PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Heyyy ty for finally releasing A18; having a lot of fun in a pvp server. Question, is barbed wire gone/missing? Can't seem to find in on the search bar in game, and am almost certain I got a schematic for it
There is only one type now. The flat sheet type was removed.

 
Heyyy ty for finally releasing A18; having a lot of fun in a pvp server. Question, is barbed wire gone/missing? Can't seem to find in on the search bar in game, and am almost certain I got a schematic for it
I think the schematic you found is for the club or baseball bat.

 
Roland, is it your birthday? If so, happy birthday! It's my birthday. 35 years old today. I've had a go on 7DTD and now I'm in the pub enjoying a cold beer.
I'd say its a bit early for that isn't it, but when you said pub I figured you were an Englishman, so drink up and enjoy your Bday. If not its your Birthday so have at it lol.

 
This is going to take some practice....
D200D6AF3F2FF81F027EB1430072DC9139E93579
Now you need a motion sensor to light up the runway.

 
I like the cowboy 6 shooter guy and his love story they brought in, but the rest is kind of meh, but TWD is still worse than that because I don't buy the whole skin walkers people bs. They would be zero threat to the communities with walls, supplies, etc. Its like an army vs a few angry peasants outside castle walls. What are they going to do? They aren't a credible threat. Then they like to drag the story out now to 2-3 seasons per antagonist. Back in the day it was one season and it was better.
I don't know how they're portrayed in the TV show, but in the comics they have a very large army of walkers that they have managed to find a way to control and direct. Definitely a real threat.

 
I'd say its a bit early for that isn't it, but when you said pub I figured you were an Englishman, so drink up and enjoy your Bday. If not its your Birthday so have at it lol.
Ah, my first direct response from MadMole (I think). Yes, I'm English. Yes, I'm enjoying my birthday. Thank you. I love your game. I'm soon to play it (zombies off) with my 5 year old son who loves the building aspect of the game, you've given us a gift with this game.

 
Madmole, my steel pickaxe (lvl 5, fully modded) had 131 block damage before patch and now is 112 (at M69er 4/5 I was destroying 500 hp rocks in 2 hits, now I need 3...spent my last 5 points to get M69er 5/5, but still 3 hits). There is no mention about changes in changelog, so is this intended?
DPS is the same, should be in patch notes. I thought the mining felt cooler swinging the tool faster but to those wanting to one shot or two shot I imagine it would feel like a step back, but in the grand scheme of things the amount of ore you pull will be the same. We're still tuning things I didn't think of this use case.

 
Sorry but what is AF?.
anisotropic filtering

----------------------

just found this in the xml

Code:
&lt;!--	&lt;item_modifier name="[b][color="#FFFF00"]modGunBoreYouToDeath[/color][/b]" installable_tags="pistol,smg" modifier_tags="barrelAttachment" type="attachment"&gt;
	&lt;property name="UnlockedBy" value="modGunBoreYouToDeathSchematic"/&gt;
	&lt;property name="Stacknumber" value="1"/&gt; &lt;property name="Group" value="Mods"/&gt;
	&lt;property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/&gt;
	&lt;property name="CustomIcon" value="partsPistol_barrel"/&gt;

	&lt;effect_group tiered="false"&gt;
	&lt;/effect_group&gt;
	&lt;property name="PickupJournalEntry" value="augmentGunsTip"/&gt;
&lt;/item_modifier&gt;
[b][color="#FFFF00"]Use 762 ammo in smaller caliber guns. 98% chance for the gun to explode on firing because that's 7-8x as much energy[/color][/b].--&gt;
legendary mods confirmed? :tickled_pink:

 
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I like the cowboy 6 shooter guy and his love story they brought in, but the rest is kind of meh, but TWD is still worse than that because I don't buy the whole skin walkers people bs. They would be zero threat to the communities with walls, supplies, etc. Its like an army vs a few angry peasants outside castle walls. What are they going to do? They aren't a credible threat. Then they like to drag the story out now to 2-3 seasons per antagonist. Back in the day it was one season and it was better.
they commanded a giant heard in the 1000's that they can unleash anytime on the settlements.
 
Sometimes when I walk up to a bicycle, my character trips over it like a drunken Curly Howard. Takes a solid 3-5 seconds to recover and I take damage-both to my character and to myself from falling over in laughter. I don't know if this is a bug or not (so I haven't reported it) but if it is, I hope to God, Buddha, Shiva, Hachiman, Shamash--pick a god, I don't care--that it's one of those bugs that gets branded as a feature. If this has been brought up before, my apologies.
Its a feature, I think your bike is still moving.

 
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