Isn't that a little bit of an overreaction?I love A18 so far but I had no reason at all to craft q5 items in the previous builds. I would either be lacking the parts or already got a q5-q6 item from a quest or loot by the time I got high enough level to get a perk to lvl 5.
Crafting finally felt useful in this build as an addition to looting/questing. You still need to loot/buy/quest to get enough parts to craft.
At 14 parts needed to craft a q6 item, it still takes 5 items to scrap before you can build 1 new one.
From a "balance" point of view, I don't understand why crafting purples has to go away again.
I would even dare to suggest that the scrapping for parts and the parts required to craft something need to be re-balanced.
For example: Scrap gives 1 part per quality level and craft cost 3 parts per quality level.
In that case, crafting a q6 item would require the scrapping of 18 q1's or 3 q6's. Either way, there is a lot of looting/questing/buying involved (or a lot of luck). The end result is that after several days ingame with active looting/questing, we would be able to craft a single q6 item with random stats which could be worse than that q4-5 item we already have.
I spent way longer on this post than I care to admit. Hopefully it can spark some thoughts on how to keep q6 crafting in the game in a balanced way as a useful addition to looting/questing.