Still not able to format your posts like everyone else and spam-posting each day? Don't be surprised if you get some flak for that from time to time.Sexual tyrannosaurus requires only level 3 in the strength attribute to reach rank 3 in it, I call that a "minimal-investment perk". All attributes other than strength and perception completely lack minimal-investment perks, so you guys should balance attributes more to give every other attribute (agility, fortitude and intellect) at least 2 minimal-investment perks each. A player has to invest a total of 12 perk points into Fortitude and Iron Gut just so they can eat a piece of grilled meat safely, yet, it only takes 5 perk points to get sexual tyrannosaurus to level 3, along with many other perks under the strength attribute. It's pretty self-explanatory how problematic that is, I don't need to try to convince you. You already know it, and I suspect you're already working on it, but I just wanted to make sure. I'll make the following suggestions: For Intellect, Better Barter and The Daring Adventurer; Or, alternatively, move Master Chef from Strength back over to Intellect, and make it minimal-investment. For Fortitude, I strongly recommend Iron Gut and Cardio. For Agility, I recommend Flurry of Blows and Parkour. The beauty of this idea is, all the above perks benefit every play style; So even if you only dabble in other attributes, you'll be supplementing your playstyle significantly ^_^\m/
A few strength perks are miminal-invest because most other classes need them. You are making the wrong conclusions, this is a neccessary boost for the other classes because they need those rather essential perks at higher levels than 1. While the other utility classes you mention often need only 1 point or can be substituted by finding recipes
Putting multipleperk points into SexTyr is needed by every melee, and mother lode by everyone except nomads.
There are no lvl6 perks. Maybe that's why you only get joke answers.i meant now that purple crafting is out the window, do we need lvl 6 perks again for blue item crafting, or is it still at perk lvl 5?
It probably should say "handguns". What confused me enough to look into the xml was the enumeration "pistols and smgs" but not mentioning magnums. The enumeration might be necessary because it isn't readily evident that SMG is a handgun, but if you enumerate at all the list might need to mention magnums too.Something that's been bothering me, under the agility tree / pistol spec, it says it gives the bonuses to pistols and smgs, but down the perk it just says "with pistols", and it only unlocks pistol crafting... the stats do apply to both smg and pistol, right?
Last edited by a moderator: