i would like that very much!MM, Do you think you'll ever add a T3 rifle like a .50 cal sniper rifle?
The assault rifle will be the T3 rifle.MM, Do you think you'll ever add a T3 rifle like a .50 cal sniper rifle?
Ah, I was more on a Goonies vibe with the "booby twaps", but that'll do duck, that'll do.Daffy Duck?
i think he talking about a "marksman" classed riflesThe assault rifle will be the T3 rifle.
its actually pretty annoying and happening every time if u stay close 2 ur bike for 2-3 seconds after dismounting.Sometimes when I walk up to a bicycle, my character trips over it like a drunken Curly Howard. Takes a solid 3-5 seconds to recover and I take damage-both to my character and to myself from falling over in laughter. I don't know if this is a bug or not (so I haven't reported it) but if it is, I hope to God, Buddha, Shiva, Hachiman, Shamash--pick a god, I don't care--that it's one of those bugs that gets branded as a feature. If this has been brought up before, my apologies.
Sounds like I missed those.No. She is very reserved but I will hear her chanting "No! NO! NO! NO!" when she knows she's in a dire circumstance and probably going to die. But then I get to do an Escort Quest as she returns to get her stuff.
Sorta like the evolved/infected are in I am legend the movie.At first the whisperers seemed awesome, I thought they were an evolved zombie showing some kind of intelligence but when they were dudes in zombie masks I was like pffft, dumb. It would have been more interesting if after feeding enough times they regain some intelligence and have sympathy for their fellow zombie brethren and hatred towards humans for not "understanding" etc. Having the zombies be a true antagonist again would be more interesting IMO.
Somewhere from the wasteland, Duke is laughing at you. =)Can anyone please tell me why I found a hubcap land mine in the middle of the snow biome in a small pond? Anyone? This thing almost killed me just now.
https://imgur.com/7aIVGBP
Do you mean the previous sniper rifle? With all the gun mods out there it can probably be modded into an assault rifle (e.g. semi auto / tri burst mod, iron/laser sights, mag extender, etc.)The assault rifle will be the T3 rifle.
I've never played any of those games, though quite a few of them are very popular. Hear me now, hear me loud! I am not saying and have never said gun jamming will be fun or exciting. Just another interesting element that Madmole brought up that I thought was at least worth considering.Go play Call of Duty, Battlefield, or Doom with random gun jamming. Go play Forza Motorsports or Grid with random engine stalling. Go play Super Mario Bros (1985) or Mega Man (1987) where the jump button is randomly disabled for 5 seconds. Then come back and tell me how "fun" and "exciting" it is to have the entire outcome of your playing determined by chance rather than skill. That's poor game design. That's a slot machine where there's a chance for it to punch you in the face.
With the current balance the game has going right now I dont think degredation would add much to the default experience (60 min days). Would be a great mod though for vets or those who play longer day games.I've never played any of those games, though quite a few of them are very popular. Hear me now, hear me loud! I am not saying and have never said gun jamming will be fun or exciting. Just another interesting element that Madmole brought up that I thought was at least worth considering.
I just don't see gun jamming, in the way that I described, being any more tedious than bleeds. You get hit, you bleed, bandage and you're done.
Do you want to eliminate bleeds as well?
In closing all I want to say is I'd rather have a gun jam factor any day over permanent durability degradation.
Same thing in the show. They had a whole valley filled with zombies. Last scene of last episode I watched was Alpha, the leader of the whispers, looking happily over a newly emptied valley. ♥♥♥♥'s going down!I don't know how they're portrayed in the TV show, but in the comics they have a very large army of walkers that they have managed to find a way to control and direct. Definitely a real threat.
+1What I would really like to see, is a type of "Threat Map", that influences how dangerous a certain part of the gameworld is (and how high the loot quality is then also).
With such a map, it would be possible to separate the world into more and less dangerous regions.
For example having city centers and military location to be really dangerous, while the suburbs and rural houses are less threatening.
This gives the player an incentive to gear up for more dangerous locations, while allowing to retreat to less dangerous locations at low levels.
It would give the world more structure in terms of thinking where to head next, and what areas to avoid.
I can see your point. To me however the draw of TWD is showing humans are the true monsters in the world.At first the whisperers seemed awesome, I thought they were an evolved zombie showing some kind of intelligence but when they were dudes in zombie masks I was like pffft, dumb. It would have been more interesting if after feeding enough times they regain some intelligence and have sympathy for their fellow zombie brethren and hatred towards humans for not "understanding" etc. Having the zombies be a true antagonist again would be more interesting IMO.
i think they could do it like Far cry 2With the current balance the game has going right now I dont think degredation would add much to the default experience (60 min days). Would be a great mod though for vets or those who play longer day games.
I think gun jamming could be interesting if the current repair system is too dull. It would just have to be done in a way that is not overly punishing.
This. The best horror movies/shows tend to be about the horror within us rather than whatever monster is out there.I can see your point. To me however the draw of TWD is showing humans are the true monsters in the world.
Straw man argument. Bleeding doesn't prevent you from playing the game. It does not stop gameplay. It forces you to address the issue, at some point, the same way sprained/broken legs, stuns, etc. do. It does not prevent you from moving, attacking, etc. Further, bleeding is avoidable, very easily. Gun jamming is a completely random element you have no control over. It is a gameplay breaking function that is unavoidable through skill. Temporary though it may be, it presents no challenge to overcome - merely tedium. The fact that you, and others, would enjoy such tedium is fine, but that doesn't make it good gameplay.I've never played any of those games, though quite a few of them are very popular. Hear me now, hear me loud! I am not saying and have never said gun jamming will be fun or exciting. Just another interesting element that Madmole brought up that I thought was at least worth considering.
I just don't see gun jamming, in the way that I described, being any more tedious than bleeds. You get hit, you bleed, bandage and you're done.
Do you want to eliminate bleeds as well?
In closing all I want to say is I'd rather have a gun jam factor any day over permanent durability degradation.
I got that referenceYou'd like a girl with all the gifts (or something like that).