ways, I suppose different code. (probably systems added later).

Try it out with a forge too, if that then dissipates over time when the forge is not running.

 
Actually I can confirm that too. I was just messing around and watched the heat chunk going. I got rid of my jack o lanterns and turned everything off (no light sources or anything), and the heat values didn't dissipate one bit (nor from forges/chem/workbench), stayed at 60. Tbf I don't exactly care about it, but if it's supposed to dissipate, it does not.
Thank you! People making me think I'm going insane. I don't really care if it does or doesn't either... but if it doesn't those torches need to be toned down a ton... or it means a single torch by itself brings a screamer once every hour and 40 minutes.

 
I did this:&lt;property name="HeatMapStrength" value="0.5"/&gt;

&lt;property name="HeatMapTime" value="600"/&gt;

&lt;property name="HeatMapFrequency" value="60"/&gt;

To match the candles.... which is really low... until heat dissipation is fixed.
A HeatMapFrequency of 60 will never be reached. That value cannot be greater than 25. They will make no heat.

That system needs an overhaul, since it is old and the programmer who wrote most of it left the company almost 2 years ago.

 
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I did this:&lt;property name="HeatMapStrength" value="0.5"/&gt;

&lt;property name="HeatMapTime" value="600"/&gt;

&lt;property name="HeatMapFrequency" value="60"/&gt;

To match the candles.... which is really low... until heat dissipation is fixed.
idk how the hell you people do this!

just looking at it hurts my small brain :D

 
A HeatMapFrequency of 60 will never be reached. That value cannot be greater than 25. They will make no heat.
That system needs an overhaul, since it is old and the main programmer who wrote it left the company almost 2 years ago.
I understand what you are saying faatal, and I appreciate the details very very much. But it fixes the issue enough for me at this time.

It's the same as the candles... and the candles are generating heat (or not) just fine.

 
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i named my bat "big smoke" :D
Ohh my dawg! Ha-ha haha!

Thank you! People making me think I'm going insane. I don't really care if it does or doesn't either... but if it doesn't those torches need to be toned down a ton... or it means a single torch by itself brings a screamer once every hour and 40 minutes.
Honestly I don't get many screamers, even at GS 200+ with 2 forges, 2 workbenches and 2 chem stations going. But yeah it's def not dissipating. Once I turn on all 4 mixers and above stuff I do get them. But they aren't near as annoying as previous alphas so I dont mind/ Plus they wander onto my spikes and die fast lol.

 
Thank you! People making me think I'm going insane. I don't really care if it does or doesn't either... but if it doesn't those torches need to be toned down a ton... or it means a single torch by itself brings a screamer once every hour and 40 minutes.
make that 10 mins. i just killed 2 screamer's and all the zombies "just keep coming and never stop coming"

 
Ohh my dawg! Ha-ha haha!


Honestly I don't get many screamers, even at GS 200+ with 2 forges, 2 workbenches and 2 chem stations going. But yeah it's def not dissipating. Once I turn on all 4 mixers and above stuff I do get them. But they aren't near as annoying as previous alphas so I dont mind/ Plus they wander onto my spikes and die fast lol.
That's because those stations only give 1 to 3% heat every in game hour or so.

Compare that to a torch giving 1% every real time minute.

 
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A HeatMapFrequency of 60 will never be reached. That value cannot be greater than 25. They will make no heat.
That system needs an overhaul, since it is old and the programmer who wrote most of it left the company almost 2 years ago.
Maybe pulling that into a common map for heat production. Any active element adds to that "heat byte". On the other hand its constant cooling down over time, triggering the screamer only when it goes over the threshold level.

 
i named my bat "big smoke" :D
Hah I just thought that I missed a great RP value with the baseball bat with the books and all. "You picked the wrong base, foo!!!"

Big Smoke 7D2D character build incoming next run rofl.

 
Hah I just thought that I missed a great RP value with the baseball bat with the books and all. "You picked the wrong base, foo!!!"
Big Smoke 7D2D character build incoming next run rofl.
i yell that when i go into POIs

 
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