Laz Man
Fun Pimps Staff
I wish it was always that simple. Not all stats are created equal. Sounds like a balancing nightmare just for the sake of complexity. Simple is not necessarily a bad thing. Do more with less.MM and I vehemently disagree because he appears to want a simple game where solutions are handed down to you over time, where I want a complicated game that challenges players to think and compensate. You know, the type of game it used to be.![]()
He's going to win of course, it's his game, but I'm never going to stop fighting.
Right now weapons have stats. A low purple can be worse than a good brown, I think Gazz said? So those stats are already in the items... Have each usage of repair degrade those stats. Done.
Now you're not using the same purple that you find on day 1, because it's degrades, loot does not need to be nerfed, whiners don't need to worry about there mods rolling down a hill, and we bring back a little complication into what right now is far too simple.


1) Must be intuitive
2) Must take no more than X amount of a players overall time. (i.e. %)
3) Requires no more than X number of inputs/outputs.
Skipping a systematic design approach can lead to overly complex systems and unnecessary rework.