PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Hopefully more like...
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When he hits the last guy (that went for a fly) is he laughing or it's just me?

 
The new update feels a lot smoother. I didn't see any mention of optimisation improvements, but something was fixed, for sure.

The Jack o lanterns look AMAZING now that thier lights are fixed! (I just hope they are always around, not just a seasonal thing that gets pulled.l

My goal is to put one at every house in a city...lol!

 
With the current balance the game has going right now I dont think degredation would add much to the default experience (60 min days). Would be a great mod though for vets or those who play longer day games.
I think gun jamming could be interesting if the current repair system is too dull. It would just have to be done in a way that is not overly punishing.
As a player I'd be more frustrated with gun jamming than I would be with degradation, because at least there's an "out" for degredation.

 
As a player I'd be more frustrated with gun jamming than I would be with degradation, because at least there's an "out" for degredation.
Jamming in the sense of having to click the reload button loosing some time, not disabling the gun.

 
I've got a one-or-two-notches-down-from-that rig and don't have those problems. The fps-okay-for-a-while-then-plummets symptom sounds an awful lot like thermal throttling. Maybe outdated drivers. Something's wrong.
Try backing off to 720p, it scales up nicely to 1080p for me, with these settings (i've switched to ultra trees since). With that nicer gpu you can probably do full textures and 1080p but they're not that much nicer for me, they don't carry their freight. The reflections and SSAO make a huge difference in lighting quality, nightttime is just not right without them. do `gfx af 2` on the console for now until they fix the defaults, 4 is a little nicer and some slower but 0 is uuuuu glY.
gfx af is not the anisotropic level. It is only 0, 1 or 2. 0 being disabled. 1 enabled (uses texture's value). 2 is force enable, which is making AF maxed on every texture.

 
I'm playing while a Texas thunderstorm (no lightning this time) happens outside. It makes a nice ambiance for the game. :)

 
We bought the rights back that Telltale had, which included selling walking dead skins, so I imagine we could do a fair bit with it if we chose.
Ooh, now THAT'S an interesting side note of the Telltale debacle!

 
Oh okay. As long as there's a way to prevent it from happening (keep above 25% repairs?).
Could be dependent on repair level remaining, or item-skill level of the player. At any rate, something that can be improved over time.

As i said, the first bullet should always fire, always allowing the player to ensure one shot. (Just having to reload regularly if there is a risk of jamming)

 
Oh okay. As long as there's a way to prevent it from happening (keep above 25% repairs?).
No gun jamming unless below 25% and as Damocles stated, just reloading in order to fix the jam seem like a perfect balance. I hope they add this to the game. I'm definitely not down with a weapon being able to jam any time. I like the way you guys think.

 
My fps is now over 60fps on my ancient q9550 with just 4gb ram. Nice work devs :smile-new:

Edit: Plus the game is also looking much better for me.

 
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Could be dependent on repair level remaining, or item-skill level of the player. At any rate, something that can be improved over time.
As i said, the first bullet should always fire, always allowing the player to ensure one shot. (Just having to reload regularly if there is a risk of jamming)
It would give some great oh poop movements, and I'd run it (and mod it if I could) but uh, no way it makes vanilla. "But the new players!". :(

 
Hi everyone, is anyone else experiencing their backpack disappearing? It's happened to me twice. After I die, I go back to collect my backpack but it's no longer their. The first time I could see the back pack icon but couldn't find the actual backpack. It was in a house with multiple floors but I looked on all of them. The second time there wasn't an icon but I marked it with a save flag. Still nothing...
This is in b155, but there are other ways a backpack can get lost.

"Increased backpack retries when falling out of world."

I made more backpack fixes last night, but won't be released until b156+.

"Fixed SDTD-11144 If a player dies on a very steep incline the backpack can disappear (added high drag. mass 10. centered physics. added random height to underground fix. improved logging)."

 
So we played Day 28 before the patch was released. I’m very sad to not have a video. At roughly 3am, we ran out of ammo except shotgun and turrets. At 315am, around 12 demolishers showed up as if they knew we had no ammo lol. Turrets caused several to blow up & the ground damage was huge! 4am hits & there were still 3 demolishers around. We were on the second floor and they were trying to break through the hatch. I drove my bike off the second floor escape ramp. Then I ran around looting yellow bags hoping to find some ammo. I found about ten 7.62, enough to kill one demolisher and a turret killed one.

Then I did something crazy..... I took off my armor so I could run faster, then I & my flaming iron knuckles confronted the last demolisher! I lured him away from the base first. Every time I hit him, I got the armor ring. Finally, I must have accidentally hit the button because I heard the timer start!! I turned to run....thank goodness the timer was longer than I thought. When he exploded, I was far enough away to only suffer about 30 points of damage! So, yes boys and girls, you can run from a demolisher and live to tell about it! It was glorious, the most fun I’ve had on a horde night.

Now I’ll wipe the server & we’ll start a new game. MM......you guys really outdone yourselves. I finally can see playing a much longer game now.

 
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