PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Yup, makes perfect sense. My solution, however, would've been to keep crafting purples but have them have middle of the road (or even low end) stats that are not randomized, meaning that looted gear would be potentially better.
But at the end of the day, the difference is a matter of degree.... it just feels less rewarding not being able to craft purples.
No it trivializes the feeling of finding a purple in loot after clearing a dangerous POI. You shouldn't be able to turn garbage into the best gear in the game. Get off your ass and find it.

 
I feel like the feather nerf is perfect. You just have to find them. You shouldn’t have 150 arrows day one as we did before, it was too easy to find.
What no one seems to get, is that in relation to bullets it feels unnecessary (the nerf) I don't even use bows and I'm not saying you can't because there isn't enough feathers. I was trying to say (and failed apparently) that in relation bullets it doesn't seem balanced. As you pointed out, "you shouldn't have 150 feathers on day one" but finding 200 9mm, 100 7.62, and 50 shot shells and their corresponding guns on day 1 is ok? (default settings).

To reiterate I'm not saying the feather nerf was bad in it of itself. Just that it seems weird when guns and ammo are so easily found and accumulated. But whatever. I was the catalyst for this feather nerf so I feel partly responsible for any negatives resulting. If everyone is cool with it then I'm cool with it :indecisiveness:

 
He’s right. You take purple crafting out there will be no point to craft anything. By day 14 you will have found all blues and some purples. I highly suggest you think about it before doing it. Also the decrease in mod slots deters people from craft and just rushing LL to find purples on the easy.
Very disappointed in this new development.
Its already done, see my previous posts on this matter. The goal is to find more browns and oranges early game so you have incentive to craft something much better with all those parts, not to let you craft the most amazing gear in the game from garbage. Blues are outright awesome players crafting purples is just a poor design. What happens in Skyrim when you max enchanting/smithing and craft the best gear in the game? You quit playing.

 
On a 2 players game, we got over 350 x 9mm bullets by day 2 (we were mostly looting POIs). While finding almost no feathers around.
I know, but people keep telling me they're swimming in feathers (not the point).

 
Work harder. I had stacks of duct tape by day 50 and I repair everything before selling to the trader. Get the harvest perks to double the amount of bones you gather (which I don't bother with and always have stacks of duct tape and meat)
The thing I see common in this reply is "I have bulk by day 40+" I understand it is bulk then, because repair are less, 7000 durability item break less than 1000 durability of low level. so you save lot. And you play enough to hunt lot of animals. But I never cross 10 days in game yet, and I always have shortage of it. We gain them exponentially maybe, and that I think need to be fixed/balanced maybe? But yeah live long enough to have everything.

And I am okay if you don't change it.

 
On a 2 players game, we got over 350 x 9mm bullets by day 2 (we were mostly looting POIs). While finding almost no feathers around.
Feathers are found in empty lands, around POI are less nests, so if you need feather go out of city. I usually get 100+ arrows in 2 days, and then when I start POI (while remaining in city) I get enough bullets, and frankly when you have bullets you need less feather. unless for stealth, in that case hunt for vultures with bullets :) .

 
No it trivializes the feeling of finding a purple in loot after clearing a dangerous POI. You shouldn't be able to turn garbage into the best gear in the game. Get off your ass and find it.
Well, that was sort of my point.... if crafted purples had static stats that were average or less than average then you wouldn't be crafting the best gear in the game, you'd still have to loot them.

 
Just a personal opinion

I was playing with a friend yesterday and realized that crafting quality being separated in so many skills it's not very good IMO.

The thing is when you play as a Crafter/Blacksmith, the amount of perks you have to spend for it is inhuman. I think you should make another skill tree for it, making not obligatory to spend points in the Intelligence skill tree.

Feel free to tell me how you feel about this. :smile-new:

 
Just a personal opinion
I was playing with a friend yesterday and realized that crafting quality being separated in so many skills it's not very good IMO.

