Damocles
New member
The current world-file formats work well for 4k and 8k worlds. Above that there is a very high strain on memory, keeping all those maps stored.One thing I got to ask.
A long time ago you guys had a poll about how long we are willing to wait for RWG map generation, and it was overwhelming victory something like we dont care how long it takes. I kind of assume this is because nobody wanted to sacrifice their map sizes since the options in that poll included map sizes and much shorter time limits as the options.
When RWG gets more love or is finished or whatever will we have the option to generate large maps again like we used to have? 20k ish
Is this the hope or goal? Or are these small maps only here to stay.
For REALLY big worlds, there would have to be some changes to the world-map format, splitting them into chunks (like region files do that locally). Those chunks could be generated and processed separately.
On the other hand: 8k is quite large already. Especially when the terrain (mountains) separate areas, and more POIs are spawned. Enough for 90% of the playerbase.
Its more a question of topography in my opinion, than pure size.
And 16k does work...