Roland
Moderator
yep...mea culpa. I was shown the light.A tier 2 gun repaired is worth more than the parts you could scrap it for.

yep...mea culpa. I was shown the light.A tier 2 gun repaired is worth more than the parts you could scrap it for.
Yup, makes perfect sense. My solution, however, would've been to keep crafting purples but have them have middle of the road (or even low end) stats that are not randomized, meaning that looted gear would be potentially better.Exactly. Until actual legendary items are added to the game purple tier items are effectively legendary. Once legendary items are in they might open up purple tier to crafting. The design decision is that the highest tier (whatever it is) isn't craftable. Right now that is purple.
When A18 was first released there was a feeling that looting got so much of a boost that it hurt crafting so changes were made to make crafting more desirable again and one of those changes was opening up purple-- but then after discussion TFP decided that opening the top tier went a little too far in the crafting direction.
It's tough creating a balance where both crafting and looting are desirable and rewarding activities without one eclipsing the other.
Each tier has more loot boxes at the end. I'm not sure if we raise GS loot, but that is something we could consider, so the higher tiers have higher GS loot. We will do this for the wasteland when its done and requires radiation protection to even go in there.This is definitely something I've noticed. Some folks have asked for the ability to do lower tier quests to avoid longer crawls, but rapid firing lower tier quests would allow you to quickly and easily spawn quick treasure rooms and potentially break the risk vs reward curve since many of the rewards (especially those from looting the POI) scale off of gamestage. Nothing wrong with someone wanting to do quick and easy T1 quests but if they provide disproportionate rewards they WILL be abused of course.
Seems like a problem that will require a bit of a more granular solution and that takes development time and iteration unfortunately.
I'm hoping to give each trader something he specializes in so if you want guns you go to hugh. Joel sells the best armor and clothing. Jen sells meds, Bob electrical and vehicles.@madmole Idea. Trader can be upgraded. You bring A LOT of resources and the area's already in the trader get maned. Example 20k plant fiber 20k clay, 100 rotting flesh, etc and the farm plot in the trader get maned by a trader that we can get seeds, food, farm plots, and other special stuff from.. 50 weapon parts form EVERY type of weapon and boom, you got a master gun smith, now if I bring them say another 40 spear parts they will craft me a top tier spear. Could be done for every "work station" in the trader already.thanks for listening, and being here, I love reading your comments so rare to have this kind of access to a dev/owner. It shows real commitment. Also thanks for the best game ever made!
He’s right. You take purple crafting out there will be no point to craft anything. By day 14 you will have found all blues and some purples. I highly suggest you think about it before doing it. Also the decrease in mod slots deters people from craft and just rushing LL to find purples on the easy.LOL what? Nobody buys the perk to craft a better item, they buy it to maximize performance with the items the perk governs. Crafting is 5% of that perks allure. I will certainly buy the last rank to maximize damage.
Wasteland already scares me lol, last time i was there I was on day 2 and there were wights and cops and dogs and I was like nope nope nopeEach tier has more loot boxes at the end. I'm not sure if we raise GS loot, but that is something we could consider, so the higher tiers have higher GS loot. We will do this for the wasteland when its done and requires radiation protection to even go in there.
I had dual exhaust mods on my 1972 "Big Deal" bicycleI'm looking forward to the playing card mod that makes your bicycle sound like a minibike.![]()
Real men craft their repair kits and role play their stuff all degraded.Experimental update breaking stuff and workaround
As of Alpha 18 b149 most of your stuff is broke. It seems to only effect the stuff you already got.
The workaround.
Make sure you got cheat mode on before loading saved game.
Once in game, press the "U" key. (Item menu opens).
Type in repair kit. (item menu shows repair kits).
Click and drag a stack of them into your inventory.
Repair all items.
Drag another stack into your inventory as needed until all items are repaired.
Close menu and game on!![]()
Add a schematic or something for each Q6 item with same drop rate as the Q6 item. If its just as hard to "loot" the way to build it then the item itself it should be pretty solid. People are right that once you get a Q6 item you're never gonna craft that item again, why would you? Our last game I got Q6 steel knuckles and never looked at crafting again...Now if I had a chance to turn all the junk knuckles I found into possibly better Q6 than I found then it makes me feel like I'm able to put the crafting part back into play.LOL what? Nobody buys the perk to craft a better item, they buy it to maximize performance with the items the perk governs. Crafting is 5% of that perks allure. I will certainly buy the last rank to maximize damage.
Very good news.I'm hoping to give each trader something he specializes in so if you want guns you go to hugh. Joel sells the best armor and clothing. Jen sells meds, Bob electrical and vehicles.
Real men haven't survived the apocalypse. Only geeks escaped death. Thanks to mom's basement!Real men craft their repair kits and role play their stuff all degraded.
Sounds exploitable unless by absorbing you mean also that the player killed loses it, and thus sets him back several levels.Yeah pvp would be fun if you absorbed xp from the player you killed, like 1/4 of it at least. So killing noobs wouldn't give you hardly any but killing that guy who's level 60 would get you a ton of XP. It would give incentive to kill the top dog on the server.
Everyone here is missing the point. T6 weapons are easy as heck to find.... trader secret stash comboed with Lucky googles and LL.Add a schematic or something for each Q6 item with same drop rate as the Q6 item. If its just as hard to "loot" the way to build it then the item itself it should be pretty solid. People are right that once you get a Q6 item you're never gonna craft that item again, why would you? Our last game I got Q6 steel knuckles and never looked at crafting again...Now if I had a chance to turn all the junk knuckles I found into possibly better Q6 than I found then it makes me feel like I'm able to put the crafting part back into play.
People still have to go out and loot either way, people still get to craft after finding Q6 and roll the dice on something better. Win win bb
WOW why the f has no game done this for pvp yet. This would be frickin amazing in pvp servers!!!Yeah pvp would be fun if you absorbed xp from the player you killed, like 1/4 of it at least. So killing noobs wouldn't give you hardly any but killing that guy who's level 60 would get you a ton of XP. It would give incentive to kill the top dog on the server.
it holds up very well. they last so much longer than wood or iron spikes only downside is they don't really do damage they just slow down the zombies for a decent amount of time for you to get off a lot of head shots and save a crazy amount of ammo.Before you consider yourself invincible, you might want to wait until you have several of them at the same time. Recently I read a post from someone who had 17 of the demolishers in the base at the same time.
A question, how well has the barbed wire actually held up ? In earlier Alphas it was always very quickly broken.
I think the A18 pistols are really good. Quick and easy for street & POI clearing with a silencer.Pistols are tier 1 firearm. Try a magnum or SMG for more punch with 9mm.