Mechanimal
RangerRedd
I use 9mm HP ammo in my handgun pretty exclusively, and then reg 7.62 in my AK at first and then nothing but AP once I have enough to spare, even then I still burn my normal 7.62 from looting pretty often. On horde night it's stacks and stacks of AP for my AK and M60.That's one of my favorite things about the hordes; there is indeed a little bit of randomness to them.(Code wise, it isn't exactly random; it's all specifically calculated, but we generally don't know what's going on behind the curtains.)
My advice: AP ammo. It helps an absolute ton. But yeah, like I said, your turrets might "accidentally" hit the demolisher in its sweet spot, so again I cannot say enough, deactivate them when a demolisher is nearby unless you're totally/almost totally dependent on them.
Do you get XP for trap kills right off the bat, or do you have to put points into the skill? (I think it's Advanced Engineering?)
Lol Awesome.
I'm probably going to stick with this world until stable comes out. I don't want to start a new world until I am really itching to, or if the game forces me to; I think that's one of the keys to replay-ability on my end.
But beware with the HP ammo, the red tip stuff. I will never forget climbing a ladder into one of those lookout towers in a mil base, seeing 2 soldiers, and as I unloaded on them all I heard was "ding... ding... ding..." and they didn't seem to be taking any damage. As I ♥♥♥♥ myself descending the ladder in a WTF daze I switched to my AK went back up and did them proper. That's how I discovered that those rounds do jack squat against armor, but sure raise firepower otherwise. My handgun now is at 71 damage, my AK at 77. In a previous game I had a handgun with 84 total damage, but only with those HP rounds. I however never, ever, make them in 7.62. Not worth it, they're powerful enough and piercing armor is more important, especially when I keep HP in my handgun.
Now that I think about it I have not crafted a single normal round of 9mm or 7.62 in A18, at all. I only crank AP 7.62 stacks and less, but enough, of the HP in 9mm. I also save my regular 9mm for my turrets to chew through. Same with shotties, save all that for my turrets. Right now I have one on each corner of my tower, each with a full 450 rounds in it ready to go when needed. My thus far single 9mm turret holds a full 900 rounds of 9mm, that's my cover fire for reloading/repairing. Glad to say I have finished each horde so far with plenty left in them, again I only use them as backup anyway.
TFP question: Will we ever be able to load anything but regular ammo into the turrets? Maybe that can be a future upgrade ability if you expand on turret stuff(please do). I think we can still put slugs in the shotty turrets though, could in A16.
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