PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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You could just play with 200% XP, so you level up twice as fast. It will be harder, since your game stage will also go up faster, but many settings can be changed to compensate (lower game difficulty, lower AI block damage, lower AI move speeds, lower max alive, higher loot percent).
Or be like me, 200% XP with increased difficulty/jog/nightmare Lol. Fast and hard baby

 
Loving A18 , not had much time to play more than a couple of hours on an evening after work BUT we are really enjoying the changes.

Only minor gripes are

1) It's annoying that we de-party every time we log out.

2) Animal quest progress is lost on shared quests, as unless we complete on one play session. Only the owner of the quest keeps the kills.

Also noticed last night Dog day challenge quest, I killed 3 he killed 2 dogs (3 needed for quest) 5 spawned. On all the zombies ones the kills are shared to hit count but on that dog one I completed but he needed to wait till we found another dog to kill.

 
So anyone else now only finding level one stuff?
This is normal for some time. RNGesus giveth and taketh away.

In the perception tree, Lucky Looter, will give you a bit of a boost to your loot level to help with loot itself.

1-2 items will be fairly normal for the first few days, in my experience. If you're wanting to get to level 3-4 early, you can hope for stroke of luck, but eh, the grind is what makes it for me.

 
EDIT: I meant to quote someone but whatever.

I also happened to take inspiration from some of the photos posted, it has never occurred to me that I could make a space for the 4x4 inside. Usually I just park it outside, out of the way of potential zombies, and hope for the best. I actually had an even bigger design in mind, but I realized it was going to be too time consuming. Originally, it was supposed to have an L-shaped tunnel. The inside corner would've been its own room (eventually a tower) and would make a nice cube. If you ever played Halo 3, there is a map called Rat's Nest, in the end it was supposed to be reminiscent of that.

I settled on a "garage" type of look, which I think came out rather decent. I still need to decorate the interior and roof areas some more, but the outside perimeter will probably stay mostly the same flat cube. I usually don't like flat, but its hard to work on the walls when your ten blocks in the air with spikes directly below you lol. Also, no lighting because I haven't found the schematics for them yet.

Will try to upload some screenshots, just gotta take them first.

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I'd say this or that, but then if we don't ship by x or y, I get called a big fat liar. I'll just show stuff "when its done" and release stuff "when its done" and we'll see what happens from here.
And that would be perfect! It shows you guys are moving forward, not just going dark. Many people only look at steam press announcements, and don't see what's going on here.

Just do what you guys have been doing, and when you have something new, drop a new experimental. We'll be overjoyed at the new prezzie to unwrap!

 
Maybe one of the devs or some of the attentive readers of the diary can answer my question:Are A18 servers able to upload prefab files to clients?

It is unfortunate that the clients have to install all non-vanilla prefabs manually before joining servers that use them.
i'm 3 weeks late but i plus 1 this, prefabs should not require client side install to work correctly:smile-new:

 
You could just play with 200% XP, so you level up twice as fast. It will be harder, since your game stage will also go up faster, but many settings can be changed to compensate (lower game difficulty, lower AI block damage, lower AI move speeds, lower max alive, higher loot percent).
I know but getting 2 or even three skill points per level makes for people to get through content faster the XP to gain per level curve is crazy high now. way i see it more options the better

 
You could just play with 200% XP, so you level up twice as fast. It will be harder, since your game stage will also go up faster, but many settings can be changed to compensate (lower game difficulty, lower AI block damage, lower AI move speeds, lower max alive, higher loot percent).
I'm not trying to bring up modded anything here, but there is a modlet on the official 7D2D mod launcher (if the modlet is working right now, that is) that decreases the rate of which your gamestage increases by half. So this combined with 200% XP balances it out. Just an FYI to anyone reading this.

 
Madmole I have to say that this is the best alpha by far. I've been a fan of zombies for as long as I can remember which is a long time and you do the zombie genre a great justice. I am so pumped to see what you guys have planned. Any chance of selling something autographed? Maybe a t-shirt, an art print, or anything really? I like collecting autographs of things I enjoy and would love to add yours to the collection!

 
EDIT: I meant to quote someone but whatever.
I also happened to take inspiration from some of the photos posted, it has never occurred to me that I could make a space for the 4x4 inside. Usually I just park it outside, out of the way of potential zombies, and hope for the best. I actually had an even bigger design in mind, but I realized it was going to be too time consuming. Originally, it was supposed to have an L-shaped tunnel. The inside corner would've been its own room (eventually a tower) and would make a nice cube. If you ever played Halo 3, there is a map called Rat's Nest, in the end it was supposed to be reminiscent of that.

I settled on a "garage" type of look, which I think came out rather decent. I still need to decorate the interior and roof areas some more, but the outside perimeter will probably stay mostly the same flat cube. I usually don't like flat, but its hard to work on the walls when your ten blocks in the air with spikes directly below you lol. Also, no lighting because I haven't found the schematics for them yet.

Will try to upload some screenshots, just gotta take them first.
I wonder why I cannot view any of your screenshots. Anyones screenshot for that matter.

 
I had no idea they were charging to host a private server. Wow. The sad thing its probably Zenimax. Bethesda just makes games.
Yeah, that's sad. They keep messing up with Fallout 76. They just released that subscription, which costs $100 a year and includes some long-requested gameplay features which could have been released as free updates as they promised to only monetize cosmetic content. And, half of the subscription features are broken, and private servers aren't really private (they're not hosted on your hardware, instead a server gets hosted by Bethesda, which might have already been played and looted/etc., friends can just join your private server and you have no way to stop them)

 
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