PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Stop looking in the tree's, they are on the ground
Hey! I thought I was Captain obvious. ;)

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The game can't kill me. ;) It can't kill me.
(I'm willing to forget that incident with the boar on day 1.)

And yes, I had a blast!
Why? did you get boared with the game? ;)

 
I think it would be a cool option if we could put zombie run speed on random during the day. So you never know if one will walk or go full sprint towards you :)

 
we have a shotgun messiah factory, oil refinery, had crack a book headquarters, and a shamway distribution center. Are we going to get a Working Stiff Tools version of this in a poi?

 
we have a shotgun messiah factory, oil refinery, had crack a book headquarters, and a shamway distribution center. Are we going to get a Working Stiff Tools version of this in a poi?
You mean a Working Stiff Distribution center? Hopefully. :)

Speaking of Working stiff tools. Setting up a base on the roof is a great way to spend the night. Seems hard for zombies to get to you. Even with a ladder in place.

 
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Completion of Needle and Thread book does not seem to give access to crafting military armor. Is this a bug?
A different book gives military armor crafting. I found it last night (the name escapes me now) in a school lol.

 
The perk says that it unlocks uniforms, not armor.
Are you alright Gazz? Your making sense. Normally I can't even understand you. So ether you are not feeling well or I'm going crazy.

Now which is it? ;)

 
we have a shotgun messiah factory, oil refinery, had crack a book headquarters, and a shamway distribution center. Are we going to get a Working Stiff Tools version of this in a poi?
that would be exciting ..

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I'd like a headshot only kill option at some point. Body shots could slow them down, legs arms could be maimed, but only head shots would kill them.
that is good thing, but then we need to fix GUI detect hit points on blocks. I saw a Kick's video and he was not able to shoot through legs of table which has straight shot to head, but tables catch that arrow. And the way we miss zombie even if zoomed in to their body and only body is visible to gun, it still miss.

 
Fix how? You can compare any weapon. Melee vs bow vs pistol. Which ammo type you want to load is really up to you.
The journal on that even points that out.
His point is that the compare doesn't assume the same ammo in the new bow when compared to the old bow. If the game is going to try to compare for you, it should at least compare apples to apples.

I'm assuming he is talking about the numbers for damage, etc when hovering over/selecting the new bow and the game compares those numbers to the currently equipped one. If not, then yeah I'm not sure what the fix would be either.

 
It is possible to show us how the system works with videos/screenshots? I did some testing and didn't fully understand when you can hit and when you don't.
I can send you some videos or screenshots..?

 
I'd like a headshot only kill option at some point. Body shots could slow them down, legs arms could be maimed, but only head shots would kill them.
I would play that mode forever. I always felt like ♥♥♥♥ after killing a Z with a toe-shot.

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My dart trap on twitter was pretty effective to thin the herd and not cheese IMO. 8 dart traps is pretty easy to get going. The alarms were a nice touch too.
It's super effective on Gyrocopters too.

 
Yes, dont go full orsey please. 😅
i have 2 notebooks full of drawings. if i could post my notebook i would. but i cant due to it being on paper.

but this is the ideas in my head!

"AND THEY KEEP COMING AND VERY STOP COMING"

 
My dart trap on twitter was pretty effective to thin the herd and not cheese IMO. 8 dart traps is pretty easy to get going. The alarms were a nice touch too.
All right, I’ll give that a shot. Nomad 64, once again. I’ll build right on top of an iron node and get dart production going as quickly as possible.

 
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