PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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Now that sir sounds coooool.
One day TFP will work on the water and we can then start building bases in it. Underneath it. Use it as part of our base as decoration and an ability to trap or slow down a horde.
that would be cool (granted it could be a later update)

but some fishing in lakes/rivers would be cool you could ether sell the fish or "scrap it" for meat and bones

some special water zombies like a "drowned fisherman"

then some water animals like gators. and a mutated fish that acts like a shark!

 
Alright base builders, I need some help! I want to get a ramp to drive a 4x4 up, but using the ramp blocks whenever I drive up them, it does damage to the blocks from the 4x4 hitting them. Its a tiny amount and I can do it over and over and over before repairing, but on concrete it shows really early and it makes my brain hurt looking at them not look all nice and pretty. Anybody have any solutions for a ramp that doesnt take damage driving a vehicle up it?
you doing the 45 degree angle ramp block, or the better wedge block ramps?

There a new ramps ingame, but only in the creative menu - it is 1 height difference splitted on 4 blocks - dont know why they arent in the normal block selector.
View attachment 29999

Search for "narrow wedge".
those will look nice when put in

 
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you doing the 45 degree angle ramp block, or the better wedge block ramps?
Was doing 45 degree ones. Not at home to play around with others currently, was just seeing if there were other options out there that worked

 
Even the ones with height splitted in 2 blocks are too steep for vehicles and will take damage - so in A18 the 4block set was included.

 
That was my whole point when I said don't shoehorn in a bad design, you recognize the design flaw (in this case usability) and then work on that aspect or change the design so that aspect isn't part of the design anymore. A super simple version would be each repair by someone not at the skill level to repair it would degrade the degradation bar by 25%, like how rust does it I guess now that I think about it. Except when you have the skill, then you can repair it to normal.
What about that level five perk for each weapon and tool? It used to grant tier 6 crafting but no more. What if now it grants normal repair to full for that item? Without that perk all weapons degrade in durability by 20% with each repair.

Could also open up a possibility for a new book series. Each volume could reduce repair degradation by 10% for a different class of weapons or tools. The bonus for finding all the books could be the ability to repair destroyed workstations.

 
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I'm using a hammer strength row machine if that helps you believe. https://twitter.com/joelhuenink/status/1186485660737142784?s=20

Here's a vid of me squatting 435x12.

Here is what I looked like in 2018 before wrecking my shoulders and elbows. Trying to get back to that now.

EDIT: I can shoot a rowing vid tomorrow, its back day.

I get stronger nearly every workout, even when cutting, but its slower progress. I don't do anything special, 2 sets to complete failure where I can (Not squats obviously), with a static hold for 10s (not all the time) on most lifts. 2-3 exercises per body part. More when bulking for size. I don't even care about strength, all I care about is size, but its weird I lift as much as some pro bodybuilders, but lifting natty for 30 years and you'll be doing some impressive stuff, especially if your consistent.
You should try hanging from the pullup bar for a couple of minutes each day to help heal your shoulders. Might need to work your way up to it, but from what I've heard it's supposed to be a good way to restore mobility and strength.

Also, something to possibly try as an alternative to working to failure is to do whatever the same total weight is but spread it out over a much longer period of time. Your muscles are still moving the same weight but you're giving them time to recover so you have a reduced chance of injury and your form will be better since you're not at failure, so you get a better workout. (So instead of 435x12 you'd do 435x6 and wait 10 to 15 minutes before doing the rest.)

Only downside is your whole workout routine takes much longer, but if you've already had injuries it can help prevent future ones.

Heard all this from Joe Rogan recently, but I used to work at a gym and heard similar things over the years from people with good results.

 
You should try hanging from the pullup bar for a couple of minutes each day to help heal your shoulders. Might need to work your way up to it, but from what I've heard it's supposed to be a good way to restore mobility and strength.
Also, something to possibly try as an alternative to working to failure is to do whatever the same total weight is but spread it out over a much longer period of time. Your muscles are still moving the same weight but you're giving them time to recover so you have a reduced chance of injury and your form will be better since you're not at failure, so you get a better workout. (So instead of 435x12 you'd do 435x6 and wait 10 to 15 minutes before doing the rest.)

Only downside is your whole workout routine takes much longer, but if you've already had injuries it can help prevent future ones.

Heard all this from Joe Rogan recently, but I used to work at a gym and heard similar things over the years from people with good results.
trader joel zombie boss!

to me he looks like the biker zombie! just take off the helmet!

 
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Am I the only one who hase unusual amount of crashes? like every hour or so now
only crashed once. i run my game around 4 hours or more on weekend. and my computer is kinda potato , at least i can run it on mid settings!

 
omegarte just reminded me. Mining Book, "Sod Buster!" would make your Pickaxe as good as a similar Shovel for Sand/Dirt/Clay.
Save a Slot and personally, I frickin hate having to constantly switch between the pick & shovel when mining an ore vein.

... assuming something like this isn't already in game, heh.

---

Star69, others with high idle cpu on rented servers. Something to consider is that those are VMs (Virtual Machines) so one physical server is hosting multiple paying customers. What you're seeing is a dashboard of the virtual resources 'assigned' to your account on that box. In other words what you see is an artificial abstraction. You are not seeing the actual load of a cpu like you would on your own normal windows box in task manager.

