PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Higher stats, an extra mod slot and an extra effect is underwhelming?
It is because we already had those in A18. I was expecting legendary to add something unique. I'm hoping that you guys will do that at some point.

 
I don't know how to publicly enable my avatar though! Lol (*Wink wink* Instructions please? *Nudge nudge*)
Create a picture or find one on the internet, shrink it to 100x100 pixels and max size 48kb.

Select "settings" at the top of the website when you are logged in. Klick "Edit Avatar" in the menue down the left side. "Use Custom Avatar" and select option two "Upload image from your computer". Klick inside the search field to specify the file on your computer

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It is because we already had those in A18. I was expecting legendary to add something unique. I'm hoping that you guys will do that at some point.
What MM meant was that legendary items (with unique bonuses and special names) could be put into Q6 instead of making a new category Q7

 
It is because we already had those in A18. I was expecting legendary to add something unique. I'm hoping that you guys will do that at some point.
i just hope that someday all mods on weapons and armor will be visible. but that can wait!

 
Weapon and tool schematics should have a chance to drop in random quality ranges all the way up to purple. The higher the crafting quality the lower your chance of finding that colored schematic. So, you're more likely to find a grey schematic than a purple one.

If I'm doing a pure perception build and get a schematic for a sledgehammer, but I can only craft a poor quality version, what good is it to me?

But, if I'm lucky enough to come across a schematic that unlocks crafting of a blue or purple sledgehammer, now we're in business. Now, I'll go through the effort to collect sledgehammer parts to craft a nice melee weapon.

 
I started playing a serious game of A18 finally. Dead is dead. Amazing Alpha!!! Orgasmic even!!!, just got past first BM.
Regular sledge swings still have no follow thru, no back into it... half swings that abruptly stop. Feels weird still but the power attack is perfect!!!

The schematic and magazine looting makes me want to play one handed and crank one out!!

Make this $hit stable I wanna wack to the A19 thread!! — Or whatever is next.
Ha ha ha

 
one word.....boats


oh and scuba gear....wait that is more than one word
i think that in the game there should be swamps.

you can get mushrooms and yucca and cattails there

a few animals spawn there that live in lakes , rivers and swamps

Gator's they are very deadly and can go on land but they stay near water and eat animals , zombies and people

and the "Lake lurker" this mutant catfish that has sharp teeth and acts like a shark they are strong and deadly. they drop a nice bit of meat tho!

and some special zombies that spawn there.

 
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they just land any wear. iv seen them land on buildings , lakes , on trees etc
I know this. I was asking whether the range would compensate for the smaller world. In classic horde mode they would only fall within the local arena.

 
I was just sitting here wondering about the RWG road problem. Is there any sense of how complicated the problem is? I ran into this

A18.0_2019-10-19_11-50-31.jpg

and started thinking... what happens when I get a vehicle? Should I start again? I should probably wait though until the problem is fixed. That's how I arrived at 'How complicated is the problem?' Is this likely to be weeks? A month? Anyway... I know folks don't give out dates for releases or anything, but I just thought I would ask whether this was a simple-ish fix or a majorly complex issue.

Also, I did look a bit through postings and didn't see anything regarding this... so apologies if this has already been answered.

 
I know this. I was asking whether the range would compensate for the smaller world. In classic horde mode they would only fall within the local arena.
well that pilot does a poor trying to help people in the wasteland when it lands on a large apartment full of zombies. lol

at least if i dropped it off. i would drop it on some farmland not in the middle of a lake or a skyscraper lol

 
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I was just sitting here wondering about the RWG road problem. Is there any sense of how complicated the problem is? I ran into thisView attachment 30049

and started thinking... what happens when I get a vehicle? Should I start again? I should probably wait though until the problem is fixed. That's how I arrived at 'How complicated is the problem?' Is this likely to be weeks? A month? Anyway... I know folks don't give out dates for releases or anything, but I just thought I would ask whether this was a simple-ish fix or a majorly complex issue.

Also, I did look a bit through postings and didn't see anything regarding this... so apologies if this has already been answered.
looks like a sinkhole destroyed the road lol

 
I went in like Rambo and a tier 3 still took a day. Actually it only took a good chunk of the day but because we cant leave and come back I didnt have enough time to do another. Yea maybe it doesn't actually take a whole day but failing when you leave a poi makes it 1 per day.
What settings are you using? 60 minute days? Since the player investment is higher the rewards need to scale as well. Hopefully TFPs can address this eventually. Seems like a no brainers. The question is how to do the scaling. 🤔

 
All polls created in general discussions were simply fun polls for the community to see how other players were landing on different issues. They never should have been taken as official queries by TFP to drive development. If you saw the poll as an understanding between TFP and the community that they could take all the time they needed to work on RWG as long as in return the map sizes would end up being huge (20k or bigger) then that was simply your own assumption because that was never the purpose or intent of the poll.
Being that only moderators and TFP can create the polls, it is no wonder to me that just about everybody would assume this.

it would be like if madmole came in here asking, "Hey guys, what do you want added to the game, canned yams or canned coconut milk?"

Then a week later, a thousand posts later, came back and said, "Oh, I was just wondering... we're adding sardines."

 
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The polls were fun, whatever happened to them. Didn't we use to get polls nearly every day in 16 or 17? Should we have a poll for the return of polls?

 
What settings are you using? 60 minute days? Since the player investment is higher the rewards need to scale as well. Hopefully TFPs can address this eventually. Seems like a no brainers. The question is how to do the scaling.
Some of the quest rewards definitely need tweaking.

Complete Tier 6 and get 3 options

1. Steel Purple Sledgehammer

2. 28 shotgun shells

3. Orange Military Gloves

Gee wonder which one I picked...... lol

 
looks like a sinkhole destroyed the road lol
Just one example. I've run into a number of roads that go straight up or straight down for 50 yards. You can't walk up them at all. You can sort of jump up them little bits at a time and you can certainly fall down them. Just speculating, of course. I have never taken a lot of damage from that fall. Nope never. ehm!

 
Some of the quest rewards definitely need tweaking.
Complete Tier 6 and get 3 options

1. Steel Purple Sledgehammer

2. 28 shotgun shells

3. Orange Military Gloves

Gee wonder which one I picked...... lol
shells DUuuuu lol

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Just one example. I've run into a number of roads that go straight up or straight down for 50 yards. You can't walk up them at all. You can sort of jump up them little bits at a time and you can certainly fall down them. Just speculating, of course. I have never taken a lot of damage from that fall. Nope never. ehm!
oh man iv just played Navezgane

ill play Random gen when i get home

 
I was just sitting here wondering about the RWG road problem. Is there any sense of how complicated the problem is? I ran into thisView attachment 30049

and started thinking... what happens when I get a vehicle? Should I start again? I should probably wait though until the problem is fixed. That's how I arrived at 'How complicated is the problem?' Is this likely to be weeks? A month? Anyway... I know folks don't give out dates for releases or anything, but I just thought I would ask whether this was a simple-ish fix or a majorly complex issue.

Also, I did look a bit through postings and didn't see anything regarding this... so apologies if this has already been answered.
What happens when you get a vehicle? You drive around it. Not that big of a think here

 
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