PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Hey @MM with the slowing down of progression some, albeit a few players may be upset at how long it takes to unlock skills. I was wondering if a slider for "skill points per lvl up" in the main settings ever could be a thing that you would consider putting it in? so like every time you get 2 skill points per lvl or whatever the slider would allow.
Anyone who gets upset doesn't understand the game yet. Nobody has complained about the speed of progression so far. There is an xp slider they can turn up, no way are we handing out more than 1 point per level that would be OP. You don't need lots of perk points now since we removed level gates and added ways to do things to feel powerful.

 
So anyone else now only finding level one stuff?
Welcome to stable. I found a pink brass knuckles last night on day 24 or 5. Sorry but we're not raining purple candy, it plays nice. Craft that stuff into something better or keep looting you'll get better stuff as the game progresses.

 
This is normal for some time. RNGesus giveth and taketh away.
In the perception tree, Lucky Looter, will give you a bit of a boost to your loot level to help with loot itself.

1-2 items will be fairly normal for the first few days, in my experience. If you're wanting to get to level 3-4 early, you can hope for stroke of luck, but eh, the grind is what makes it for me.
Embrace the grind and you will appreciate the non brown when it comes.

 
Thanks, yeah I could clear a 30 frag limit quake server in under 30 seconds at times. Many fond memories of CTF too, but I like to feel like I'm accomplishing something a little more meaningful and like the slow character growth. I tried outer worlds, and its fine, (new games always take about 6+ hours before I really get into them) but finished my evening playing 7 Days. For some reason getting that 2nd row of reinforced concrete in my basement seemed like it was more exciting lol.
Speaking for myself here but I think voxel games tap into my inner child block building imagination so it will likely never lose appeal from a creativity standpoint.

Edit: blocks plus zombies? Winning combination in my book lol...

 
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EDIT: I meant to quote someone but whatever.
I also happened to take inspiration from some of the photos posted, it has never occurred to me that I could make a space for the 4x4 inside. Usually I just park it outside, out of the way of potential zombies, and hope for the best. I actually had an even bigger design in mind, but I realized it was going to be too time consuming. Originally, it was supposed to have an L-shaped tunnel. The inside corner would've been its own room (eventually a tower) and would make a nice cube. If you ever played Halo 3, there is a map called Rat's Nest, in the end it was supposed to be reminiscent of that.

I settled on a "garage" type of look, which I think came out rather decent. I still need to decorate the interior and roof areas some more, but the outside perimeter will probably stay mostly the same flat cube. I usually don't like flat, but its hard to work on the walls when your ten blocks in the air with spikes directly below you lol. Also, no lighting because I haven't found the schematics for them yet.

Will try to upload some screenshots, just gotta take them first.
Cool to see people posting their bases.

 
EDIT: I meant to quote someone but whatever.
I also happened to take inspiration from some of the photos posted, it has never occurred to me that I could make a space for the 4x4 inside. Usually I just park it outside, out of the way of potential zombies, and hope for the best. I actually had an even bigger design in mind, but I realized it was going to be too time consuming. Originally, it was supposed to have an L-shaped tunnel. The inside corner would've been its own room (eventually a tower) and would make a nice cube. If you ever played Halo 3, there is a map called Rat's Nest, in the end it was supposed to be reminiscent of that.

I settled on a "garage" type of look, which I think came out rather decent. I still need to decorate the interior and roof areas some more, but the outside perimeter will probably stay mostly the same flat cube. I usually don't like flat, but its hard to work on the walls when your ten blocks in the air with spikes directly below you lol. Also, no lighting because I haven't found the schematics for them yet.

Will try to upload some screenshots, just gotta take them first.
Very nice. I like the red brick interior. Reminds me a little of the Railroad HQ from FO4.

 
Madmole I have to say that this is the best alpha by far. I've been a fan of zombies for as long as I can remember which is a long time and you do the zombie genre a great justice. I am so pumped to see what you guys have planned. Any chance of selling something autographed? Maybe a t-shirt, an art print, or anything really? I like collecting autographs of things I enjoy and would love to add yours to the collection!
Glad you like it! Maybe, We'll see what the merchandising team can do.

 
Yeah, that's sad. They keep messing up with Fallout 76. They just released that subscription, which costs $100 a year and includes some long-requested gameplay features which could have been released as free updates as they promised to only monetize cosmetic content. And, half of the subscription features are broken, and private servers aren't really private (they're not hosted on your hardware, instead a server gets hosted by Bethesda, which might have already been played and looted/etc., friends can just join your private server and you have no way to stop them)
Wow, talk about disconnected from the community. They need to just close down all the failing studios they bought instead of create money grabs that lower the value of their best franchises.

