JCrook1028
New member
Madmole also said he likes the large biomes and dislikes the small ones...Madmole already said they will be looking at biomes for A19.
Personally I think they're far too large now. Not enough variety.
Madmole also said he likes the large biomes and dislikes the small ones...Madmole already said they will be looking at biomes for A19.
Are you suggesting that coconuts migrate ???Secondly....are we talking African or European swallows?
If it's true, I guess devs want storage and horn to be mods.So what happened to the storage and horn for the bicycle anyway?
Sounds like an invisible treeI tried that. (And it's 5 blocks tall.) Everything just floats around it.
Nothing stops the whining.I totally agree with that, I hate too the XP counter. But it's necessary for now. Without it you would have a thousend posts to explain how mining or building is worthless. XP counter stops the whinning. It's good for now. IF - note the caps - it's still there when the game goes gold, I'll join your team. Hope you've beers.
Fixed it; had to turn off physics and then turn them back on.Sounds like an invisible tree
Personally I think that the snow, forest and desert biomes should be the default ones with the map started off being divided between the 3. Then the roads and cities/towns are generated with 2 or 3 of the largest cities being 'bomb targets' meaning the area around the city is changed to wasteland, maybe 1 to 1.5Km across with another 1KM of burnt forest around that. Then a couple other towns would be also in the burnt forest to add a few more pockets of ruin.Madmole also said he likes the large biomes and dislikes the small ones...
Personally I think they're far too large now. Not enough variety.
I’m sure it will go off with a bang!i would but im not at home! BUT I GOT A 4 DAY WEEKEND!!
you can guess what im going to do that whole weekend!
Try disabling texture streaming in video options.Rendering problems, all my configuration is in Ultra and looks blurry and ugly, textures do not load at least 3 blocks and the stone ax of the hand does not load the texture, all very ugly, does anyone else have this problem?
In my 66 hour playthrough, I never saw snow, desert, wasteland, lumberjacks, coyotes, snakes or mountain lions.I like them larger because they make more sense... but variety is still needed.
The bicycle is basic transportation improvement, and additional storage is the carrot to get the minibike.So what happened to the storage and horn for the bicycle anyway?
I bet it was removed in preparation for vehicle mods. There will probably be a storage mod for vehicles.In my 66 hour playthrough, I never saw snow, desert, wasteland, lumberjacks, coyotes, snakes or mountain lions.
That's why I said it needs smaller ones. New players might not see half the biomes, like I didn't.
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The bicycle is basic transportation improvement, and additional storage is the carrot to get the minibike.
A hyperlink to the new section would be very useful and user-friendly rather than us having to scroll thru all the old notes every time.They don't : https://7daystodie.com/forums/showthread.php?128629-Announcing-A18-b143-EXP-update!Just scroll.
Yeah we've talked about it, its a bit tricky because the player has such an advantage.But if you're planning on using iron bars as somewhat of a wall as I am, then I request one small thing for A19: Steel bars. Iron bars are great, don't get me wrong, but once you start getting to later gamestage hordes, if you wish to still use iron bars as a wall of sorts (or to attract the zombies to a certain location, even)... even multiple rows are just wet tissue paper at that point. So yeah, steel bars (3500-4000 HP)... That would be nice.![]()
Its a zombie run speed setting.'Nightmare run faster than player' is that a game stage thing?
I'm still running away from zombies as normal.
It is not a bug. It is how the texture budget is setup, so people don't run out of VRAM and their FPS start tanking. Using Unity, we have no control if a texture is in VRAM or not, so we are using conservative settings to try to keep them in VRAM. We are still tweaking settings and making changes. Low res icons and trying compressed splat maps are in the works to further reduce VRAM use, meaning more space for textures. Streaming max level reduction is probably high right now and could be brought down.@MM / Faatal,
This a bug with the latest build?
https://7daystodie.com/forums/showthread.php?129724-Graphics-are-poo-since-last-update