I apologize in advance if I don't articulate my thoughts very well, hopefully you guys will get the jist of it. I did not get much sleep last night.
First, I believe the item's base stats should be fixed. a level 1 pickaxe should have the same base stats. The bonus stats should boost, but the boost should be clearly shown (for example, a green number in parenthesis next to the base stat) so that you can more easily tell if an item has a bonus. It may also be helpful to list a line item below all the stats saying what the bonus is. This would allow you to actually have bonuses for specific things. For example, +10% block damage to iron ore.
For crafting better quality stuff, why not just add a perk that adds a percentage of a chance to add an extra randomized stat? For example, put 2 points into the perk and you have a 5% chance of creating an item with a randomized stat, such as 15% more block damage. The stats themselves could be randomized as well. You could also go even crazier and have a second perk to allow for up to 4 random stats or something. The system could be set up so that even if you max those perks out, there is still a chance you'll craft a regular old crappy pickaxe, or you could craft a gem of a pickaxe with awesome stats. This adds a whole new meta.
Mods should have randomized stats as well, and a few should be changed. For example, the water filter helmet mod should only lower the chance of not getting sick instead of eliminating it, and that % chance should be random. The same approach could be taken for other mods.
Just my thoughts.
By the way, for anyone that hasn't played random-gen, the new random-gen code is out of this world. Roads just need a bit more work.
First, I believe the item's base stats should be fixed. a level 1 pickaxe should have the same base stats. The bonus stats should boost, but the boost should be clearly shown (for example, a green number in parenthesis next to the base stat) so that you can more easily tell if an item has a bonus. It may also be helpful to list a line item below all the stats saying what the bonus is. This would allow you to actually have bonuses for specific things. For example, +10% block damage to iron ore.
For crafting better quality stuff, why not just add a perk that adds a percentage of a chance to add an extra randomized stat? For example, put 2 points into the perk and you have a 5% chance of creating an item with a randomized stat, such as 15% more block damage. The stats themselves could be randomized as well. You could also go even crazier and have a second perk to allow for up to 4 random stats or something. The system could be set up so that even if you max those perks out, there is still a chance you'll craft a regular old crappy pickaxe, or you could craft a gem of a pickaxe with awesome stats. This adds a whole new meta.
Mods should have randomized stats as well, and a few should be changed. For example, the water filter helmet mod should only lower the chance of not getting sick instead of eliminating it, and that % chance should be random. The same approach could be taken for other mods.
Just my thoughts.
By the way, for anyone that hasn't played random-gen, the new random-gen code is out of this world. Roads just need a bit more work.