 
Completely new here, go easy on me if i'm wrong, but have you linked your Steam account? You don't get full privileges (like seeing attachments I believe) unless you do.
On another note, am I the only one who feels like we should just do away with paint? I feel like it would be a nice QOL change for the brush. I didn't realize what an inconvenience it was until now since I just used it for the first time a couple days ago. I had around 300ish buckets from scraping dyes, which I thought would be enough to cover my base. Turns out I would paint a texture, decide I didn't like it, and repeat a dozen times until I got something that look decent enough. Before I knew it I was out of paint, and had a half textured base without the resources to craft more. Bothered me so much I just spawned me in a full stack of paint.

Might entirely be my fault, maybe i'm just too picky, or maybe I should build smaller bases...
You can craft 1000's of paint for next to nothing.

 
Steam reviews are getting better and better. I'm so happy for devs team. It was a huge move to change so many things but the reward justify the awesome work. Congrats !
69% positive to 71% in one day.

 
ARGHHHHH !!!
I just had a fetch quest for the POI I had stashed all my gear in and the entire POI reset, undoing everything I had done to it including removing all the containers I had stuffed full of loot.

Where is that damn undo button...
Rule #1, build your stash chests on the roads.

 
Tfp

Here is an idea for future Alphas "possibly"

If RwgMixer.xml is set to read from the prefabs folder

or "" and input string for the folder. The Groups in rwg

file can be subfolders. The groups in Rwg can have rules

set to Random, and or any other value choice, This would

make the folder emulate the lines of Rwg presently, or can

make it act as a random element array of names to be placed

in the prefabs.xml file. Basically if it looks for "*.xml"

It would also make it easier to transfer or add pois to the

potential list. Example: prefabs from alpha 17.4 can be copied

to a folder, named 17_4. In RwgMixer a group is added with a

string pointing to that folder under

&lt;prefab rule="industrialGroup" /&gt; and it adds availability of

of the prefabs in that folder. The individual prefab rules are

already there. As long as the blocks and formatting match it

would be seamless integration.

Second idea is to group the Loothelpers with a percentage chance

of which will be in place.

Example: poi_a_01 has a working stiffs box at xy location no matter

what game seed you use. Instead this would render a random loothelper

in that position. So this playthrough poi_a_01 may have a workingstiffs

the next playthrough it may have a shamway, the next it may be garbage pile.

So if the seed Rumbleseat is used for example, each new game created from

that seed may have the same poi, but a random type of loothelper.

 
Does anybody else feel that the "Upset-Stomache-System" from food is a little too much - especially at the beginning when you don't have access to medicine.
I really feel tricked when freshly cooked water or eggs have this high likelyhood of giving you and upset stomache. Instead of 7% (4%) it should be more 0.7%...
Its fine, you probably just got unlucky. It balances out fine, I have hundreds of hours testing it. If you hate it, buy Iron gut or take vitamins to prevent it in the first place. I was starving once, and took a vitamin and ate a ton of rotten flesh and filled up to 150% food so I didn't have to worry about food for a while. Buy canned foods, they have 0% risk.

 
I love this aspect of the game. Adds a little more challenge. There is also a mod that makes it safe while drinking water.
I'm on day 25 ish, and food is still a valid concern. That is hugely awesome for this game.

 
Heartbreaking end to my Insane 25% loot Permadeath run just now.It wasn't the bear ambush in a dead end basement, it wasn't the roaming hordes, it wasn't falling off a building and breaking my leg with every POI zombie aggro'd on me, it wasn't the feral bikers in the night...

It was me walking too close to an army camp in the dark and stepping on a damn landmine :hurt:
Hello brother the survivor. I play the same way you do. Died on day 42, not from the horde. I relaxed, and around the corner a zombie ferral was waiting for me

 
Biggest thing that I hate (and it's not a problem that needs fixing): When you go to open the safe as the lockpick counts to 0, only to discover that the lockpick broke at 0.1.
Now that's trolling!
I was opening the 10k hp super chest last night, had 5 lock picks and it got to about 90% on the first one, then instantly broke my 5 remaining lockpicks finishing at 99%, and I had to break into it with my pick.

 
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