More than you'll ever want to know on this subject here:Ah, ok. For some reason I thought it was one of Rolands forum hobbies, making up labels for people. Not sure why I thought that, but now I know better, and that makes more sense anyway. Ty.
Maybe if there were more NPCs in the world in unique theme specific POIs then maybe it would make more sense. I know a guy on the forums was working on TWD prison prefab but is taking his sweet time upgrading it for A18. The nerve of that dude....Oh you got that back too? Nice!Still think you don't need it though. Probably more people playing this than watching TWD at the moment.
Yeh that guy has a lot of prefabs to make, so cut him some slack.Maybe if there were more NPCs in the world in unique theme specific POIs then maybe it would make more sense. I know a guy on the forums was working on TWD prison prefab but is taking his sweet time upgrading it for A18. The nerve of that dude....![]()
Mm mentioned it was a limitation of some sort. Something about the system could only remember up to 1 item spot.I was trying to carry more than 1 Spear on my belt but only 1 Spear can stay on your belt after throwing. The other Spears go to the Backpack but why? I don't think this happens with other tools or weapons, I have to check but what is in a belt slot should return to that spot & not the Backpack.
Sorry, was in a bit of a hurry when I posted that, and it wasn't clear at all what I was asking. Specifically, is the gamestage formula change just for loot, or is it for blood moons as well? There's definitely a difference in difficulty between, say, GS46 x 5 players and GS149, which was what we had that night. We were running Tier 3 weapons that night, and we still got rekt.You get what you get. If its a bunch of browns scrap em and craft up a blue, problem solved. You guys wanted crafting to be relevant. I just posted a screen, I have a yellow M60 I could use to end game probably, its not like quality = win, its something but not everything. Perks and a good yellow smoke unperked fully modded purple IMO.
You must know that the Trolland within me almost changed your name to Mechanicur.......I don't care which one of you does it, but one of you mechani-xxx's has to change your name. Or stop talking to one another.
Avatar or not it's still confusing.
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Yeh that guy has a lot of prefabs to make, so cut him some slack.
...let's give him until Monday.![]()
But I have a brand to protect.You must know that the Trolland within me almost changed your name to Mechanicur...
I did say it, but it was missed by a few lol.lol, I hear ya.... you said that Q6 was legendary. You didn't say, originally, that the current Q6 items were going to change and have an added effect so I was disappointed. Now that you've made it clear, I'm on board with it. A18 is the most fun I've had with 7 days in a long time.
Nothing like more fps to enjoy the game.MadMole (Roland): Thank you for the re-directs to the FAQ (Guide). I hadn't updated in a week as I didn't know it was going to get used. (And it does take some effort.)
I have now added Item Quality (and 'purples'), and a bunch of links:
Several of you on game content and direction
Archery and Feathers
Some things that may be coming (radiated wasteland, specialized traders, better roads)
A gamestage one from Faatal
Alpha 18 General FAQ / Guide
I have a hacker convention to go to for the next two days but I promise I will be playing and doing more updates this weekend. Cuz I have a new Gigabyte Aorus Extreme NVidia RTX 2080 TI coming on Friday. Had one come from Amazon (actually a sub-supplier) past Saturday, and the box (torn but factory sealed?) and papers were all for that card - but I got a USED 440 AMD Sapphire 290 instead. Seriously. ~$400 card instead of the $1300 card?
Not sure gazz did it.Excellent!![]()
I hope you kept level 6 solar cells in, since I believe you said the trader will no longer sell level 6 items.![]()
Random attack anims are underway.Nice. Fresh map. Fists. Increased punch speed baby.
Any chance of an uppercut added in there?
Its in that bucket called "Stuff to sort out".One thing that I would love to see is more visibility for the Blunderbuss. I have never found one in game and I didn't even think of it till I happened to read about it on the forums. It is the only firearm that you can make as soon as you get the pars. But a player may toss it once they get another firearm.
I think that it would be great if you could find it in a nearby stash like that old house the player always starts near at.
Or maybe as a reward to finishing the starter quest.
Maybe an optional quest to make one so players know that they have that option.
I am a dwarf and I'm digging a holeThe new mining will make Moles of us all!
Perception musket rifle, fort auto pipe rifle, strength blunder, agility bone knife, int: potato gun.I think MM mentioned having primitive guns like there are primitive melee wpns.
Theorycraft:
T1 pistol: BB gun/slingshot? Lol
T1 shotgun: Blunderbuss
Could be a bug.I'm asking because when you install them, the 'noise' stat in the armor doesn't change.