The thing is when you play as a Crafter/Blacksmith, the amount of perks you have to spend for it is inhuman. I think you should make another skill tree for it, making not obligatory to spend points in the Intelligence skill tree.

Feel free to tell me how you feel about this. :smile-new:
Tbh I wouldnt mind having a seperate skill tree for crafting. Sounds like a reasonable idea.

Wasnt it like that before though? The int tree had all the crafting stuff?

 
it holds up very well. they last so much longer than wood or iron spikes only downside is they don't really do damage they just slow down the zombies for a decent amount of time for you to get off a lot of head shots and save a crazy amount of ammo.
Thanks for the information. I will see how I can integrate the barbed wire into my base design. I don't mind that the barbed wire is doing not much damage. It should only slow down the zombies so that I have enough time to kill the demolisher.

 
Its already done, see my previous posts on this matter. The goal is to find more browns and oranges early game so you have incentive to craft something much better with all those parts, not to let you craft the most amazing gear in the game from garbage. Blues are outright awesome players crafting purples is just a poor design. What happens in Skyrim when you max enchanting/smithing and craft the best gear in the game? You quit playing.
I do not think I ever found gear in Skyrim worth using, except maybe some legendary stuff, but you get those from quests. So yeah not being able to craft the very best gear is a good decision, although I might have still allowed it as super specialization level (level 6 in a perk) that cost so much skillpoints you lock yourself in and thus would be very hard to obtain and may not be worth it compared to loot.

 
@MM
since you miss my respond, it the barbwire with the wood leg that needed collision box check. You can't repair anything underneath it, maybe give it similar hitbox of the wood/iron spikes?
Ok I'll check it out.

 
if some folks are having issues with not having repair kits to repair their items why not just use another tool you loot instead of scraping it till you can fix your really good tool?

like yeah you can't use your steel pickaxe but you can use that iron pickaxe till you are able to repair the steel one.

 
What no one seems to get, is that in relation to bullets it feels unnecessary (the nerf) I don't even use bows and I'm not saying you can't because there isn't enough feathers. I was trying to say (and failed apparently) that in relation bullets it doesn't seem balanced. As you pointed out, "you shouldn't have 150 feathers on day one" but finding 200 9mm, 100 7.62, and 50 shot shells and their corresponding guns on day 1 is ok? (default settings).
To reiterate I'm not saying the feather nerf was bad in it of itself. Just that it seems weird when guns and ammo are so easily found and accumulated. But whatever. I was the catalyst for this feather nerf so I feel partly responsible for any negatives resulting. If everyone is cool with it then I'm cool with it :indecisiveness:
I want you to walk outside right now (IRL) and find a feather. Around here a bunch of hillbillies ride around with guns in their trucks/cars. Police definitely have guns and there are shooting ranges all over the place. That doesn't count the number of people who have guns at home.

I initially thought there were too many bullets, but as gamestage scales, ammo quickly becomes an issue and you have to conserve and use melee instead.

 
Tbh I wouldnt mind having a seperate skill tree for crafting. Sounds like a reasonable idea.
Wasnt it like that before though? The int tree had all the crafting stuff?
Exactly, but they didn't want to make intelligence a must-have, now it's really balanced tho, I think my idea of having a separated skill tree for crafting (maybe construction too?) don't interfere with the current design and balance of the skills.

 
Exactly, but they didn't want to make intelligence a must-have, now it's really balanced tho, I think my idea of having a separated skill tree for crafting (maybe construction too?) don't interfere with the current design and balance of the skills.
Yeah I agree it could be worth a try.

 
No it trivializes the feeling of finding a purple in loot after clearing a dangerous POI. You shouldn't be able to turn garbage into the best gear in the game. Get off your ass and find it.
If its about trivializing the feeling of finding purple loot in dangerous POI's then you should remove them from traders, and you should remove their chance to be loot in anything other than T4/T5 final loot chests or high end zombie loot drops.

Nothing more trivializing then finding purple stuff in ♥♥♥♥ POI's in the first few days, or turning "garbage" into coins to buy a purple

 
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