PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I don't know how you could be done on day 20 unless you have 5 hour days or played the broken MP where you get all purples (fixed in the next patch). I'm having a blast replaying the game again.
How was it broken out of curiosity? I do play primarily MP so that could definitely explain all the purple goodness

 
Good point. I think there is merit to make them stand out in the dark amongst other zeds but do agree it is currently alittle over the top for my tastes.
Agree, plus: radiation doesn't make things glow like that :cocksure:

 
I went in like Rambo and a tier 3 still took a day. Actually it only took a good chunk of the day but because we cant leave and come back I didnt have enough time to do another. Yea maybe it doesn't actually take a whole day but failing when you leave a poi makes it 1 per day.
I like tier 3 + plus but maybe they should be timed for example “you have 2 in game days to finish or you’ll fail” instead of a “can’t leave the area you’ll fail” like tier 1 & 2.

I feel like more people would like them more because tier 4 and 5 cause.

1. you to have to sacrifice important loot.

2. Waste your night time, having to stay crouched quietly in a large zombie infested poi.

If your on multiplayer it’s completely cool but for a solo tier 5, you are not clearing and looting that place in one game day maybe not even 2 if you play 60 min days like myself.

 
For every old player who liked x, there are 10 new ones that like y. We're growing as designers and don't like clunky systems. If someone else is following in our old footsteps, I can assure you they will come to the same conclusion as we are now 2 years from now and realize those systems are mindless clicking and offer nothing rewarding. Its all psychological. I'd rather have a game simple to learn but grows in challenge as you progress instead of just grow into a god and stomp on everything.
I don't know how you could be done on day 20 unless you have 5 hour days or played the broken MP where you get all purples (fixed in the next patch). I'm having a blast replaying the game again.

We're pretty much done with major changes as the game is what we want it to be now, so its just adding and improving content, optimizing further and adding more usability features.
But how do you know that you wouldn't be getting 20 new ones that liked the older systems?

The flaw in your argument is you're assuming you're getting new customers because of the lamed systems, and not because the game has risen in popularity as a result of the old systems. I just made that argument cut both ways.

In short, it's much more likely that you are gaining a larger audience because of advertisement, how long the game has been around, and word-of-mouth, then because you streamlined the systems. How would a new player know you streamlined the systems, to *want* to purchase?

I'm not even saying you're wrong, I'm saying that you are making assumptions that are just as bad as the ones we make. :-)

 
Do darts do block damage? Will save me testing time if someone can answer this for me.
Can't say for A18.

In A17, no they didn't. Dart Traps could fire through the _bottom_ of Trigger Plates and not damage them, dart would then deal damage to zeds. But darts firing into the Top or Face of a Trigger Plate are stopped; no damage to the trigger plate though.

Could have two DTs facing each other and no damage. DTs could fire through the blade area of Blade Traps and not damage the Blade Trap. Never tried firing a dart trap through the middle body of a blade trap. I'd guess that the darts would be stopped but not damage the blade trap.

Can also shoot darts through the electrified 'wire' between electric fencing posts without damage, but the posts themselves I think stopped the darts.

Interesting bit on the electric posts: if the electrified wire (the initial wire supplying power doesn't matter) runs directly up or down from the post then you can bump into the post and not get shocked.

 
@madmole/any fun pimp staff

are you guys going to update navezgane?

i ask this cuz a area in the wasteland were the Radioactive area is. it looks like a lay out of a city with cars , street lamps etc?

 
damn, your counter argument is valid and contains a lot of good points. Well said, as well lol. The whole resorting to directing players to modding is weak in my opinion, so I agree with you whole heartedly on that point. No need for me to comment on the rest of your points as they are valid and speak for themselves.
FR0E3aF.gif

EDIT: although I would slightely disagree with, no point in playing after day 20. End game content has not been added yet. Bandits, story line etc. This should be taken in to account when judging IMO. Sometimes its good to look beyond the horizon to try and see that which is to come. :)
Referring to mods is not weak. We can't jump out of our chair and change a design every time someone suggests something. Its a matter of personal preference 99% of the time and our preference is to make a great game that isn't too tedious at unrewarding basic actions. So what if you or even 5000 guys on reddit all+1000000 some idea. We have to finish the game and move forward not keep going backwards to try yet another random idea. At the end of the day you spawn naked, find loot, build a fort, eat, craft, buy, sell etc. We're not revisiting topics again when we are very happy with them.

Mods are to help players fulfill their personal fantasy about x y or z feature, or provide a challenge to guys who have mastered the game, etc. We have to make the game appeal to a broad audience and be easy or at least manageable to learn. I don't see any value in a lot of ideas, and think they would be horrible for business to be 100% honest, so I'm going to say hey make a mod then. Even if its a great idea, same answer, make a mod because we're done with that and moving forwawrd.Your vision, Joe blows vision, Frank's vision are not TFP's vision. Maybe snowdog wants necrophelia in the game, but we can't do that. Some people want fishing and a 2020 ram truck in the game, but we'll have to settle for no fishing and a 4x4. Everyone has their own tastes we make the base game, modders can mod. Its a win win. No need to feel salty because your mod idea isn't going in the base game. If its that great, we'll probably put it in a future version. Every mod I ever made for Oblivion got implemented into Skyrim.

