omegarte just reminded me. Mining Book, "Sod Buster!" would make your Pickaxe as good as a similar Shovel for Sand/Dirt/Clay.
Save a Slot and personally, I frickin hate having to constantly switch between the pick & shovel when mining an ore vein.
... assuming something like this isn't already in game, heh.
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Star69, others with high idle cpu on rented servers. Something to consider is that those are VMs (Virtual Machines) so one physical server is hosting multiple paying customers. What you're seeing is a dashboard of the virtual resources 'assigned' to your account on that box. In other words what you see is an artificial abstraction. You are not seeing the actual load of a cpu like you would on your own normal windows box in task manager.
Bluefang appears to be intentionally failing to make that clear. Though I'd guess most game hosters do the same.
While every virtualization 'OS' I've used had the possiblity to reserve an entire CPU/s for a specific VM, BF says they're using their own stuff; likely just tweaked Open Source code, but if they were offering 'dedicated CPUs' I would expect them to clearly state so, and they don't. So, apparently, everyone on a box shares available resources, with no actual promise of X resources/performance.
From lower portion of this page (txt coloring is mine);
https://www.bluefangsolutions.com/shop/7-days-to-die/
"High CPU Priority
All game server processes run on “Above Normal” CPU priority which gives all of our customers’ server processes higher priority than OS tasks already running on the machine. When you purchase “High CPU Priority” you are setting your game server process above everyone else’s process.
Please keep in mind that other customer’s that purchase “High CPU Priority” will be in the same category as you on the machine. This option only adds performance where it can which is usually when the machine is closer to capacity and processing power is being distributed among a significant amount of processes. Only choose this option if money is not an issue."