Laz Man
Fun Pimps Staff
Good stuff wolf!!!ok, day 42 BM16 max alive, intel/agility traps build
60 min days
attempted Evel Knieval defense if you know who he is, damn you old.
Good stuff wolf!!!ok, day 42 BM16 max alive, intel/agility traps build
60 min days
attempted Evel Knieval defense if you know who he is, damn you old.
when your gun is jammed. sense you can't aim you can uses it to knock back the zombies! like a shoveThis is a nonstarter. It might cause someone to die. You can't have that in a survival game. Well, not this "survival" game.
Survival games don't mean they have to have cheap mechanics. But maybe this mechanic would be nice if done well. I would like it as an incentive to repair stuff.This is a nonstarter. It might cause someone to die. You can't have that in a survival game. Well, not this "survival" game.
i kinda wished that the coyote and mountain lion spawned in more biomes. cuz in real lifeI don't know that I've issued out my thanks yet for this new experimental Alpha, so let me go ahead and do it.
First of all, I came from console. 3 years or so of it, before my wife surprised me with the birthday gift of a PC. Seriously among the best gifts I've ever received, besides my kids. Well, depending on whether or not my kids are being jerks![]()
Anyway, it's been for lack of a better word, a culture shock. Multiple vehicle options, new zombies (dat beefy biker tho, move over Froze Bunyan), turrets, CREATING A CHARACTER. I could go on and on. But let me focus on A18.
I was a miner extraordinaire before this patch. Now, I still want to get into mining, but there are legitimate "classes" I can try out. Level ups feel valuable now. Earning those perk points is great. Looting is more than just finding scrap to melt down at the forge, because I need to supplement the weapons I can make now, and don't get me started on the POIs. Each one tells this little story with torches or lights where some poor soul tried to hold out before turning.
No more spam crafting. I know this was basically nullified in what, A16 from what I hear, but this is so nice. It's mostly gone out of Console too, but it's still viable up to Quality 200 or so.
The desert is dangerous. I started a new game last night to try to reproduce a potential bug, and got dropped into the Arizona special. Used to, I only headed there for shale but I think I'm going to stick around. Coyotes (while fairly unrealistic to just attack humans) look great. Vultures swooping in whenever I get bit by Wiley. Rattlesnakes sneaking up (unsuccessfully) on me. I haven't encountered a mountain lion yet, but the amount of fun from a single freaking day was terrific. Spears are freaking awesome, brass knuckles are teeth crackin fun, sledgehammers make me feel like a Siege Tank that's been clicked too many times in Starcraft (props to you for getting that one).
In conclusion, amazing experimental so far. I bought this game on PC about three months after buying it on console; 7 Days was the kick in the rump to build a computer. Excited to see what comes next, Fun Pimps.
Depth isn't cheap, it's what made this game uh, have depth.Survival games don't mean they have to have cheap mechanics. But maybe this mechanic would be nice if done well. I would like it as an incentive to repair stuff.
So.. I'm supposed to stab myself in the neck real fast? Maybe later, or I'll let my wide do it the next time I piss her off...lol!I like it.
@Fataal:
I would not call it unrealistic, since you can stab a knife that fast. I watched 3:10 to Yuma recently and Russell Crowe stabbed a sleeping guy in the neck with a fork many times in a short period of time. Try it yourself and see, but not on an actual person.![]()
I started a new (small, 4k) RWG map to try and find a better start than my last couple (always burnt forest, for MILES). Ended up in the desert at the edge of a huge city - no small houses anywhere. Finally found a garage to bunker down in. Managed to loot a Blunderbuss with 9 rounds from a back near the road on the way through the city (awesome that we can finally find these now - I never would have crafted my own). Later on I was putzing around in my garage when I heard growling and a dog busting down my front door. Dropped a wood block, upgraded, and opened the door. Found a coyote trying to break in - must have heard me do something? Pulled out the BB and unloaded in his face (holy hell is that loud). Dead 'yote - more meat and leather for me! Took the three gunpowder I had looted and crafted up three more rounds of ammo since it's the only firearm I have. It may be "crap" compared to what's coming later, but for now it's all I got, and point blank it's damn powerful (although with a range of 2 it's a last-ditch weapon for sure). Agility (later Agi-Per) spec, so plenty of opportunity to hunt from afar with the Primitive Bow (which, honestly, isn't as bad as people think - with one point in Sneak Attack I can regularly one-shot Burning Zombies in the head from afar).The desert is dangerous. I started a new game last night to try to reproduce a potential bug, and got dropped into the Arizona special. Used to, I only headed there for shale but I think I'm going to stick around. Coyotes (while fairly unrealistic to just attack humans-edit, on the other hand, they run away almost immediately upon taking damage, so no issue here) look great. Vultures swooping in whenever I get bit by Wiley. Rattlesnakes sneaking up (unsuccessfully) on me. I haven't encountered a mountain lion yet, but the amount of fun from a single freaking day was terrific. Spears are freaking awesome, brass knuckles are teeth crackin fun, sledgehammers make me feel like a Siege Tank that's been clicked too many times in Starcraft (props to you for getting that one).
Good run. Was it due to carelessness, A difficulty POI, etc?and dead is now died... day 43 irradiated feral biker was the lucky winner
... we're gonna do a welfare check on her a little later today...So.. I'm supposed to stab myself in the neck real fast? Maybe later, or I'll let my wife do it the next time I piss her off...lol!
I wouldn't like that. It defeats the purpose. If the zombies always do that when going into rage, then you always know it's about to happen and therefore you can always be prepared for it.i think when zombies go into a rage!they should go into a stance and roar and scream.
They kinda do. You can tell when a zombie is about to swing at you.and some attacks should be telegraph so you can tell what they will do!
im more talking effects wises cuz you cant tell if there going to give you bleed or infection. plus new movesI wouldn't like that. It defeats the purpose. If the zombies always do that when going into rage, then you always know it's about to happen and therefore you can always be prepared for it.I would like it if they did this randomly though, perhaps after x seconds pass without their AI receiving any inputs to change what it's currently doing. For example, if in walk mode for x + random seconds, stance and roar, then continue. Myabe the crack head zombie can twitch out in a different way. I like variety in my twitches.
They kinda do. You can tell when a zombie is about to swing at you.
You can tell when a cop is about to vomit. Maybe something is missing for some zombies? Have any specifics?
difficult poi, wasnt recording. boss room. got stunned and bleed out at the same timeGood run. Was it due to carelessness, A difficulty POI, etc?
I can click on it???? Oh wait, I think I know what it is, let me try to fix it. Try it now.can anyone else actually click on the attached pic? Keeps saying I'm not authorized to view.....![]()
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Hold F to bring up a radial menu and you can toggle your lights (helmet and weapon lights) and night vision goggles on or off as required.So.. I'm supposed to stab myself in the neck real fast? Maybe later, or I'll let my wide do it the next time I piss her off...lol!
I know you've been working on optimisation, and I noticed something on my day 56 horde night last night... once the sky turned red, my franerate felt like it cut in half. This was the few hours before the horde night started.
Could that red shader be causing that issue? I also just got the night vision goggles... on previous versions if you were wearing a headlamp, you could cycle toggle the headlamp, headlamp and night vision, and both off. In a18, you have to remove the lamp mod or headgear because there is no way to turn off the lamp and turn on the night vision only.
If the bloodmoon shader is causing the problem, maybe use the same shader as the night vision, but darker and red instead? It looks like it uses no post effects and its framerate is very high, plus its very clear and easy to see.