Some people will take this as dumbing it down or whatever, but most people love 18 so I think we're doing a good job.

 
Referring to mods is not weak. We can't jump out of our chair and change a design every time someone suggests something. Its a matter of personal preference 99% of the time and our preference is to make a great game that isn't too tedious at unrewarding basic actions. So what if you or even 5000 guys on reddit all+1000000 some idea. We have to finish the game and move forward not keep going backwards to try yet another random idea. At the end of the day you spawn naked, find loot, build a fort, eat, craft, buy, sell etc. We're not revisiting topics again when we are very happy with them.
Mods are to help players fulfill their personal fantasy about x y or z feature, or provide a challenge to guys who have mastered the game, etc. We have to make the game appeal to a broad audience and be easy or at least manageable to learn. I don't see any value in a lot of ideas, and think they would be horrible for business to be 100% honest, so I'm going to say hey make a mod then. Even if its a great idea, same answer, make a mod because we're done with that and moving forwawrd.Your vision, Joe blows vision, Frank's vision are not TFP's vision. Maybe snowdog wants necrophelia in the game, but we can't do that. Some people want fishing and a 2020 ram truck in the game, but we'll have to settle for no fishing and a 4x4. Everyone has their own tastes we make the base game, modders can mod. Its a win win. No need to feel salty because your mod idea isn't going in the base game. If its that great, we'll probably put it in a future version. Every mod I ever made for Oblivion got implemented into Skyrim.

Some people will take this as dumbing it down or whatever, but most people love 18 so I think we're doing a good job.
Yeah hands down A18 is great. The fact that so many of us have so many ideas for the game just shows how excited we are.

 
Referring to mods is not weak. We can't jump out of our chair and change a design every time someone suggests something. Its a matter of personal preference 99% of the time and our preference is to make a great game that isn't too tedious at unrewarding basic actions. So what if you or even 5000 guys on reddit all+1000000 some idea. We have to finish the game and move forward not keep going backwards to try yet another random idea. At the end of the day you spawn naked, find loot, build a fort, eat, craft, buy, sell etc. We're not revisiting topics again when we are very happy with them.
Mods are to help players fulfill their personal fantasy about x y or z feature, or provide a challenge to guys who have mastered the game, etc. We have to make the game appeal to a broad audience and be easy or at least manageable to learn. I don't see any value in a lot of ideas, and think they would be horrible for business to be 100% honest, so I'm going to say hey make a mod then. Even if its a great idea, same answer, make a mod because we're done with that and moving forwawrd.Your vision, Joe blows vision, Frank's vision are not TFP's vision. Maybe snowdog wants necrophelia in the game, but we can't do that. Some people want fishing and a 2020 ram truck in the game, but we'll have to settle for no fishing and a 4x4. Everyone has their own tastes we make the base game, modders can mod. Its a win win. No need to feel salty because your mod idea isn't going in the base game. If its that great, we'll probably put it in a future version. Every mod I ever made for Oblivion got implemented into Skyrim.

Some people will take this as dumbing it down or whatever, but most people love 18 so I think we're doing a good job.
in that case i better get to work!!!!

however idk Jack Squat about modding!

 
Do darts do block damage? Will save me testing time if someone can answer this for me. 😎👍
Nope, I have them facing down onto a pressure plate and they didnt do any damage. I was a bit worried as they say they do block damage but vov

 
TL;DR

So people who liked it when items degraded and guns were 10x worse than the basic bow also think that the loot is too good... and they stop playing now because the game is over for them at day 20?... wut?

The first 2 hordes are not even that hard... you are missing all the crazy horde nights and demolishers and crap. And how would item degradation and poop mini games improve this? I do not understand.

I am coming up on my day 21 in my one world and I have no idea how I am going to survive the next few hordes... thinking about just spamming my minibases all over the place and just jumping from one to another as they drop, while trying to shoot as many as I can, lel. Or maybe I will finally start crafting ammo... although I have piss for guns atm.

 
Ummm all items have 1 less mod slot in A18. Yea we have a cosmetic slot but when it was revealed that we were getting a cosmetic slot. It was sold to us as an addition not as a cost. I feel it should be 1 slot per Quality tier starting at T2. 4 mods on quality 6 items seems a little underwhelming imo.
T1 0 slots

T2 1 slot

T3 2 slots

T4 3 slots

T5 4 slots

T6 5 slots

T7 the “legendary” items are unique and should not have any slots.

For example, A T7 steel picaxe is named “Grandpa’s golden tooth” it so strong it one hits metal and stone. But not Reinforced Concrete. And has a chance to yield gold nuggets on hit.

Obviously make the drop rate .01% chance to ensure the unique rarity. As you may or may not ever find a legendary item. This is just an example and I think it will be super easy and fun to implement. You could do similar things to all tools and weapons.
You can't compare how it once was to how it is now since how it was was unfinished and placeholder until they could get to it. You were playing the OP version and now you are playing the better balanced version. Today's version is still not quite finished and will undergo further changes so don't get to used to it either.

 
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