Referring to mods is not weak. We can't jump out of our chair and change a design every time someone suggests something. Its a matter of personal preference 99% of the time and our preference is to make a great game that isn't too tedious at unrewarding basic actions. So what if you or even 5000 guys on reddit all+1000000 some idea. We have to finish the game and move forward not keep going backwards to try yet another random idea. At the end of the day you spawn naked, find loot, build a fort, eat, craft, buy, sell etc. We're not revisiting topics again when we are very happy with them.
Mods are to help players fulfill their personal fantasy about x y or z feature, or provide a challenge to guys who have mastered the game, etc. We have to make the game appeal to a broad audience and be easy or at least manageable to learn. I don't see any value in a lot of ideas, and think they would be horrible for business to be 100% honest, so I'm going to say hey make a mod then. Even if its a great idea, same answer, make a mod because we're done with that and moving forwawrd.Your vision, Joe blows vision, Frank's vision are not TFP's vision. Maybe snowdog wants necrophelia in the game, but we can't do that. Some people want fishing and a 2020 ram truck in the game, but we'll have to settle for no fishing and a 4x4. Everyone has their own tastes we make the base game, modders can mod. Its a win win. No need to feel salty because your mod idea isn't going in the base game. If its that great, we'll probably put it in a future version. Every mod I ever made for Oblivion got implemented into Skyrim.
Some people will take this as dumbing it down or whatever, but most people love 18 so I think we're doing a good job.