Bluefang appears to be intentionally failing to make that clear. Though I'd guess most game hosters do the same.

While every virtualization 'OS' I've used had the possiblity to reserve an entire CPU/s for a specific VM, BF says they're using their own stuff; likely just tweaked Open Source code, but if they were offering 'dedicated CPUs' I would expect them to clearly state so, and they don't. So, apparently, everyone on a box shares available resources, with no actual promise of X resources/performance.

From lower portion of this page (txt coloring is mine); https://www.bluefangsolutions.com/shop/7-days-to-die/

"High CPU Priority

All game server processes run on “Above Normal” CPU priority which gives all of our customers’ server processes higher priority than OS tasks already running on the machine. When you purchase “High CPU Priority” you are setting your game server process above everyone else’s process. Please keep in mind that other customer’s that purchase “High CPU Priority” will be in the same category as you on the machine. This option only adds performance where it can which is usually when the machine is closer to capacity and processing power is being distributed among a significant amount of processes. Only choose this option if money is not an issue."
Thank you for the great explanation! I do pay for the cpu priority. Also, trying to visually understand virtual machines makes my head hurt, for some reason grasping the fact that there are computers running programs that you can’t see because they're ‘virtual’ just seems....odd. My brother works with virtual farms with hundreds of vm’s that you can’t see. Oh well, not my field so I’ll just say okay and go about my day.

However, on this cpu load thing....why would A17 & below have 1% cpu load at idle but A18 is 10-12% and is there any significance to it or do we just ignore this and say it doesn’t matter?

 
What about that level five perk for each weapon and tool? It used to grant tier 6 crafting but no more. What if now it grants normal repair to full for that item? Without that perk all weapons degrade in durability by 20% with each repair.
Could also open up a possibility for a new book series. Each volume could reduce repair degradation by 10% for a different class of weapons or tools. The bonus for finding all the books could be the ability to repair destroyed workstations.
I really like that idea. I posted something similar here - https://7daystodie.com/forums/showthread.php?128416-Tie-in-repairs-of-items-to-crafting-skills/page2

The same premise. Without the skill to craft it, you shouldn't be able to repair it back to 100%. Ideally if it could check quality, so with level 3 in crafting perk you can repair up to say level 3 to 100% that would be nice. Level 4 to repair up to 4, etc.

 
@Madmole thanks for the video, it confirmed my impression.
When you say 435 squat for reps, I didn't assume you meant 90 degree half-squats on a machine; I figured you meant full range barbell squats (aka squats).

The two are incomparable, and with the latter I thought "that's extremely unlikely" but the former is very easy to believe.

Full range of motion is *critical* for both strength and size, and it's especially important for long term joint health. Pro bodybuilders generally devote a large majority of their work to full ROM lifts with partials strategically employed here and there.

Here's a vid of what I mean if it helps: Jeff is a bodybuilder and these deep barbell squats are indicitive of very impressive strength and it's no coincidence his legs are very, VERY thick. Starts just after 2 min;

That video was from last year and the only reason I have it is to check my form which I was like wtf are these half to 70% squats. I'm going deeper now with 385 for 10 pretty easy but my lower back needs more strength and I'm cutting so I don't want to risk injury going too heavy. I'll go as deep as I can on that machine and see how that feels. Too deep and my knees get rekt so I have to be careful. I did one set of ATG DB squats and ruined my knees for 2 months one time so going too deep makes me a bit nervous but I used to squat with the bench under my ass and you couldn't go back up until your ass touched the bench, so I should be fine going parallel.

 
No it would do a small radius damage, so it would "crack" nearby blocks so to speak making mining of them much easier because they took collateral damage.
Nvm, we're on the same page.

I've heard a few complaints about the "pickaxe that does 249 damage" situation, maybe the damage to surrounding blocks would be based on how much you overkill the block on the last swing.

Should there be zombies that have this power too?

 
I really like that idea. I posted something similar here - https://7daystodie.com/forums/showthread.php?128416-Tie-in-repairs-of-items-to-crafting-skills/page2
The same premise. Without the skill to craft it, you shouldn't be able to repair it back to 100%. Ideally if it could check quality, so with level 3 in crafting perk you can repair up to say level 3 to 100% that would be nice. Level 4 to repair up to 4, etc.
that would be cool and some things when scavenging.

example: you find a level 3 iron club and it has 28 dm and 56 heavy damage but it has lower durability. but you own a level 2 iron club and i has less damage , more attack speed and more durability!

i also think that a book called "Tinker's workshop" or something like that.

wear you can learn how to make say tool boxes for your workbench so it increase a weapons durability when crafted on there!

and more! ill have to make a part 2 with my book ideas

- - - Updated - - -

That video was from last year and the only reason I have it is to check my form which I was like wtf are these half to 70% squats. I'm going deeper now with 385 for 10 pretty easy but my lower back needs more strength and I'm cutting so I don't want to risk injury going too heavy. I'll go as deep as I can on that machine and see how that feels. Too deep and my knees get rekt so I have to be careful. I did one set of ATG DB squats and ruined my knees for 2 months one time so going too deep makes me a bit nervous but I used to squat with the bench under my ass and you couldn't go back up until your ass touched the bench, so I should be fine going parallel.
well at least you can do that many squats!

today during PT we ran a mile then did the bleacher on the football stadium. i was tired but it was fun! lol

 
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